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Author Topic: CPS3 emu "stutters" on exit  (Read 12042 times)

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sega_mad

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Re: CPS3 emu "stutters" on exit
« Reply #40 on: July 29, 2011, 10:39:16 pm »
Please forgive me if I'm wrong (i'm pretty slow at this stuff), but if I'm using    if "%1" == ......... then shouldn't Mala hide the dos box like it does in MAME?...is this the same as how you run your zinc games?

Are you using Zinc 1.1...maybe you have an older version that works with Mala?

Cheers

Sega_mad
« Last Edit: July 29, 2011, 10:42:55 pm by sega_mad »

nitz

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Re: CPS3 emu "stutters" on exit
« Reply #41 on: July 29, 2011, 10:49:46 pm »
shouldn't Mala hide the dos box like it does in MAME?

Yes it should, I'm really not sure why this isn't working for you. :-\ I'm sure I was running my zinc games this way, but it has been awhile since I've played with it. I'm kinda busy and tired tonight, but I'll try to find some time this weekend to inspect my setup and see if we can get to the bottom of this. Hang tight til then.

sega_mad

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Re: CPS3 emu "stutters" on exit
« Reply #42 on: July 29, 2011, 10:57:40 pm »
Cheers mate, much appreciated.

Worst case you could zip your Mala and Zinc files and send them.

"Loadman" said this "MaLa can only hide the initial dos box when it fires off the initial command line." It has no control on what the emu displays, when I was asking earlier under the MALA forum http://forum.arcadecontrols.com/index.php?topic=113372.0

Thanks so much.

Have a good weekend.

nitz

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Re: CPS3 emu "stutters" on exit
« Reply #43 on: July 29, 2011, 11:07:12 pm »
I'd send you a zip of my files, but I don't have them on this machine. May have to grab them from my other machine this weekend though if we can't sort this out.

Before I sign off for the night, here are a couple more things you could try:

Refresh the main gamelist. I kind of doubt this is gonna work in this case, but it's worth a shot, sometimes it fixes little quirks like this when you've changed your configuration somehow.

If that doesn't work, try a fresh install of both Mala and Zinc and see if that fixes it.

sega_mad

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Re: CPS3 emu "stutters" on exit
« Reply #44 on: July 29, 2011, 11:21:24 pm »
Well there is some improvement...

I'm not getting the "drunken muppets" now, but on startup I now get a white line down the left side edge of the screen, and along the bottom...and they stay there for the whole game.

Also the frames per second (FPS) shows..and stays the whole game, in the top left corner??

I was already running the latest MALA (only just updated last week), so just downloaded and installed Zinc again.

So just need to remove the lines and FPS

Cheers


sega_mad

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Re: CPS3 emu "stutters" on exit
« Reply #45 on: July 30, 2011, 12:32:52 am »
Update...update..update!!

 ;D  ;D  ;D

All good now.

With the reinstall it got me thinking....so I tried another render file...and that was the fix.

I still have to point the exe file to zinc cab..as this has all the default file for the street fighters...if I just point it to zinc then none of the buttons work.

If this is how you do yours, how do you configure your controls?

The only problem I have is with Tekken 1 and 2..if player 1 does a left kick, both players kick!!

Any thoughts on that one?

I have to thank you again for all your help...could never have got it looking so good with out you.

Would just love to get Tekken playing now.

Thanks again

Sega_mad

sega_mad

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Re: CPS3 emu "stutters" on exit
« Reply #46 on: July 30, 2011, 07:20:22 pm »
Hi Nitz.

Still playing around with Tekken........it's driving me Nutz!!

Anyway, I have managed to configure all the buttons for Tekken using ZincFe.exe...and if I launch ZincFe it's totally playable...but under the mame.cmd I can't make it launch the Front End thru Mala, and thinking about it, I probably don't want the Fe loading...it needs to go straight to Zinc.exe.....correct??

I'm wondering how you have yours configured??

Are you using an Arcade 6 button setup?

