Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: WinVICE and Key Mapping  (Read 1608 times)

0 Members and 1 Guest are viewing this topic.

vanrose72

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 172
  • Last login:June 25, 2018, 11:19:32 am
WinVICE and Key Mapping
« on: July 31, 2011, 02:56:35 pm »
Found a solution on my own. Thanks for reading!


I'm working on setting up WinVICE for my arcade cabinet but still have no idea about remapping the keyboard so that I can use pushbuttons in place of common C64 keyboard keys.

I have a created a new keyset file, but I'm unsure how to reassign the keys.



« Last Edit: July 31, 2011, 03:49:23 pm by vanrose72 »

zorrobandito

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 134
  • Last login:November 22, 2015, 07:19:44 am
    • Zorro's Classic Games
Re: WinVICE and Key Mapping
« Reply #1 on: August 01, 2011, 10:15:24 pm »
You should post the solution you found, I am looking for something similar. Basically, a few C64 games use function keys to start game, select players, etc and I would love to remap them to '5' and '6' on my panel for example. However, VICE uses a native complete keyboard emulation setup, rather than mapping individual keys which makes it difficult to change just a couple of keys around.