Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: LEDBlinky problem  (Read 3066 times)

0 Members and 1 Guest are viewing this topic.

JackLeather

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 16
  • Last login:March 24, 2013, 06:31:46 am
LEDBlinky problem
« on: May 20, 2011, 09:52:50 am »
I am using LEDBlinky with PACLED64, RGB leds, Hyperspin and MAME etc. I have a problem...

No matter what i do i cant get 'LEDBlinkyControlsEditor' to change whats on/off when in hyperspin. e.g. i want player 1+2, coin and start buttons active/on when browsing games.

even if i delete all assignments from 'LEDBlinkyControlsEditor' FE dialog and save i still get the same weird fixed set of buttons lighting; Player 1+2 start P1B5 P2B1,2,3,4 and 7

is this some sort of error status?

otherwise LEDBlinky correctly light buttons in MAME games like defender. when i exit back to hyperspin the same set of buttons light again.



« Last Edit: May 20, 2011, 10:20:21 am by JackLeather »

arzoo

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:January 26, 2025, 08:51:53 am
  • Robots WILL kill you.
    • LEDBlinky
Re: LEDBlinky problem
« Reply #1 on: May 20, 2011, 10:05:27 pm »
Blinky is lighting the FE buttons based on the hyperspin settings.ini file - so whatever buttons the FE is using will light up. There are two ways you can limit which buttons light up;
1) set the color or intensity value(s) to 0 for the buttons you don't want to light up.
OR
2) turn off the option to light up the FE buttons and instead create a custom animation with a single frame that lights the buttons as you want and then set the FE Active animation to the one you created.

I use the 2nd option for my cab - but I created an animation that lights up the buttons with one set of colors, then after a minute or so, it changes to another set of colors (and so on). Each set of colors is just a single frame in the animation with a long delay between the frames.
Robots will kill you.



Arcade Addiction

JackLeather

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 16
  • Last login:March 24, 2013, 06:31:46 am
Re: LEDBlinky problem
« Reply #2 on: May 21, 2011, 05:18:05 am »
Blinky is lighting the FE buttons based on the hyperspin settings.ini file - so whatever buttons the FE is using will light up. There are two ways you can limit which buttons light up;
1) set the color or intensity value(s) to 0 for the buttons you don't want to light up.

Hello creator of magical blinky!

here are my hyperspin setting;

Code: [Select]
8[Main]
Menu_Mode=single
Single_Mode_Name=MAME
Enable_Exit_Menu=true
Enable_Exit=true
Exit_Default=yes
Exit_Action=exit
Version=1.0.0.0

[Resolution]
FullScreen=true
Width=1280
Height=1024
Scanlines_Active=false
Scanlines_Image=
Scanlines_Scale=2
Scanlines_Alpha=0.1

[Optimizer]
CPU_Priority=normal
Quality=MEDIUM
Image_Smoothing=true
Animated_Backgrounds=false
Inter_Backgrounds=false
Level1_Backgrounds=true
Level2_Backgrounds=true
Level3_Backgrounds=true
Level4_Backgrounds=true
Special_Backgrounds=true
Wait_For_Special=false
Animated_Artworks=true
Level1_Artworks=true
Level2_Artworks=true

[IntroVideo]
Use_Intro=false
Stop_On_Keypress=true

[Sound]
Master_Volume=100
Video_Volume=100
Wheel_Volume=29
Interface_Volume=100

[AttractMode]
Active=true
Time=300
MaxSpinTime=7
HyperSpin=false
Wait_For_Video=true

[Keyboard]
Key_Delay=true

[P1 Controls]
Start=17
Exit=27
Up=38
Down=40
SkipUp=37
SkipDown=39
SkipUpNumber=82
SkipDownNumber=70
HyperSpin=78
Genre=90
Favorites=87

[P2 Controls]
Start=81
Exit=81
Up=87
Down=83
SkipUp=65
SkipDown=68
SkipUpNumber=74
SkipDownNumber=77
HyperSpin=85
Genre=72
Favorites=90

[P1 Joystick]
Enabled=false
Joy=0
Threshold=40
Start=Button_1
Exit=Button_2
Up=Analog_Up
Down=Analog_Down
SkipUp=Analog_Left
SkipDown=Analog_Right
SkipUpNumber=Button_3
SkipDownNumber=Button_4
HyperSpin=Button_5
Genre=Button_6
Favorites=Button_7

[P2 Joystick]
Enabled=false
Joy=1
Threshold=40
Start=Button_1
Exit=Button_2
Up=Analog_Up
Down=Analog_Down
SkipUp=Analog_Left
SkipDown=Analog_Right
SkipUpNumber=Button_3
SkipDownNumber=Button_4
HyperSpin=Button_5
Genre=Button_6
Favorites=Button_7

[Trackball]
Enabled=false
Sensitivity=90


[Spinner]
Enabled=false
Sensitivity=90

[Startup Program]
Executable=
Paramaters=
Working_Directory=
WinState=
[Exit Program]
Executable=
Paramaters=
Working_Directory=
WinState=NORMAL

[LEDBlinky]
Active=true
Path=C:\Hyperspin\LEDBlinky_5_0_0_1\LEDBlinky\

[HiScore]
Active=false
Y=550
Delay=2



[P1 Controls]
Start=17


even though 'start' is set to CTRL it doesnt light.

does the list in 'FE buttons' get genertated from hyperspin's setting? the list of FE buttons does not match this (or didn't initially). i have now removed all entries and the same buttons still light.

any ideas why 'Start' is being ignored?


arzoo

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2093
  • Last login:January 26, 2025, 08:51:53 am
  • Robots WILL kill you.
    • LEDBlinky
Re: LEDBlinky problem
« Reply #3 on: May 21, 2011, 10:26:59 am »
The list of FE controls is included with the LEDBlinkyControls.xml file. Turn on the Debug.log and Verbose options, run HS, and then email me your debug.zip file (in the LEDBlinky folder). I'll take a look and get back to you.
Robots will kill you.



Arcade Addiction

JackLeather

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 16
  • Last login:March 24, 2013, 06:31:46 am
Re: LEDBlinky problem
« Reply #4 on: May 30, 2011, 04:40:26 am »
The list of FE controls is included with the LEDBlinkyControls.xml file. Turn on the Debug.log and Verbose options, run HS, and then email me your debug.zip file (in the LEDBlinky folder). I'll take a look and get back to you.

thanks for your help. i have opted for an anim when Hyperspin is active - much cooler  ;D