Maybe I could try your controller files? (could you .zip up your complete Zinc folder, less the roms)??

I'm so close...

Frustrating, because the default settings in ZincCab work fine for the SF EX games, just not Tekken!!

Thanks
« Last Edit: July 30, 2011, 11:42:20 pm by sega_mad »

nitz

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Re: CPS3 emu "stutters" on exit
« Reply #47 on: August 04, 2011, 12:16:04 am »
I have to thank you again for all your help...could never have got it looking so good with out you.

No problem, always glad to help out. :cheers:

I was planning to get back to you on the weekend, but had a crazy weekend and now week with work and family obligations.

I don't have access to my emulation rig ATM, but I can tell you that I also used ZincFE to setup my controls and everything works fine for me. You should be able to just set your controls with ZincFE and have Mala go straight to Zinc.exe using the method we've discussed.

I would try this: Reinstall Zinc fresh (don't delete your old setup though just in case), place ZincFE in the same folder, set the controls, and try running zinc.exe from the command line. If that works, try running it from Mala.

I'm not sure what ZincCab does, but I'm using something called AmaZinc to setup my video options. I have that in my Zinc folder as well.

If you can't get this running, I'll zip my Zinc folder sans roms and post it here when I get the chance.

sega_mad

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Re: CPS3 emu "stutters" on exit
« Reply #48 on: August 05, 2011, 12:40:56 am »
Hi Nitz,

Thanks for the reply.

I tried a reinstall...but still same result.

Would you be kind enought to zip you zinc folder (without the Roms), and post here.

Thanks again.

Sega_mad

nitz

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Re: CPS3 emu "stutters" on exit
« Reply #49 on: August 06, 2011, 01:31:41 am »
OK, here you go, let me know if this helps you figure things out or if you have any more questions. :cheers:

sega_mad

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Re: CPS3 emu "stutters" on exit
« Reply #50 on: August 06, 2011, 09:27:32 pm »
Hi Nitz,

That did the trick  ;D ;D ;D

I'm a very happy boy!!

One last thing...on Tekken you have it configured to not use the first punch and first kick ie using buttons 2+3+5+6.

How do I reconfigure it, to use buttons 1+2+4+5.

Cheers, and thanks again for all your help...I'm really stoked!!

Sega_mad

nitz

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Re: CPS3 emu "stutters" on exit
« Reply #51 on: August 07, 2011, 02:50:45 am »
Cool, glad I could help again. :cheers:

As for reconfiguring buttons, try running ZincFe.exe, click options, then controller setup. You can use the drop down boxes to set the controls to whatever you want. If your CP is setup for mame defaults, it sounds like you're wanting the following:

Left Punch = Left Ctrl

Right Punch = Left Alt

Left Kick = Left Shift

Right Kick = z

Just set it up like that and you should be good to go!

sega_mad

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Re: CPS3 emu "stutters" on exit
« Reply #52 on: August 07, 2011, 10:15:10 pm »
Ok, will give it a crack...and player 2 buttons are??

Update.........

A quick google gave me the player 2 configurations.

All setup now!!

Thanks soooo much, once again.
 
You're the man  :D
 
« Last Edit: August 07, 2011, 10:44:17 pm by sega_mad »

sega_mad

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Re: CPS3 emu "stutters" on exit
« Reply #53 on: January 21, 2013, 02:32:22 pm »
Nitz, if you're still watching........ Hope you can help.

I'm building a rig for a mate. After installing the operating system, I copied across all the files.

Everything is working correctly, but the CPS3 emulator takes about 10 seconds to exit.

Any idea why this would happen, as I'm using the exact same scripts you wrote for me last time.

Thanks.

nitz

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Re: CPS3 emu "stutters" on exit
« Reply #54 on: January 21, 2013, 08:13:54 pm »
Try running the emulator with no FE and no scripts running. Do you have the same problem?

sega_mad

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Re: CPS3 emu "stutters" on exit
« Reply #55 on: January 21, 2013, 08:50:18 pm »
Didn't think of that. Will try tomorrow.

