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Author Topic: Editing game Metadata? (Manufacturer, controls, etc.)  (Read 5043 times)

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Well Fed Games

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Editing game Metadata? (Manufacturer, controls, etc.)
« on: August 20, 2011, 10:45:23 pm »
OK, so I want some info to show up on my front end, and MALA reads the metadata fine. Here's my problem:

The info currently appears like:

Pac-Man
1980
Namco (Midway)
JOY4WAY

I would love it to show up like:

Pac-Man
1980
Namco
Joystick (spinner games would say spinner here)

I am hand-picking games for the cab, so it is not a big deal to edit it on a per-game level, but is it possible to edit the game data for manufacturer, control, etc?

Completed projects: Pac bartop (Plug & Play), 30th Anniversary Pac cab (MAME), Point Blank (PS1), Centipede (arcade hardware- light restore), VS. Super Mario Bros (arcade hardware- light restore) Tetris Cocktail (SNES), Arcade Classics upright (60-in-1, then MAME), Multi-Raiden (arcade hardware). Pac Man vs.(Gamecube),

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Re: Editing game Metadata? (Manufacturer, controls, etc.)
« Reply #1 on: August 26, 2011, 01:58:54 am »
The data comes from the history dat. It's a text file.
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Re: Editing game Metadata? (Manufacturer, controls, etc.)
« Reply #2 on: August 26, 2011, 08:33:49 am »
No, sorry, that is wrong. I am looking for where I can edit the info that Mala pulls in with tags like ~g_manufacturer and so on. History.dat is something different.
Completed projects: Pac bartop (Plug & Play), 30th Anniversary Pac cab (MAME), Point Blank (PS1), Centipede (arcade hardware- light restore), VS. Super Mario Bros (arcade hardware- light restore) Tetris Cocktail (SNES), Arcade Classics upright (60-in-1, then MAME), Multi-Raiden (arcade hardware). Pac Man vs.(Gamecube),

Working on: Pinball Re-theme, Homebrew arcade arena shooter

BadMouth

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Re: Editing game Metadata? (Manufacturer, controls, etc.)
« Reply #3 on: August 26, 2011, 10:06:52 am »
mame.xml in the MAME folder.  
MALA creates it from the other files the first time it's run.

Open it with notepad and turn off wordwrap.  
Even though it's just text, it's a LARGE file, so your computer may freeze for a bit when you open it or save your changes.

Use search to find the rom name quickly.  Parents/Clones each have separate entries.
« Last Edit: August 26, 2011, 10:10:25 am by BadMouth »

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Re: Editing game Metadata? (Manufacturer, controls, etc.)
« Reply #4 on: August 26, 2011, 10:30:15 am »
mame.xml in the MAME folder.  
MALA creates it from the other files the first time it's run.

Open it with notepad and turn off wordwrap.  
Even though it's just text, it's a LARGE file, so your computer may freeze for a bit when you open it or save your changes.

Use search to find the rom name quickly.  Parents/Clones each have separate entries.

thanks!
Completed projects: Pac bartop (Plug & Play), 30th Anniversary Pac cab (MAME), Point Blank (PS1), Centipede (arcade hardware- light restore), VS. Super Mario Bros (arcade hardware- light restore) Tetris Cocktail (SNES), Arcade Classics upright (60-in-1, then MAME), Multi-Raiden (arcade hardware). Pac Man vs.(Gamecube),

Working on: Pinball Re-theme, Homebrew arcade arena shooter

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Re: Editing game Metadata? (Manufacturer, controls, etc.)
« Reply #5 on: August 28, 2011, 02:58:09 pm »
No, sorry, that is wrong.

mame.xml in the MAME folder. 

Oh. I thought it was from the history.dat
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Re: Editing game Metadata? (Manufacturer, controls, etc.)
« Reply #6 on: August 28, 2011, 05:37:31 pm »
No worries. I actually took a wholly different approach, one that will probably sound insane to all but the most anal photoshoppers... I am making a custom snap for each game (40-50 games) with the info I want.
Completed projects: Pac bartop (Plug & Play), 30th Anniversary Pac cab (MAME), Point Blank (PS1), Centipede (arcade hardware- light restore), VS. Super Mario Bros (arcade hardware- light restore) Tetris Cocktail (SNES), Arcade Classics upright (60-in-1, then MAME), Multi-Raiden (arcade hardware). Pac Man vs.(Gamecube),

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zorrobandito

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Re: Editing game Metadata? (Manufacturer, controls, etc.)
« Reply #7 on: August 30, 2011, 09:33:20 pm »
It's not insane, it's well within the bounds of reason - I've done it myself :-)

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Re: Editing game Metadata? (Manufacturer, controls, etc.)
« Reply #8 on: September 01, 2011, 03:08:48 am »
No worries. I actually took a wholly different approach, one that will probably sound insane to all but the most anal photoshoppers... I am making a custom snap for each game (40-50 games) with the info I want.

Ummm....why do that when a front end is designed to display things in essentially whatever way you wish? Besides, if you're only doing a few games, then changing them in the xml is easy. If doing a lot/all, then I bet a fairly simple script could change it to the format you wish.
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