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Author Topic: 15 new Taito Type X / X2 games now working on domestic PC's  (Read 132513 times)

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Howard_Casto

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #120 on: July 16, 2011, 03:05:59 pm »
Just a heads up.  Apparently the dlls I'm using create some config files when you run them.  They have people nervous because they have proxy settings contained within them.  I checked them out and thus far they harmless, but please read the post on my site for details on how to disable them just in case.

nestoracebo

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #121 on: July 17, 2011, 05:53:01 am »
Quote
Well if you can manage to get raiden iv to rotate without crashing then you are one step ahead of me.  You'll have to explain how far you've gotten and I can help.

Ok..I will try to explain it but i haven't done anything special or too difficult.

1) First of all I execute DXWND to run RAIDEN 4 Windowed
2) Then I rotate screen (I use Irotate)
3) Then I open a .bat that executes Raiden 4 then waits three seconds and the finishes..when the .bat window disapears automatically the Raiden 4 window appears..

In orden to resize, relocate and delete borders and title of Raiden 4 window I use the program "actual window manager", I use another program to hide the windos taskbar...and I open a black image ..as result what I see..is the same that you did with the wrapper for Raiden III..

All of this runs automatically...in order to get it I use a Macro recording program JITBIT MACRO RECORDER..this program allow you to record your macro, optimize it and the create and exe archive that executes that macro.

To close Raiden 4 and get everything to the normal state in my computer I use another Macro..that executes when I press ESC Key (I use another Macro Program that works with Hotkeys (Hot Keyboar pro)..

This Macro Closes all the programs and rotate the Screen to the normal position.

Problems: The Macro to Start takes about 8 seconds your wrapper 1 second..to exit the other macro needs 2 seconds yor wrapper...0 seconds haha

PD: I though that your Raiden 4 wrapper problem coud be that Raiden 4 ir order to run needs that the window that calls the game finishes after the game is called but before the game is launched...that's what I managed to do by waiting 3 second and then closing the .bat that launches the game. Maybe in yor wrapper you can call to a .bat file that makes the same that mine instead of launching the game directly...it could work...I would try myself but I don't know how to use Autohotkey very well...

If I did'nt explain something correctly please ask me..i know that my english could be better  ;D


« Last Edit: July 18, 2011, 06:58:15 am by nestoracebo »

ratsflif

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #122 on: July 18, 2011, 10:58:59 pm »
Thank you much for all the work.  I have all the patches working except the Gigawing one.  When I run it, it rotates and windows gigawing but then says game.exe has stopped working.  I have tried it with and without Irotate and even doing the steps manually but the game always crashes.

Thanks again, keeps me from having to rotate my monitor which isnt fun.

« Last Edit: July 18, 2011, 11:44:09 pm by ratsflif »

GreatLamer

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #123 on: July 24, 2011, 04:42:58 pm »
For blazblue, I had to disable the antialiasing in the nvidia control panel.

About the D:/ drive, you can find on internet modified "game.exe" for each games, in order to have saves in the games folder (instead of d:/). It works for the games i tried.

would you post the links?

Howard_Casto

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #124 on: July 24, 2011, 05:15:48 pm »
For blazblue, I had to disable the antialiasing in the nvidia control panel.

About the D:/ drive, you can find on internet modified "game.exe" for each games, in order to have saves in the games folder (instead of d:/). It works for the games i tried.

would you post the links?

The links can't be posted here.  They are modified bits of the game code and therfore it would be the same as linking to a rom, which is forbidden via the forum rules.  Google is your friend.

kingb33

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #125 on: July 24, 2011, 05:25:39 pm »
Hey guys,

When I launch Battle Fantasia in particular I'm only getting game sound...but the screen is entirely black?

And reason for this? Or anyone else have this problem?

I have Windows 7 32bit, Nvidia latest drivers GTX280

Thanks in advance...!
« Last Edit: July 24, 2011, 05:42:30 pm by kingb33 »

kingb33

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #126 on: July 24, 2011, 09:26:51 pm »
Forget it i figured it out. If you have dual monitor setup it will crash the game.

ptinolv

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #127 on: July 29, 2011, 07:25:02 pm »
Thanks a lot Howard_Casto for the launchers. I tried Gigawings and it seems to work flawlessly  :notworthy:. Is there any work in progress for raiden IV ?

