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Author Topic: MAME Slider Controls in regard to screen geometry  (Read 1803 times)

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clutch

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MAME Slider Controls in regard to screen geometry
« on: April 25, 2011, 05:11:50 pm »
If you use the slider controls to resize/reposition the screen, are you degrading the graphics?  Like if you were using an arcade monitor and used hardware to stretch the screen.

I tried to pick a resolution that best suits the game first, but most of the time the screens are a little off.  When using the slider controls, I noticed the graphics sometimes stretch and go a little weird.  Just curious because I want the most realistic arcade experience I can create.
« Last Edit: April 27, 2011, 10:07:07 am by clutch »

Gray_Area

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Re: MAME Slider Controls
« Reply #1 on: April 26, 2011, 12:36:56 am »
That feature is only for D3D mode....although, I can't think of a use for it.
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Re: MAME Slider Controls
« Reply #2 on: April 26, 2011, 04:52:21 pm »
Wouldn't stretching the graphics mis-align where the pixels show up in reference to the scanlines in a real monitor?  I mean, weren't the graphics designed to be split here and there by scanlines naturally? I know the scanlines in a monitor will make letters of certain sizes look the same (like L I T H E), but moving them up or down a pixel makes their differences more apparent.

clutch

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Re: MAME Slider Controls
« Reply #3 on: April 27, 2011, 10:05:42 am »
Interesting.  Similar question:  Is a pixel a pixel no matter if the screen is horizontal or vertical?  Because MAME lets us cheat and display a vertical game on a horizontal monitor, are we seeing a different image than what would be displayed on the game's native monitor (not counting size)?
« Last Edit: April 27, 2011, 10:08:00 am by clutch »

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Re: MAME Slider Controls in regard to screen geometry
« Reply #4 on: April 27, 2011, 03:09:49 pm »
The slider controls are for fine tuning the display on a high resolution monitor.  For a standard res monitor you shouldn't be using hardware stretching anyway and thus it shouldn't be a issue. 

MAME abandoned arcade monitor resolutions and bit depths long ago.  With no stretching mame should, in theory display a pixel-perfect image.... but then again what kind of freak could tell unless the difference was very noticable?