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Author Topic: Hyperspin with M2 emulator, problems.  (Read 2216 times)

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Knightlore

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Hyperspin with M2 emulator, problems.
« on: August 19, 2011, 03:28:41 pm »
Hi, 

Any fellow Hyperspinners running the M2 emulator?

Bit of a problem, was wondering if anyone could help me please.

I'm setting up my cab at the moment and have been messing around with the Sega M2 emulator. I've got all the correct paths in the settings for games etc and have manually set each game up with my U360's, but when I launch any games via Hyperspin - it starts in windowed mode (even though I had previously ticked to start fullscreen) and there are no settings saved for the joysticks/buttons.

Any ideas?

gbeef

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Re: Hyperspin with M2 emulator, problems.
« Reply #1 on: August 20, 2011, 02:12:46 am »
You need to change full window in the Cfg file also


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Knightlore

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Re: Hyperspin with M2 emulator, problems.
« Reply #2 on: August 20, 2011, 03:13:36 am »
You need to change full window in the Cfg file also

Hi, thanks for the reply.

I think it already is but will have a look later - cheers.

Knightlore

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Re: Hyperspin with M2 emulator, problems.
« Reply #3 on: August 20, 2011, 04:48:04 am »
Well, I've had a look at the cfg file and the only thing I can seem to find (unless I'm missing it) to do with fullscreen is the resolution - which is already set to my monitors native res.

Here's how my config file stands at the moment, if anyone can help please :

Renderer]
SoftwareVertexProcessing=0   

Wireframe=0         ;Disables polygon filling (for debug purposes, don't change)
FakeGouraud=0         ;Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat)
Bilinear=1         ;Enables bilinear filtering of textures
Trilinear=0         ;Enables mipmap usage and trilinear filtering (doesn't work with some games, DoA for example)
FilterTilemaps=0      ;Enables bilinear filtering on tilemaps (looks good, but can cause some stretch artifacts)
ForceManaged=0         ;Forces the DX driver to use Managed textures instead of Dynamic. Use it if the emulator
            ;crashes after loading or doesn't show anything
ForceSync=0
FullScreenWidth=1280
FullScreenHeight=1024

AutoMip=0         ;Enables Direct3D Automipmap generation
MeshTransparency=0      ;Enabled meshed polygons for translucency. Requires PS3.0
DrawCross=1         ;Show Crosshair in gun games
GammaR=1.0         ;Per Component Gamma correction (1.0 = no correction). Red
GammaG=1.0         ;Green
GammaB=1.0         ;Blue

WideScreenWindow=0      ;Set widescreen in windows mode: 0 - 4:3, 1 - 16:9, 2 - 16:10



;These options are configured from menus so don't touch
FullMode=3   
Sound=1
Frameskip=-1
AutoFull=0
Filter=18481488



[Input]
XInput=0         ;Enable support for Xbox360 compatible devices
EnableFF=0         ;Enable Force Feedback Effects
HoldGears=0         ;Set to 1 to return to Neutral in driving games when the gear shift key is released
UseRawInput=0         ;Read mouse through Rawinput, allowing 2 mice
RawDevP1=0         ;Assign specific RawInput devices to players. If you have more than 2 mice
RawDevP2=1         ;set which one is assigned to each player (0-based)

;FORCE EFFECTS PARAMETERS
;FE_CENTERING Effect (Spring centering effect)
FE_CENTERING_Gain=0.5      ;Global gain
FE_CENTERING_Coefficient=10000   ;0-10000
FE_CENTERING_Saturation=10000   ;0-10000
FE_CENTERING_Deadband=1000   ;10%

;FE_CLUTCH Effect (Friction, wheel turn hardness)
FE_CLUTCH_Gain=1.0      ;Global gain
FE_CLUTCH_Coefficient=10000   ;0-10000

;FE_LEFT,FE_RIGHT (Constant force in a direction)
FE_LEFT_Gain=1.0      ;Global gain
FE_LEFT_Magnitude=10000      ;0-10000
FE_RIGHT_Gain=1.0      ;Global gain
FE_RIGHT_Magnitude=10000   ;0-10000


;FE_UNCENTERING (Sine force, wave the wheel, rumble)
FE_UNCENTERING_Gain=1.0      ;Global gain
FE_UNCENTERING_Magnitude=10000   ;0-10000
FE_UNCENTERING_Offset=-200
FE_UNCENTERING_Phase=0
FE_UNCENTERING_Period=56000


Knightlore

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Re: Hyperspin with M2 emulator, problems.
« Reply #4 on: August 20, 2011, 05:34:43 am »
Ignore previous post, figured it out.

It was as simple as making sure it was run as Administrator every time (Win 7).

Not sure why this works (it never asked me as if it hadn't been run as admin) but it does, I guess that's the main thing.