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Author Topic: whoa - Half Life 2 source code leaked  (Read 3065 times)

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Frostillicus

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whoa - Half Life 2 source code leaked
« on: October 02, 2003, 08:29:24 pm »
Interesting news to say the least...I'm a huge fan of the original.  This is one of those HUGE titles for the holidays like Doom 3 and Halo 2.  mmm...sequels...

http://www.halflife2.net/forums/showthread.php?s=&threadid=10692


Lilwolf

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Re:whoa - Half Life 2 source code leaked
« Reply #1 on: October 06, 2003, 11:18:39 am »
Yeah, I saw it and downloaded it to see if it was a scam.  I don't have the compilers to do anything with it, and don't know C++ enought to get anything out of it... but I know enought to know it's real.

BTW, I have deleted it pretty much as soon as I looked at it... I feel bad that it happened, but my curiousity of if it was real got the best of me.

It doesn't come with any graphics or level info.  So it's useless for people to compile it and play it as a game.

but it does have level designers that require different 3d progroms (don't remember what ones).

It also showed that they where starting a linux port...

That was about as far as I got before I realized it wasn't fake.. and I not only shouldn't have it on my computer for legal reasons, but moral ones also.

Where it will suck is that hackers will have access to the core network stuff and probably be able hack it MUCH easier / better then before.

but expect the release to be a good 3 months late so they can completely rewrite the code validation code, and the network code...

sucks...

rampy

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Re:whoa - Half Life 2 source code leaked
« Reply #2 on: October 06, 2003, 03:06:40 pm »
I'm not so sure about the linux port... it's more than likely code for hlds (half life dedicated server) which they put out for linux (but no linux hl2 client as far as I know)

*shrug* It's real alright, valve spokespersons have confirmed that.

It's the whole engine, but no artwork, etc...  i.e. you can't compile it and play HL2... but game designers can learn about the AI and physics engines (there by nullifying any competitive advantage valve had in developing this advance gaming engine in the first place)

It also seems to be of boon to cheater coder, hax coders, and serial gen folks =P (although i imagine that code will get redone)

*Shrug* on another note... anyone playing CS 1.6 via STEAM?

Add me to your friends list (my username is surprisingly rampy or [DI]rampy) I'd love to glock, AK, or usp a fellow byoacer in game =P

rampy


menace

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Re:whoa - Half Life 2 source code leaked
« Reply #3 on: October 06, 2003, 04:22:32 pm »
Is it true that they hobbled that game unless you activate over their own servers?  One review I read said that single player action was seriously mamed (no pun intended) unless you are actively connected to their stream??
its better to not post and be thought a fool, then to whip out your keyboard and remove all doubt...

NickC

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Re:whoa - Half Life 2 source code leaked
« Reply #4 on: October 06, 2003, 05:37:43 pm »
I wouldnt believe any reviews as the game doesnt even have an offical release date as of right now besides holiday 2003...

rampy

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Re:whoa - Half Life 2 source code leaked
« Reply #5 on: October 06, 2003, 07:49:43 pm »
He's talking about original half-life over the new STEAM network/delivery platform... and YES you have to be connected to the net to even play single player half-life now (if you update to lastest patch via steam)...  *Shrug*

WE'll be lucky to have a holiday 2003 release... but i'm still hoping.

*Shrug*

rampy

Frostillicus

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Re:whoa - Half Life 2 source code leaked
« Reply #6 on: October 06, 2003, 08:00:52 pm »
I think the really sad thing about this is 3rd party licensed code like the Havok physics engine will now be available for _free_.  They shouldn't be punished financially because Valve was too stupid to allow the code to be leaked.  And clearly the hackers had been working for some time - it wasn't just a matter of a few days from what I gather from Valve statements.

Oh well - personally I'd rather have gotten a look at the textures and packaging than a whole bunch of text :)

paigeoliver

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Re:whoa - Half Life 2 source code leaked
« Reply #7 on: October 07, 2003, 04:19:58 am »
I think the really sad thing about this is 3rd party licensed code like the Havok physics engine will now be available for _free_.  They shouldn't be punished financially because Valve was too stupid to allow the code to be leaked.  And clearly the hackers had been working for some time - it wasn't just a matter of a few days from what I gather from Valve statements.

Oh well - personally I'd rather have gotten a look at the textures and packaging than a whole bunch of text :)


Nonsense, they won't be punished financially at all. No one who would ever actually license the software/engine would steal it because the source was leaked. Sure, lots of stuff will happen with the source now, but I don't think there will be any commercial products ripping it off.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

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Re:whoa - Half Life 2 source code leaked
« Reply #8 on: October 07, 2003, 07:34:51 am »
I think the really sad thing about this is 3rd party licensed code like the Havok physics engine will now be available for _free_.  They shouldn't be punished financially because Valve was too stupid to allow the code to be leaked.  And clearly the hackers had been working for some time - it wasn't just a matter of a few days from what I gather from Valve statements.

Oh well - personally I'd rather have gotten a look at the textures and packaging than a whole bunch of text :)


Nonsense, they won't be punished financially at all. No one who would ever actually license the software/engine would steal it because the source was leaked. Sure, lots of stuff will happen with the source now, but I don't think there will be any commercial products ripping it off.

They won't use the code... but I'll bet sure as hell they'll learn from it, and create similar code in their own works that essentially does the same effect...

Unfortunately, i can forsee this meaning Half Life 2 will be delayed for quite some time... I hope someone catches that hacker and gives him whats neccessary, apparently they already have some strong suspects.

