This game's been out for about 5 months now. Compared to other CoDs, what are your opinions?
Overall, I think the game was a step backwards. I've actually never played any of the campaigns on any CoD, so I won't comment on them. The Spec Ops are about the same as before. Fairly fun, but nothing special.
I was going to focus solely on the online multiplayer. When comparing it to MW2, it seems almost like a carbon copy, only with new maps. Except for a few reasons, it's just not as fun. Perhaps that's due to the seemingly elevated amount of campers that happen to hide in the most random of places you wouldn't expect, as well as those places that are completely out of the way. Until now, I've played TDM for the most part, so camping as a tactic is generally frowned upon, although I concede camping as viable only to people with a sniper rifle, in addition to objective based modes. That's all I'll say about camping to avoid going off topic. As a result of my view of this camping issue, I've actually gone into playing a lot of the Infected game mode. In this mode, camping is accepted, and actually encouraged if you want to last as long as possible (assuming you aren't the first randomly chosen infected). I've generally had much more fun playing this mode than other modes on this game.
Reason number two is the killstreaks. Because of the seemingly more rampant camping, obtaining higher assault killstreaks seems harder. In Black Ops, I've reached 18 in a row twice. And that's without killstreaks chaining like they do in the MW series. In this one, my highest is 12 or 13, and that's with chaining. In the five months, I have only seen MAYBE one legitimate (not via care package) assault osprey gunner (chopper gunner in previous CoDs). It's a 17 streak-nearly impossible in a non-objective format game. The assault drone, a 10 streak, requires waiting for a package to drop. Even the assault juggernaut requires a care package, (although it drops extremely fast). The helicopter is a 7, but can be shot down in one rocket again, so it usually is. Rarely is that thing out for more than 10 seconds, and you are lucky to get 1 kill with it.
Reason three is the maps. They just seem to encourage serious camping. Take Lockdown and that long hallway. You can actually go prone and peer through the slit between the boxes and pick people off coming in. I've done it once, and wow, was it way too easy. It's almost impossible to get the guy doing it unless you are really fast at getting a good OHKO in, or come in from behind, assuming he doesn't have a teammate or two watching his back...which he usually does.
I've played four CoDs now. We've tried playing WaW, but the amount of hackers is just overwhelming. You're lucky to find a game without one...and this is on the 360. MW2 was great fun, but had far too many exploits (One Man Army=infinite ammo for toobing, Toobing+Danger close=nuff said, Commando knifing=nuff said.) Black Ops was and still is my favorite. It's only REAL issues are the lack of true sniper maps and Second Chance, and maybe the knifing being inconsistent. Hazard is one of my favorites. Some people complain about the graphics. It's got a different look, but if that's the best people can come up with...I didn't think Second Chance could be worse, but they did so in MW3. Now you keep your primary, you can absorb another 10 or so bullets while falling, can't be finished with a tactical grenade, and can still be resurrected as long as nobody kills you in 15 or whatever seconds.
Now with MW3's Elite service, you can get the new maps as they're released, but you can't play just TDM on them anymore. You have to play a set of modes to play those new maps. Or you just wait until the maps are available to everyone anyway, so you can just play TDM like you wanted to in the first place, so getting them when released seems pointless to me. In addition, they still don't have those as playable maps in Infected. Infected could also use some gun variety. There's 5 or so usable guns in total.
Finally, the Elite service. There just isn't as much information available. I don't know if this is IW's fault or not. In Black Ops I could see how many times I've used a certain killstreak, as well as how many kills it's gotten me. There just isn't this information anywhere in MW3. Why do I need this? I can use this info to reasonably estimate whether it's worth it to go for that higher killstreak. I started using Chopper Gunner (9 streak) in Blops, because I found I was getting over 4 kills per use with it. The regular helicopter only got me about 1.5 per use. Napalm and Mortars were just borderline useless. The amount of info in Elite on this CoD iteration is just severely lacking compared to what Blops offered.
I'm sure there're more reasons that I've temporarily forgotten. What's anyone else think?