Well, I registered and posted on the GlovePIE forums, hopefully I can get the answers I am looking for from them when it comes to getting a Wii remote to pretend to be a light gun. I also think I found the thread on what guns can be used for the ultimarc kit. Guncons are part of it.
It's too bad I don't know Andy.
==========
*Runs back into the thread*
Hey, I'm back, and I have some potentially good news! I found a script for GlovePIE that allows for screen calibration to use a wii remote like a light gun!
Good Lord it was hard tracking it down though. After hours and hours of searching, sending emails to people who I had no idea whether they would ever respond, and crawling on my knees along the obscure strands on the corners of the web, I finally found the site I was looking for. it was called wiili.org. The only problem was, it had been shut down 3 years ago! Considering that the GlovePIE forums as well as the wiki lacked the information I needed, I knew that the only possible place to get my answer was to get to this site, considering it was a repository of many many scripts for the program, and much like the Library of Alexandria, it was a treasure that did not stand the test of time, and has left us a less enriched humanity on the whole. I was very dismayed at first, as there was no way, conventionally or with portals that I could get there. So, I gave up. I walked away from my computer, and spent a bit of time just enjoying the real world. Then, as I was hanging up a clock on the bathroom wall I fell and hit my head on the toilet seat, and when I came to, I had a revelation... If I hook up a Nintendo 64 while playing a gold cartridge version of Ocarina of Time in the Fire Temple, where the original music was different from later versions, to a full sized phone booth, and then pull part of the corner of the cartridge out, I could travel back in time! And I did! So I found the script I was looking for, now all I need to do is wait until my bluetooth USB dongle comes in the mail, then I can test the script out with my wii remote. If it works then I will try to see if the Penguin United Crossfire Pistol works with GlovePIE. If it doesn't, then screaming and hair-pulling will ensue, followed by reverse engineering and seeing if I can switch the guts or chips or something to make it work. In the mean time while we wait, I will leave the script with you.
/*Wii Light Gun
Version 0.1
Written April 27th, 2008
Scripted by Tre Lantana
AKA WearingTheHatofShame
AKA Anonymous J
AKA BisKit
AKA Biz Kit
________________
| |
| NOTES: |
|________________|
This script will only work on games and applications that
do not require direct input to be used.
For example, this can be used with:
most emulators,
House of the Dead 2
House of the Dead 3
Most PC Light gun games
Etcetera
________________
| |
| Instructions |
|________________|
Start the script
Aim at the top edge of the screen and press B
Aim at the bottom edge of the screen and press B
Aim at the left edge of the screen and press B
Aim at the right edge of the screen and press B
Enjoy
________________
| |
| Controls: |
|________________|
Point at the screen to move the mouse
Wiimote Btn - Keyboard/Mouse Button
B Button - Left Click (mouse)
A Button - Right Click (mouse)
1 Button - Middle Click (mouse)
2 Button - Enter (keyboard)
Dpad Up - W (keyboard)
Dpad Left - A (keyboard)
Dpad Down - S (keyboard)
Dpad Right - D (keyboard)
Plus Button - Numpad Plus (keyboard)
Minus Button - Numpad Minus (keyboard)
Home Button - Home key (keyboard)
Shake - Right Click (mouse)
Aim off screen to the right - Right Click (mouse)
*/
if(!var.inited) {
var.inited = 0;
var.aim_right_click = false; //Sets whether the mouse's right button is set when you aim off screen to the right
var.shake_right_click = false; //Sets whether the mouse's right button is set when you shake the wiimote.
}
if(var.inited == 0) {
var.topofscreen = 0;
debug = wiimote.pointery;
debug = "Hold the wiimote level, aim at the top edge of the screen, and press B. ("+wiimote.pointery+")";
if(wiimote.B) {
var.topofscreen = wiimote.pointery;
var.inited = 1;
}
}
if(var.inited == 1) {
debug = "Release the B button";
if(!wiimote.B) {
var.inited = 2;
}
}
if(var.inited == 2) {
var.bottomofscreen = 0;
debug = wiimote.pointery;
debug = "Hold the wiimote level, aim at the bottom edge of the screen, and press B. ("+wiimote.pointery+")";
if(wiimote.B) {
var.bottomofscreen = wiimote.pointery;
var.inited = 3;
}
}
if(var.inited == 3) {
debug = "Release the B button";
if(!wiimote.B) {
var.inited = 4;
}
}
if(var.inited == 4) {
//var.leftofscreen = 0;
debug = wiimote.pointerx;
debug = "Hold the wiimote level, aim at the left edge of the screen, and press B. ("+wiimote.pointerx+")";
if(wiimote.B) {
var.leftofscreen = wiimote.pointerx;
var.inited = 5;
}
}
if(var.inited == 5) {
debug = "Release the B button";
if(!wiimote.B) {
var.inited = 6;
}
}
if(var.inited == 6) {
//var.rightofscreen = 0;
debug = wiimote.pointerx;
debug = "Hold the wiimote level, aim at the right edge of the screen, and press B. ("+wiimote.pointerx+")";
if(wiimote.B) {
var.rightofscreen = wiimote.pointerx;
var.inited = 7;
}
}
if(var.inited == 7) {
debug = "Release the B button";
if(!wiimote.B) {
var.inited = 8;
}
}
if(var.inited ==

{
var.xamount = 1/(var.rightofscreen-var.leftofscreen);
var.yamount = 1/(var.bottomofscreen-var.topofscreen);
var.inited = 9;
}
if(var.inited == 9) {
var.mx = wiimote.pointerx;
if(var.mx >= var.leftofscreen and var.mx <= var.rightofscreen) {
var.aimedx = (var.mx-var.leftofscreen)*var.xamount;
}
if(var.mx < var.leftofscreen) var.aimedx = 0;
if(var.mx > var.rightofscreen) var.aimedx = 1;
var.my = wiimote.pointery;
if(var.my >= var.topofscreen and var.mx <= var.bottomofscreen) {
var.aimedy = (var.my-var.topofscreen)*var.yamount;
}
if(var.my < var.topofscreen) var.aimedy = 0;
if(var.my > var.bottomofscreen) var.aimedy = 1;
mouse.x = var.aimedx;
mouse.y = var.aimedy;
debug = "1 / "+var.rightofscreen+"-"+var.leftofscreen+" = "+var.xamount;
//debug = var.mx-var.leftofscreen + " " + (var.mx-var.leftofscreen)*var.xamount;
mouse.leftbutton = wiimote.B;
mouse.rightbutton = wiimote.A or (var.mx > var.rightofscreen and var.aim_right_click) or (wiimote.rawforce > 80 and var.shake_right_click);
key.enter = wiimote.Two;
key.w = wiimote.Up;
key.s = wiimote.Down;
key.a = wiimote.Left;
key.d = wiimote.Right;
key.numpadplus = wiimote.Plus;
key.numpadminus = wiimote.Minus;
key.home = wiimote.Home;
mouse.middlebutton = wiimote.One;
}
if(var.inited != 9) {
mouse.x = wiimote.pointerx;
mouse.y = wiimote.pointery;
}