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Author Topic: arcadevga + avres finetuning  (Read 1659 times)

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dreamfreak

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arcadevga + avres finetuning
« on: September 22, 2003, 07:24:33 am »
hi,
I

rampy

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Re:arcadevga + avres finetuning
« Reply #1 on: September 22, 2003, 01:46:53 pm »
The real question is are you having problems with the defaults?

Newer Builds of mame actually has better sensing of the capabilities of a given video card (and has some cognisence of the ArcadeVGA's capabilities) and picks the "best" available resolution most of the time.(you can use mame .ini files to refine it further if need be)

With that said.  The main reason people do the 60hz locking thing with smoothmame is because they see "tearing" artifacts.  (do you have these artifacts? or notice them rather?)

Also people have trouble sometimes filling their screen appropiately (or over filling) and tweak/remove modes for that reason.

And Finally my buddy has the problem where his old arcade monitor is over sensitive (it was taunted as a child) and will begin to roll vertically if you bop from a 50hz vertical refresh game to a 60hz and you can't find a sweet spot.  In that case removing the 50 or 53hz resolutions and using the stretchy/smoothey mame will help lock it down (I hope.. haven't had a chance to implement that on his cabinet yet)

*shrug*  so if it's not broke don't fix it... but if you have some of the above issues that's one way to approach...

There's a slight tradeoff but that happen when you're trying to play 3000 games on one monitor =)

Rampy

Minwah

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Re:arcadevga + avres finetuning
« Reply #2 on: September 22, 2003, 01:51:45 pm »
The guys that use that config are probably the same that use SmoothMAME, which I have not yet had chance to try with my arcade monitor :(

I probably will use something similar to that tho:...

I personally prefer horizontal games, so I have set my monitor up to fill the screen at ~368x240.  This means that if I play say PacMan at it's native res (288 lines vertical) then the top/bottom gets cut off.  So I have decided to sacrifice said vertical games by playing them at 640x480 hwstretch.  Indeed many (newer) vertical games (+ medium res games) have to be played with hwstretch anyway.

It looks as tho the config you posted would result in similar configs to that I would use. :)

I suppose if there is nothing wrong with using the standard ArcadeVGA.txt on your system, then don't change it  ;)

vitaflo

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Re:arcadevga + avres finetuning
« Reply #3 on: September 23, 2003, 03:46:36 pm »
So I have decided to sacrifice said vertical games by playing them at 640x480 hwstretch.  Indeed many (newer) vertical games (+ medium res games) have to be played with hwstretch anyway.

I posted a similar question elsewhere but I'll post it here as well...

With hwstretch on, do you know of a way to turn off Bilinear Filtering (anti-aliasing) w/ the ArcadeVGA card (or through MAME?).  I know there's "-effect sharp" in MAME, but that's not really what I want, it's still too blurry.  Or do you just live with it?  If anyone knows a way to turn of Bilinear Filtering on hardware stretch let me know, I'm really curious.