About the modified game.exe saving in the folder, all i can say is that you can find them in a Portuguese (or Brazilian maybe) website about emulation.

GreatLamer

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #128 on: July 30, 2011, 09:02:54 am »
I use a pivot monitor with 1200x1920 so I am not really need to rotate the game. But if I starting Raiden IV it working upside down. Should I ask for a wrapper that enable some option around miroring, rotating or flipping the screen/game? Thanks!
« Last Edit: July 30, 2011, 09:16:25 am by GreatLamer »

TheManuel

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #129 on: August 02, 2011, 10:06:00 pm »
Has anybody had problems with Giga Wing and the Raiden games as far as not running smooth when rotated with iRotate?

They run silky smooth when not rotated and my system handles SFIV without struggling, so it doesn't look like a lack of horsepower issue.  In fact, when rotate, Fraps still reports 60fps and the game runs full speed, but feels like it's skipping a bunch of frames, so bullets are hard to track.

Any ideas?
"The Manuel"

Malenko

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #130 on: August 04, 2011, 11:31:33 am »
It's not setup like that but yeah, I could modify it to do that option. 

But you are going to have to post pics as payment.... that is the craziest sounding setup I've ever heard of.  ;)

You talkin to me?

http://forum.arcadecontrols.com/index.php?topic=97260.0 :nlp
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Howard_Casto

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #131 on: August 04, 2011, 01:22:52 pm »
It's not setup like that but yeah, I could modify it to do that option. 

But you are going to have to post pics as payment.... that is the craziest sounding setup I've ever heard of.  ;)

You talkin to me?

http://forum.arcadecontrols.com/index.php?topic=97260.0 :nlp

Way to go waiting until I'm done with type x and then linking a pic.  ;)

I like it!  I'm rather stumped on what to do with my mame cabinet (which is mk based).  My second tv is failing, larger arcade monitors cost a small fortune, and yet in terms of tvs the only ones I can find are flat planels or cheap assed ones without the appropriate connectors!  A lcd screen would be really nice what with the upped resolution and all, but I would actually end up with a much smaller screen due to the 16:9 aspect ratio. 

Any suggestions?


Anyway, when I get a free moment I'll see if I can make a special "malenko" setting in my taito wrappers. 

TheManuel

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #132 on: August 04, 2011, 01:38:34 pm »
I've also thought about the day when I have to make the inevitable jump to an LCD TV through HDMI and the first thing that came to mind was to slide in a big widescreen TV mounted vertically, like Malenko did.  However, this probably presents lots of challenges to get everything working properly, accommodating the excess TV width out of the viewable area, getting the video card to cooperate, etc.

One alternative is to purchase an LCD with the thinnest possible side bezel.  Take some measurements and you probably won't lose as much vertical screen area as you think.  It depends on hot wide is the viewable area of your current monitor, compared to the available interior width of the cabinet.

This setup will be fantastic, once the whole HLSL think matures in MAME and we can simulate the old CRT's more precisely.
"The Manuel"

Howard_Casto

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #133 on: August 04, 2011, 02:53:37 pm »
Well with the acceptance of widescreen monitors and after having been inspired by my taito wrappers, I've been thinking of writing an app specifically for widescreen displays.  

Called "wide load"  (I know, I'm the king of bad puns).  It would launch emulators in windowed mode, remove the borders and expand the window to maximum size while preserving the aspect ratio.  It would also show interactive 16:9 bezels that could display game info/movelists/ect while you are playing the game.  At least that way I wouldn't feel like the extra monitor width was wasted.  

I could probably use the rotation tricks that I used on the taito wrappers to aid in window placement, BUT it's a cheap hack.

My MAME cabinet is oversized to accomidate a 27 inch crt.  After living with it for many years I've found that it's slightly too big.  I think MK II used a 24" monitor?  What I would like to do is manage to stuff a 16:9 monitor in there that would give me the equivelent of a 24" display when viewing things in 4:3 ratio.  

