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Author Topic: Mame/Mame32 features?  (Read 995 times)

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Fuzzguitar

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Mame/Mame32 features?
« on: September 22, 2003, 07:53:35 pm »
Hiya,

           I've grown up, so to speak, using Mame32 and while I don't dislike it as much as some around here I'm looking to change to Windows command line Mame so my cabinet can have a more suitable front end.

           I had a quick go at the command prompt thing and got it going using Win ME (yeah I know, but I just had to show Matt.e that a fellow novice got it going from peoples instructions in his thread).

           Problem is, I have a Geforce2MX card that really makes things too blurry/filtered looking when fullscreen. In Mame32 I used the D3D, Filter none, Effect Scanlines 50% setting to counter this to great effect. What kind of graphical options/commands do I have at my disposal in Windows Mame? Can I rectify the problem in anyway?

           Any help will be much appreciated,

Fuzz.
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SirPeale

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Re:Mame/Mame32 features?
« Reply #1 on: September 22, 2003, 08:04:55 pm »
MAME32 is the same thing as Command line Windows MAME, but with a built-in front end.  

You can run it right from the command line, and it will exit after you leave the game.

grafixmonkey

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Re:Mame/Mame32 features?
« Reply #2 on: September 22, 2003, 08:08:50 pm »
I don't know why you'd be having problems with command line mame applying nasty filters.  Mine doesn't do anything like that.  You can check in mame.ini and see if anything in there looks like it's applying filters, or read through the stuff in the \docs directory because something in there tells you how to use the D3D filters.
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Fuzzguitar

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Re:Mame/Mame32 features?
« Reply #3 on: September 23, 2003, 04:19:33 am »
Thanks guys,

                          I must have worded my post strangely, for starters I'm NOT having problems with command line Mame applying filters - it's the video card! In fact the card does it with every emu fullscreen pretty much and I've seen other nvidia cards do similar things on friends pc's.

                           I wanted to know how to apply the D3D filters to rectify the blurriness :) I will go read up on that one.

                           I'm in the process of picking out front ends for the cab (mame32 is fine for a pc, actually pretty good IMO - but not for a cab) and want one that will let me do this easily. I don't wish to enter a command before every game.

                            Just had a look at Mame Menu and loved it's simplicity, only prob was when I pressed escape in game it went right back to the desktop. Mame Menu was still open, but minimized and ugly looking, not hiding the windows environment like it should. Anyone know how to fix that too?

                            As for MameWah which so many around here like, it always freezes up when refreshing the rom list, I've never got it or Game Launcher to work. GL Keeps saying "Not Reading Drive D, Abort, Retry, Fail?" when I use mamescan. A shame, 'cause I really like it's look the best.

                            If I don't get a good one soon then I'll have to keep waiting for "Coin Be Gone" to be completed.

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Fuzzguitar

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Re:Mame/Mame32 features?
« Reply #4 on: September 24, 2003, 08:48:57 am »
Well I learnt how to fix the first  problem, got the appropriate commands from the Mame docs, then edited the ini to mirror my favourite Mame32 settings - worked a charm and it's a global fix. Very happy, now that I've had a bit longer on this new technique I'll have another crack at MameWah as I'm sure it's something I was doing wrong and I hadn't had time to read the faqs etc.
"My cab is nearly finished, no really I swear!"