Well, pay attention to the second part of what I was saying:
You can't use native modelines AT ALL with the high res version (it doesn't support the 120Hz refresh needed to do it at its 31k minimum scanrate).
You COULD attempt to doublescan them (draw each scanline twice), but that itself is a pretty radical alteration of the image. In general, you'll just be scaling everything to 640x480p. You don't have the option of doing low res.
With the "tri sync" low res model, you COULD do native res, but you may have to futz with either your geometry settings or modelines. You could instead opt to just scale everything to 640x480p, just like you'll end up doing with the high res version, at which point the need for said futzing goes away.
In my opinion, the low res model is more capable for classic emulation. It provides options you just plain don't have with the high res one, and worst case, you can punt to what you'll end up doing with the high res model anyway. The only thing you lose out on is the ability to do an 800x600 desktop.
Now, again, if you plan on doing doublescan, the high res digital memory has some merit. I just don't think you're likely to end up doing that, and there's no real guarantee you won't have to play around with things to get everything lined up perfectly in that situation, anyway.