Check out this site:

http://www.displaywars.com/27-inch-4x3-vs-27-inch-16x9

As you can see from the specs, a 27 inch lcd, is the equivelent of a 22 inch display when used in 4:3 mode.  I would like to get that up to 24 but don't tvs jump to 32 inches from 27?  I've got 26 inches inside the cabinet in terms of width, so I don't think a 32 incher would fit.  


***Update***

I just ran a 27 inch 16:10 display through the site.  It gives you a 23.85 inch display area within a cabinet and it's display width is 22.9 inches, so it would just barely fit into a standard mk cabinet (definately in mine) and give you just about the same screen area!  

The problem is 27 inch 16:10 monitors are as rare as gold.  

Even with the added cost of tracking down a 16:10 it might be worth it though as you would "future-proof" your machine.
« Last Edit: August 04, 2011, 03:02:17 pm by Howard_Casto »

TheManuel

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #134 on: August 04, 2011, 03:05:04 pm »
But with the widescreen, you lose all that space to the sides, if placed horizontally, whereas if you turn it on its side, you can fill the sides and just sacrifice a bit of space on top and bottom.

However, I do worry about games not running smoothly when the image is rotated because I am having that problem currently when rotating the TTx games either using iRotate or the nVidia driver.  The games run choppy, as if skipping frames, although fraps reports 60fps.
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Howard_Casto

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #135 on: August 04, 2011, 04:31:17 pm »
But with the widescreen, you lose all that space to the sides, if placed horizontally, whereas if you turn it on its side, you can fill the sides and just sacrifice a bit of space on top and bottom.

However, I do worry about games not running smoothly when the image is rotated because I am having that problem currently when rotating the TTx games either using iRotate or the nVidia driver.  The games run choppy, as if skipping frames, although fraps reports 60fps.

Not really.  You can with a rotated crt, because it's still 4:3.  But a rotated 16:9 or even 16:10 display is going ot be frikkin long.  To fill the width of a 26 incher you would have to use a 46 inch lcd or something crazy like that.  Even then be prepared to cut a hole in the top of your cabinet and let the top of the lcd stick out about a half a foot. 

And as I just explained you aren't Going to lose any space to the sides with a 16:10 display.  Like all monitors it's going to have a bezel, so it won't be slammed up against the edges, it'll have a bit of a border.  And the 4:3 space on a 16:10 is the equivelent of about a 24" crt, which is darn near close to the original size. 

I terms of rotation, I worry about that as well, BUT for emulators/games that actually have a windowed mode it should be fine.  Afterall if they are designed to run in windowed mode then everything should work correctly. 

shateredsoul1979

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #136 on: August 04, 2011, 04:45:36 pm »
good news! Samurai Shodwon Edge of Destiny has been dumped!

Funny how the portuguese website responsible uses the word "liberated" instead of "dumped"

TheManuel

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #137 on: August 04, 2011, 04:48:53 pm »
It's a Brazilian site and "liberated" probably means "released" in that context. 

At any rate, the game has been dumped for quite a while but they have not been able to make it work with the existing loaders so they released in the hopes that someone manages to achieve it.  I've not looked at the site since this morning since I'm at work and I'm not sure if I the firewall will let me (I'd rather not try), so if it's already working since then, I haven't found out.
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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #138 on: August 04, 2011, 06:46:56 pm »
I'm using this I-Inc. 28" 16:10 lcd that I got through amazon in my MK cab after my Kortek started acting up, and so far it works great.
I had to de-case it to make it fit, but it does everything I need it to for about $250(clearance, still 1 left).

Sadly, I haven't been able to get your wrapper working properly on it.  The screen ends up like so:


Desktop is 1920X1200, so i'm not sure if it just doesn't like the dimensions or if I screwed something up.

Howard_Casto

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #139 on: August 04, 2011, 07:04:24 pm »
It looks like internal rotation isn't working for you, trying installing irotate.exe and use that method.  I got an email with someone with an identical issue and it fixed it.  I did, btw, add in support for 16:10 displays and 16:10 bezels, just incase you wanted to make some or rename the existing (only 16:9 and 4:3 are included).

Thanks for the tip on the monitor! 

The price and size sound about perfect!


shateredsoul1979

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #140 on: August 04, 2011, 07:40:31 pm »
It's a Brazilian site and "liberated" probably means "released" in that context. 