Still use the escape button to exit?

Thanks for the quick reply.

Cheers

sega_mad

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Re: CPS3 emu "stutters" on exit
« Reply #56 on: January 22, 2013, 02:41:20 pm »
Hi Nitz,

Thanks for taking a look at this problem.

The new rig is only a 1.8Ghz CPU, but plays the CPS3 emu games fine......anyway...... that didn't work. When I used escape to exit, all it did was minimise the screen, and the game kept playing.

Here are the AHK and MAME.CMD files if they help.

AHK......

splashimage, C:\emulators\blackimage.bmp, B

setworkingdir, C:\emulators\cps3
run emulator %1%

WinWaitActive, Model
WinWaitNotActive, Model
sleep 500

splashimage, off

esc::
soundget, volume ;stores the current level of the master volume in a variable called "volume"
soundset, 0 ;sets the master volume to 0, aka mute
send !{F4}
sleep 500 ;this can be adjusted as necessary
soundset, %volume% ;sets the master level to it's level before we muted it
exitapp ;exits the script


MAME.CMD

if "%2" == "C:\emulators\mame141" goto mame141

if "%2" == "C:\emulators\other_emus\cps3" goto cps3

if "%2" == "C:\emulators\other_emus\zinc" goto zinc

sleep 2
mame.exe %1
exit

:zinc
sleep 2
cd C:\emulators\zinc
zinc.exe %1
exit

:cps3
sleep 2
cd C:\Program Files\AutoHotkey
autohotkey.exe C:\emulators\m2.ahk %1
exit

:mame141
sleep 2
cd C:\emulators\mame141
mame.exe %1

Cheers

Sega_mad

nitz

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Re: CPS3 emu "stutters" on exit
« Reply #57 on: January 23, 2013, 12:50:21 am »
Are you sure that escape is the exit key for that emulator? My guess is that escape causing it to minimize is normal behavior for that emulator and that the exit key is actually something else.

After looking at the script, one thing that jumps out at me is that esc is being used to do some SoundGet and SoundSet commands. It's a known issue that those commands are broken on Vista, 7, and I'm guessing probably 8 as well. That could be causing something to glitch. If your friend is on one of those os's I can suggest a workaround and see if that helps.

 :cheers:

sega_mad

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Re: CPS3 emu "stutters" on exit
« Reply #58 on: January 23, 2013, 01:00:39 am »
Hi Nitz,

Escape is the exit key. (I think ahk takes care of that).

I'm building the rig for him.

I've used all my settings, including tiny XP (hacked/stripped down version).

No other changes??


nitz

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Re: CPS3 emu "stutters" on exit
« Reply #59 on: January 23, 2013, 09:38:21 pm »
Escape is the exit key. (I think ahk takes care of that).

I was wondering if you get the 10 second exit without any scripts running though. When you exit using the normal exit key or Alt-F4 with no scripts running, what happens?

Unfortunately, if he's got the same OS as you and all the same settings and files, it's pretty tough for me to tell what the problem could be without being able to actually inspect his setup.

sega_mad

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Re: CPS3 emu "stutters" on exit
« Reply #60 on: January 25, 2013, 03:34:18 pm »
Nitz,

You're right, no script...... ALT F4 and it exits straight away.

So must be something in the script...... Odd that it works for my rig?

Anyway, any idea on the fix?

 :cheers:

sega_mad

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Re: CPS3 emu "stutters" on exit
« Reply #61 on: January 25, 2013, 05:36:38 pm »
Solved.

I figured it must have been something in the script. I deleted all the sound muting parts, and now it exits straight away, only a very small sound stutter on exit, sometimes not even noticeable.

Thanks for pointing me in the right direction.

 :cheers:

nitz

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Re: CPS3 emu "stutters" on exit
« Reply #62 on: January 28, 2013, 11:41:07 pm »
 :applaud:

 :cheers: