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Author Topic: Can HLSL be used with GroovyMAME?  (Read 4749 times)

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lettuce

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Can HLSL be used with GroovyMAME?
« on: July 17, 2011, 05:47:17 pm »
Can the new HLSL scanline mode be used with GroovyMAME?, as it needs D3D video mode to use HLSL?

Calamity

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Re: Can HLSL be used with GroovyMAME?
« Reply #1 on: July 17, 2011, 06:05:34 pm »
Sure, provided you manage to set HLSL up, that's way tricky if you ask me, but it did work for me.

You need to use these options: -video d3d -noswitchres

You can also use either syncrefresh + soundsync or triplebuffer as these options work the same for d3d.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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oomek

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Re: Can HLSL be used with GroovyMAME?
« Reply #2 on: December 06, 2016, 12:07:36 pm »
I do not understand exactly why I have to use -noswitchres to enable hlsl in d3d. Would you please elaborate?
Btw, mame fails to create D3D device with that switch.

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Re: Can HLSL be used with GroovyMAME?
« Reply #3 on: December 06, 2016, 12:29:14 pm »
That post is from 2011 my friend. I can't remember why -noswitchres was required at the time but it's certainly not true anymore.

Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

oomek

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Re: Can HLSL be used with GroovyMAME?
« Reply #4 on: December 06, 2016, 12:49:59 pm »
I found another thread where you actually gave an answer to this mystery. It was dx9 runtime missing as I recently reinstalled my system.

oomek

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Re: Can HLSL be used with GroovyMAME?
« Reply #5 on: December 06, 2016, 09:45:05 pm »
Oh, it was Calrisimo, not Calamity, my bad :)