At any rate, the game has been dumped for quite a while but they have not been able to make it work with the existing loaders so they released in the hopes that someone manages to achieve it.  I've not looked at the site since this morning since I'm at work and I'm not sure if I the firewall will let me (I'd rather not try), so if it's already working since then, I haven't found out.

 they could easily say dumped, they purposely used liberated to mean it's been liberated from the confinements of it's original pc. I think it's because they're more excited about it than most others (it's an snk fan website after all). I've seen Spanglish and portugues/english mixed words used though.. like dumpiado.

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #141 on: August 04, 2011, 07:55:40 pm »
So...can I mirror these horizontally anyway or is this another set of games I cant use on my mirror cab?

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #142 on: August 26, 2011, 07:57:36 pm »
Taito Type X2 Super Street Fighter IV: Arcade Edition

is out in the wild

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #143 on: August 30, 2011, 10:01:32 pm »
Taito Type X2 Super Street Fighter IV: Arcade Edition

is out in the wild

It's only one player (like SFIV) for anyone who was wondering.  :-\ 
Not exactly plug and play, but still much easier to install than the PC version I bought from Capcom.
It would be perfect if only it were the 2 player per cab version.

Hopefully whoever is doing these Type X cracks will make it to the driving games.  ;D

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #144 on: December 15, 2011, 07:50:10 pm »
I have a PC with a C2D E8400, 3Gb Ram, ATI Radeon 4670 running windows XP 32bit. I currently have this runing in my Egret 3 at 640x480 at 60Hz. Raiden III, Raiden IV & GigaWing Generations all play perfectly, but Homura and Shikigami no Shiro III run, but are really slow. I know the hardware is more than capable of running these games. I have check my ATI setting and have AA at its lowest setting. I have the games running in Tate (Default) with no rotation. I am not using a wrapper and am just starting the games with the game.bat files. Any idea's why Homura and Shikigami no Shiro III are running at the wrong speed?

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #145 on: December 18, 2011, 05:11:17 am »
I have a PC with a C2D E8400, 3Gb Ram, ATI Radeon 4670 running windows XP 32bit. I currently have this runing in my Egret 3 at 640x480 at 60Hz. Raiden III, Raiden IV & GigaWing Generations all play perfectly, but Homura and Shikigami no Shiro III run, but are really slow. I know the hardware is more than capable of running these games. I have check my ATI setting and have AA at its lowest setting. I have the games running in Tate (Default) with no rotation. I am not using a wrapper and am just starting the games with the game.bat files. Any idea's why Homura and Shikigami no Shiro III are running at the wrong speed?
I have been trying various thing, but am still unable to get these two games running at the correct speed. At no point is the CPU at 100% when the games are running, they just appear to be running at the wrong speed.

Andypc

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #146 on: December 27, 2011, 09:13:35 pm »
I have tried the d3d8.dll and d3d9.dll provided by ragexmaxima in both full screen and windowed using DXwnd, but still get the problem of both games running to slow. I am running them in low res (640 x 480 @ 60Hz) with no rotation.

joeH

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #147 on: December 28, 2011, 05:34:42 pm »
The trouble may be with the video card.  The Taito X2 system used Nvidia graphics cards.  Using ATI cards with some games, BlazBlue for example, yields graphical errors.  It may be the cause of your slowdown.

I have a ATI card on my home computer and I don't notice any slowdown... however it's a SandyBridge 2500k o/c'd to 4.2Ghz.  My emulator machine hooked up to the TV is a C2D E8400, and it runs both games without slowdown, but I specifically bought a Nvidia GTX460 to avoid  the ATI issues.

You also may want to do a Google search for "ArcadePC Loader 1.4".  It's a slick front end that provides quite a few options to tweak before running the games.
« Last Edit: December 28, 2011, 05:43:39 pm by joeH »

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #148 on: December 29, 2011, 06:54:33 am »
Nah it isn't the hardware.  I've got a Radeon HD 4600 in this machine and it plays those games just fine.  Of course if it isn't a HD card then it's too puny. ;)

I think you've got something clunked up. 

Something to note is that you can NOT choose the resolution for these games.  So if your card is set to do a refresh rate override you need to turn it off as they use the screen refresh rate for timing.

