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Author Topic: n00b question about GroovyMAME: Does it have frontend?  (Read 4617 times)

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c0dehunter

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n00b question about GroovyMAME: Does it have frontend?
« on: May 22, 2012, 05:14:48 pm »
Hello All,
I am using MAMUI32 and FX on a regular PC (don't have and arcade cabinet), and I need to know if I should use GroovyMAME instead?

Does it have a front-end like MAMEUI?

By the way, why its webpage is down?

Thanks!

Ansa89

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Re: n00b question about GroovyMAME: Does it have frontend?
« Reply #1 on: May 22, 2012, 05:19:32 pm »
AFAIK it doesn't have a front-end (just like the official mame).
The project has moved on google-code: http://code.google.com/p/groovyarcade/.
Earth could be the hell of another world

c0dehunter

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Re: n00b question about GroovyMAME: Does it have frontend?
« Reply #2 on: May 24, 2012, 03:23:39 pm »
Thanks for your reply!

c0dehunter

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Re: n00b question about GroovyMAME: Does it have frontend?
« Reply #3 on: May 24, 2012, 03:28:40 pm »
Thanks. Is there any tutorial available for GroovyMAME? I mean how difficult is it? Thanks!

Ansa89

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Re: n00b question about GroovyMAME: Does it have frontend?
« Reply #4 on: May 24, 2012, 07:54:59 pm »
I don't know if exist a tutorial, but you can get the precompiled binary from the project website.
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haynor666

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Re: n00b question about GroovyMAME: Does it have frontend?
« Reply #5 on: October 07, 2016, 06:27:24 am »
Very old topic but worth a mention that M+GUI might be used with groovymame. Up to version 171 should work fine and even detects groovymame specific options. Worth a try just to test some options

After mame change ini/source to ini/presets M+GUI does not recognize configuration for specific drivers/games. Before 171 this works but frontend saves ini for sources with extension .inipp instead of .ini (manual correction was required, this is probably due sources extension change from .c to .cpp). For single games this worked fine.