Frostillicus

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Re:whoa - Half Life 2 source code leaked
« Reply #9 on: October 07, 2003, 07:45:10 am »
I think the really sad thing about this is 3rd party licensed code like the Havok physics engine will now be available for _free_.  They shouldn't be punished financially because Valve was too stupid to allow the code to be leaked.  And clearly the hackers had been working for some time - it wasn't just a matter of a few days from what I gather from Valve statements.

Oh well - personally I'd rather have gotten a look at the textures and packaging than a whole bunch of text :)


Nonsense, they won't be punished financially at all. No one who would ever actually license the software/engine would steal it because the source was leaked. Sure, lots of stuff will happen with the source now, but I don't think there will be any commercial products ripping it off.

They won't use the code... but I'll bet sure as hell they'll learn from it, and create similar code in their own works that essentially does the same effect...


That's pretty much the gist of where I was going.  Unscrupulous developers can now just make their 'own' version of stuff instead of paying for a license like others.

paigeoliver

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Re:whoa - Half Life 2 source code leaked
« Reply #10 on: October 07, 2003, 07:48:24 am »
I think the really sad thing about this is 3rd party licensed code like the Havok physics engine will now be available for _free_.  They shouldn't be punished financially because Valve was too stupid to allow the code to be leaked.  And clearly the hackers had been working for some time - it wasn't just a matter of a few days from what I gather from Valve statements.

Oh well - personally I'd rather have gotten a look at the textures and packaging than a whole bunch of text :)


Nonsense, they won't be punished financially at all. No one who would ever actually license the software/engine would steal it because the source was leaked. Sure, lots of stuff will happen with the source now, but I don't think there will be any commercial products ripping it off.

They won't use the code... but I'll bet sure as hell they'll learn from it, and create similar code in their own works that essentially does the same effect...


That's pretty much the gist of where I was going.  Unscrupulous developers can now just make their 'own' version of stuff instead of paying for a license like others.

I am of the opinion that it doesn't really matter much. There are a zillion current game engines, and even smaller developers regularly write new ones for just a single game. It will all be out of date in 2 years anyway. Any parts of it that aren't dated by then probably won't be too much different than the freely available Doom/Quake/Quake 2 source code.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

rampy

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Re:whoa - Half Life 2 source code leaked
« Reply #11 on: October 07, 2003, 08:54:05 am »
I think the really sad thing about this is 3rd party licensed code like the Havok physics engine will now be available for _free_.  They shouldn't be punished financially because Valve was too stupid to allow the code to be leaked.  And clearly the hackers had been working for some time - it wasn't just a matter of a few days from what I gather from Valve statements.

Oh well - personally I'd rather have gotten a look at the textures and packaging than a whole bunch of text :)


Nonsense, they won't be punished financially at all. No one who would ever actually license the software/engine would steal it because the source was leaked. Sure, lots of stuff will happen with the source now, but I don't think there will be any commercial products ripping it off.

They won't use the code... but I'll bet sure as hell they'll learn from it, and create similar code in their own works that essentially does the same effect...


That's pretty much the gist of where I was going.  Unscrupulous developers can now just make their 'own' version of stuff instead of paying for a license like others.

I am of the opinion that it doesn't really matter much. There are a zillion current game engines, and even smaller developers regularly write new ones for just a single game. It will all be out of date in 2 years anyway. Any parts of it that aren't dated by then probably won't be too much different than the freely available Doom/Quake/Quake 2 source code.

Will the quoting with quoting ever stop?!

Paige...  Let me cast this in this light (and note i'm not a valve fanboy or crying for them in the least, just interested in playing hl2 when it comes out)

Valve spent 4-6 years making THE leading edge physics, display, AI, etc engine and it's SOURCE (not the binary or SDK) has been leaked BEFORE the game is even released/gold.  And you are comparing THAT to ID magnamously (sp) releasing Doom/Quake/Quake 2 source code a few years after the life cycle of the engine/game (which is nice of 'em! I can play quake on a friggin camera because of it)

ID recouped their investment in the engine several times over (or at least had ample chance to) before granting the source quasi open.

Valve hasn't had a chance to make any duckets and didn't decide to open up say the first half life source.... or any source for that matter...

*shrug*

Rampy

Frostillicus

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Re:whoa - Half Life 2 source code leaked
« Reply #12 on: October 07, 2003, 08:10:28 pm »
I think the really sad thing about this is 3rd party licensed code like the Havok physics engine will now be available for _free_.  They shouldn't be punished financially because Valve was too stupid to allow the code to be leaked.  And clearly the hackers had been working for some time - it wasn't just a matter of a few days from what I gather from Valve statements.

Oh well - personally I'd rather have gotten a look at the textures and packaging than a whole bunch of text :)


Nonsense, they won't be punished financially at all. No one who would ever actually license the software/engine would steal it because the source was leaked. Sure, lots of stuff will happen with the source now, but I don't think there will be any commercial products ripping it off.

They won't use the code... but I'll bet sure as hell they'll learn from it, and create similar code in their own works that essentially does the same effect...


That's pretty much the gist of where I was going.  Unscrupulous developers can now just make their 'own' version of stuff instead of paying for a license like others.

I am of the opinion that it doesn't really matter much. There are a zillion current game engines, and even smaller developers regularly write new ones for just a single game. It will all be out of date in 2 years anyway. Any parts of it that aren't dated by then probably won't be too much different than the freely available Doom/Quake/Quake 2 source code.

Will the quoting with quoting ever stop?!


no.  I present to you: Dada Quoting :)  (quoting for quoting's sake)


I thought Valve licensed the Havok physics engine (of the oh so famous  'Ragdoll' physics).  Maybe I'm wrong.
« Last Edit: October 07, 2003, 08:11:41 pm by Frostillicus »