It arrived 2 years after the Playstation, it should have been superior in every way.
The only way it was not superior was media size. All that did was force them to write better real time games that were not crapped up with prerendered garbage.
The cartridge in the N64 was a total win in my eyes. Zero load times vs loading up a PS game and going for a soda is huge.
Thanks for saying it so I didn't have to.

N64 3d looked WAAAAAY better than psx 3d. Heck, even 2d looked better (see the psx version of MKT, vs the n64 version). And also imho any of the first gen cd-based systems were complete crap based on load times alone. Nintendo had the foresight to understand that x1 cdroms were NOT ready for prime-time. Unfortunately for them, the idiot consumer only saw "ooo purdy videos in mah gamez" and bought inferior titles with huge load times.
For the record, the GC disc size decision was based on two things:
1. Specially sized discs would prevent piracy, which had been a huge issue with the previous generation of disc-based consoles.
2. At the time developers were barely filling 50% of a game disc so the storage capacity didn't really matter. Of course by the time the gc was at the end of it's life cycle it did tend to hurt them a litte bit, but it was at the end of the cycle, so it wasn't that big a deal. I'm pretty sure that nintendo pressed the discs themselves as well, giving them a source of revenue, which is good for the consumer in the long run.
I hear tons of people complaining about this, when in this generation m$ decided to use a regular dvd disc and sony decided to use blu-ray, which hold far more data. It is EXACTLY THE SAME THING! And guess what? Just like last gen m$'s decision to use regular dvds hasn't hurt them a bit because, just like last gen, most games don't even fill a full dvd, much less a huge blu-ray disc. Sure there have been a few (castlevania, ect) but not enough to effect sales or the quality of the games.