So... can you point me in the right direction of what to read so that this fully makes sense?
It's a 31khz but you can run custom modes of 2X the original resolutions and have pixel perfect classic games, and high-res (800x600) modern 3D emulators/games.
I understand newer games like being played at higher resolutions (800x600) but what do you mean by custom modes. Also 31khz? Is that how resolution is measured in Arcade Monitors?
Arcade games, the actual pixels generated by the PCB, had various resolutions all over the place. Arcade monitors called "Standard Resolution" (which is what most of them ran on) are called 15kHz monitors because that's the rate that the electron beam on the inside was being pulsed back and forth. You've got Vertical Sync which is the rate a complete frame is drawn (eg: 60Hz), and Horizontal Sync, the rate that a complete scan line is drawn (eg: 15kHz).
At higher resolution, you have to scan the beam faster across the screen in order to make it to the bottom in the same time period. For example at 320x240, I'm drawing 240 lines that are 320 pixels wide. If I double the resolution to 640x480, then I need to draw twice as many lines, so I've got to draw them twice as fast to do it at 60Hz.
Computer monitors, and the monitor I mentioned, are designed to run at that higher horizontal speed because they were not intended to display those lower resolutions. However, if we take those lower resolutions and double them, they suddenly fall into the range capable of being displayed. And since we're exactly doubling them, they appear visually identical (ie: on a 25" screen a 2x2 block of pixels at 320x240 will look exactly like a 4x4 block of pixels at 640x480).
Another benefit to going this route is the ability to run games that were higher resolution, but interlaced (such as the PSX based titles like Tekken), in a progressive format, thus getting rid of all flickering.
I gave a more complete explanation here:
http://forum.arcadecontrols.com/index.php?topic=112869.0As for your TV, the tube isn't what we need information on. What we'll need is the TV Make/Model itself, and possibly any identifying marks on the PCB (also called the 'deflection board').