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #149 on: December 29, 2011, 02:18:28 pm »
Nah it isn't the hardware.  I've got a Radeon HD 4600 in this machine and it plays those games just fine.  Of course if it isn't a HD card then it's too puny. ;)

I think you've got something clunked up.  

Something to note is that you can NOT choose the resolution for these games.  So if your card is set to do a refresh rate override you need to turn it off as they use the screen refresh rate for timing.

I am using an ATI Radeon HD 4670, I have checked all the ATI settings and the refresh rate override is not on. I have also tried all the settings i.e. "performance", "balanced", "AA set to "x2" and "application set" etc. ATI do not give you the option to force AA off. I know the output is 640x480@60hz as my arcade monitor would not accept a higher resolution. The other games like Raiden III, Raiden IV & GigaWing Generations all play perfectly, but Homura and Shikigami no Shiro III are way to slow.
« Last Edit: December 29, 2011, 02:20:29 pm by Andypc »

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #150 on: December 29, 2011, 06:21:37 pm »
Those dlls included in my wrappers fixed those games for me, but my issue was that they ran too fast.  So I dunno if they will help or not. 

You don't have to use the wrappers... just drop the dlls into the game folders.

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #151 on: December 29, 2011, 08:04:48 pm »
Those dlls included in my wrappers fixed those games for me, but my issue was that they ran too fast.  So I dunno if they will help or not. 

You don't have to use the wrappers... just drop the dlls into the game folders.
I tried the dlls in the game folders and ran the games both full screen and windowed and they still ran way to slow.

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #152 on: January 03, 2012, 07:57:52 pm »
I have re-installed DirectX 9c and updated the ATI Graphics Card drivers to the latest version. Unfortunately this did not solve the problem and actually caused problems with game that ran perfectly before, so I had to revert the ATI drivers back to the previous ones. One thing I have noticed is that when I rotate the screen 90 degrees with the ATI Control Panel it reports the resolution as 480x640@60hz, but the Windows display properties show the resolution as 768x1024@43hz Interlaced? I am not sure which one is reporting correctly, but I don't know if this is causing the problem if these two games speed is tied the refresh rate. Forcing 60hz refresh in the ATI Control Panel makes no difference. I have tried everything I can think of to get these games running at the correct speed. I have tried them on my less powerful laptop an they both run full speed. So I'm sure this is to do with the fact I am running at low res on an acrcade monitor 

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #153 on: May 19, 2012, 09:58:31 am »
Old thread, but for reference:

I just started messing with these again for my new cab that has hardware rotation instead of software rotation.  ;)

Arcana Heart 3 would leave the desktop at the low resolution of the game after exiting it.

If anyone else has that problem, here's the autohotkey script I used to fix it:
(using Windows Vista 64, but it should work on XP)

Code: [Select]
Run, AH30-PC4-fullscreen.exe

ESC::
Process, Close, AH30-PC4-fullscreen.exe

cD = 32   ; bits (quality) - you can change to suit your requirments
sW = 1920 ; pixels - you can change to suit your requirments
sH = 1080  ; pixels - you can change to suit your requirments
rR = 60   ; Hz (frequency) - you can change to suit your requirments

ChangeDisplaySettings( cD, sW, sH, rR )


ExitAPP

Return

ChangeDisplaySettings( cD, sW, sH, rR ) {
  VarSetCapacity(dM,156,0), NumPut(156,dM,36)
  DllCall( "EnumDisplaySettingsA", UInt,0, UInt,-1, UInt,&dM ), NumPut(0x5c0000,dM,40)
  NumPut(cD,dM,104),  NumPut(sW,dM,108),  NumPut(sH,dM,112),  NumPut(rR,dM,120)
  Return DllCall( "ChangeDisplaySettingsA", UInt,&dM, UInt,0 )
}



I got the script for changing the desktop resolution from here:
http://www.autohotkey.com/community/viewtopic.php?f=2&t=8355&start=30
There is a version for windows 7 at the bottom.

For the lack of coin inputs, I set it to free play in the service menu.
You can use the service menu to enter coins, but it enters a credit for both players.
« Last Edit: May 19, 2012, 10:02:42 am by BadMouth »

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #154 on: August 05, 2012, 08:08:31 pm »
I'm using this I-Inc. 28" 16:10 lcd that I got through amazon in my MK cab after my Kortek started acting up, and so far it works great.
I had to de-case it to make it fit, but it does everything I need it to for about $250(clearance, still 1 left).

