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Author Topic: Pinball wrapper and Dragonking  (Read 1009 times)

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Homebrew

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Pinball wrapper and Dragonking
« on: August 31, 2003, 02:51:21 pm »
First off, i'm sure everyone is tired of seeing Visual Pinball/pinmame questions as of late, especially HC, so i apologize.  However i can't get DK to list my table files.  So far heres' what i have.  Installed Visual Pinball and VPinmame to the directory E:\VisualPinball(didn't overwrite any of the Visual Pinball default table files).  Download the vbs files to the tables directory as well as some table files which i unzipped.  Placed rom files (zipped) into rom directory.  Next i DL'ed and ran the crcchecker to rename the tables(though i'm not sure that it did, names look the same to me).  Next i created the .cfg file for DK.

VisualPinball.cfg

extension=.vpt
path=e:\VisualPinball\tables\
exe=vp-launch.exe
send rom path=1
send exit keys=1
command line options;

Updated my Dirs to include a pinball category.(last category)

[Dirs]
roms=e:\mame\roms\;e:\mame\adult\;D:\StepMania\;D:\MK4\;D:\zinc\roms\;E:\VisualPinball\tables\

Primary Artwork Dir=e:\mame\
Additional AW Dirs=

[startvd]
[path]
logo=Mame.gif
caption=Zinc
useclones=1
searchstrings:5=Zinc
filters:6=*mature*
[/path]
[path]
logo=Mame.gif
caption=Mame
useclones=1
searchstrings:5=MAME
filters:6=*mature*
[/path]
[path]
logo=Mame.gif
caption=Favorites
useclones=1
searchstrings:0=mk;0=mk2;0=mk3;0=umk3;0=msh;0=mshvsf;0=mvsc;0=xmvsfu;0=offroad;0=offroadt;0=ssf2tu;0=sfa3;0=pacman;0=dkong;0=wcbowl;0=arknoid;0=bagman;0=btime;0=centiped;0=frogger;0=gtg;0=gtg2;0=dblaxle;0=rmpgwt;0=openice;0=kinst;0=kinst2;0=mspacman
[/path]
[path]
logo=
caption=Classics
useclones=0
searchstrings:1=Pac-man*;1=Donkey Kong*;1=Mrs. Pacman;1=Donkey Kong Jr.;1=Asteroids*;1=Galaga*;1=Tron*;1=Discs of Tron*;1=Star Wars*;1=Star Trek*
filters:6=*mature*
[/path]
[path]
logo=Mame.gif
caption=Sports
useclones=1
searchstrings:6=Sports*
filters:6=*mature*
[/path]
[path]
logo=U64emu.gif
caption=Fighters
useclones=1
searchstrings:6=Fighter*;0=UMK3
filters:6=*mature*
[/path]
[path]
logo=
caption=Driving
useclones=1
searchstrings:6=Driving*
filters:
[/path]
[path]
logo=
caption=Multi Player Games
useclones=1
searchstrings:11=*players 4 control joy8way*;11=*players 3 control joy8way*
filters:6=*mature*
[/path]
[path]
logo=capcom.gif
caption=Capcom Collection
useclones=0
searchstrings:3=Capcom*
filters:6=*mature*;0=firmware
[/path]
[path]
logo=mvs.gif
caption=NeoGeo/SNK
useclones=0
searchstrings:12=neogeo.c
filters:6=*mature*
[/path]
[path]
logo=adult.gif
caption=Adult
useclones=0
searchstrings:6=*Mature*
filters:
[/path]
[path]
logo=
caption=PC Games
useclones=0
searchstrings:5=Custom
filters:
[/path]
[path]
logo=vp.gif
caption=PINBALL
useclones=1
searchstrings:5=VisualPinball
filters:
[/startvd]

Then i recreated my masterlist and rescanned for roms.  However the pinball list comes up empty.  DK didn't give me any errors or anything when rescanning.  For whatever reason its just not finding the roms.  Everything else shows up fine.  Now i know HC's wrapper is specific to certain versions of VP/VPinmame, but that still shouldn't affect it finding the table files correct?  I'll check to see what versions i have if that's not the case.  Any help is greatly appreciated.  If someone who has it running with DK could chime in, i'm sure this will be a simple enough fix.  Thanx,

-Kevin






Howard_Casto

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Re:Pinball wrapper and Dragonking
« Reply #1 on: August 31, 2003, 04:12:18 pm »
Well the biggest error I see is you have the logo files pointed to a bunch of .gif images.  I suppress the errors they would normally give, but it's unlikely your list will display properly if you point to a logo files that doesn't exist or can't be displayed.  

Also you shouldn't use the visual pinball crc checker.  I guess I'm going to have to remove that utility.  You should use izraham's dat maker.

Something of note.  The default path for visualpinball is "visual pinball" not "visualpinball" That might be part of the error.  Also open up your masterlist and make sure that "VisualPinball" is the emulator name that it has for those games.  

Also I don't see you mention creating a dat file for visual pinball and puting it in the "dats" folder anywhere.  Every new emu needs a clrmamepro dat file.  Again, use izraam's dat maker.  


Homebrew

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Re:Pinball wrapper and Dragonking
« Reply #2 on: August 31, 2003, 04:58:54 pm »
Thanx HC, i'll give that a try.  I was going off your Visual Pinball instructions in your documentation.  It said there were no dat's for VP and that i needed to use a utility and i assumed that was crc checker utility.  Thats why i never made a dat.  I take it that was the old way.  I'm sure adding the .dat will fix.  Thanx.

-Kevin

Edit: That fixed it.  Thanx HC
« Last Edit: August 31, 2003, 05:58:45 pm by Homebrew »