Would this apply to MAME which uses a low level method of reading mouse hardware called Raw Input?
This came to mind last night. I don't know.
Didn't even know this was an option.
Just read through some of the info on doing this. Ugh. You have to do it for each port that the mouse is attached to? Move the mouse, redo the steps.
that kinda stinks.
Eh, just pull your machine out for the exercise.
But the bigger question is, does it really make much of a difference? I guess I've just never noticed any issues with spinner or trackball games, but then most of them it's been 20+ years since I've played the real things....
Ideally, it's supposed to equal smoother, more graduated movement. I'm not sure, in actuality. In older versions of MAME, the car in Pole Position hardly 'drifts'; in newer versions, it does constantly. If the reason is emulation accuracy, there may be a need for greater data rate, which greater polling may address (though, a 500ms polling doesn't seem to help....).
I wonder where to find the polling rate of the original hardware?