Sadly, I haven't been able to get your wrapper working properly on it.  The screen ends up like so:


Desktop is 1920X1200, so i'm not sure if it just doesn't like the dimensions or if I screwed something up.

Sorry to resurrect an old thread and I really should have looked this up a year ago when these got out into the wild, but I'm now struggling with wrappers for the vertical games. I'm getting the above result (ie. no rotation) yet I have no other problems (no slowdown, video sequences already run fine, I'm using an NVidia card and irotate also works perfectly), but cannot get any result other than this. Even when editing the config to read the coirrect path of irotate, I'm still getting this result. Has anyone got any ideas on how to sort this? Much appreciated if you can...

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #155 on: August 05, 2012, 08:53:02 pm »
These games are a bit hacked up anyway, and the solutions to get them to run rotated in window mode are even more hacked up, so they just aren't going to run on every setup.

That being said, generally when a game won't rotate it's because of some resolution issue.  Try changing your desktop resolution to something different, particularly the refresh rate and/or bit depth. 

It could also be that your monitor doesn't support the low resolution of the game when in fullscreen mode (I think 480p rotated at 60 hz) and it freaks out while all the wrappers and stuff are trying to force the game into windowed mode.  Lots of things can happen since they are so hacked up.

On a side note, I guess badmouth didn't pay any attention to my site.... there's a AH3 wrapper there that fixes all the issues, even coin inserting.  ;)

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #156 on: August 05, 2012, 09:23:07 pm »
Thanks for the reply Howard. I'm using a standard 4:3 LCD computer monitor so I imagine it should handle most things thrown at it, but will try what you have suggested. As everything in my setup seems to fit the criteria for working, and my graphics card does support rotation, is there any other way you can recommend as to how I could sort this out via a command line instruction or something? Just for an FYI, it's an NVIDIA Geforce GT 220, I'm running XP Pro, and all drivers, DirectX etc. are up to date.

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #157 on: August 05, 2012, 10:24:35 pm »
No it isn't nearly as simple as that. 

Let me give you an idea of what exactly the wrappers are doing. 

1.  The wrapper edits the ini for dxwnd and launches it to have it force the game out of fullscreen mode.... it does this via hooking directx, destroying the original game surface and re-routing it to a newly created window.  It's such a tedious process that I'm using a third party app for it... something I never do.

2.  Now that the game is windowed... the wrapper uses an api call to windows system metrics to rotate the screen.  Some video cards, even if they support rotation, ignore this request and thus are not fully windows compliant.  Nvidia cards are pretty bad about this.  I kept irotate support to counter-act this as it uses individual card's dlls to rotate the screen.

3.  Now the wrapper uses another api call to scale the window and puts the bezel behind it. 

Timing for steps 1 and 2 are critical.  If you try to rotate the screen while the game is being pulled out of fullscreen mode it will fail.  Also some video cards fail if you rotate the screen after the game is in windowed mode... since you can't rotate the screen before, I obviously can't do anything about this. 


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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #158 on: August 06, 2012, 02:10:03 pm »
Well I tried various resolutions but to no avail. I then tried rotating the desktop using both irotate and the NVIDIA options, but the game still launches rotated on it's side as it does with the wrappers. Finally I tried launching the games as normal, then using irotate pressing CTRL+ALT+RIGHT to rotate the screen (which it did) but it crashes the game and gives an error done this way. Surely there has to be a solution somehow, using the wrappers or a command line call directly using the NVIDIA options?

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Re: 15 new Taito Type X / X2 games now working on domestic PC's
« Reply #159 on: August 06, 2012, 02:23:30 pm »
Timing for steps 1 and 2 are critical.  If you try to rotate the screen while the game is being pulled out of fullscreen mode it will fail.  Also some video cards fail if you rotate the screen after the game is in windowed mode... since you can't rotate the screen before, I obviously can't do anything about this.

Sorry man, there isn't a solution for you....  your card is one of those that crashes the game if you rotate after the game is in windowed mode.