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u360 centering issues?

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AndyWarne:
I have heard of problems with Hyperspin before, and the issue really seems to be that when the stick is in pure analog mode, Hyperspin (unlike Mame) has no dead-zone when moving through the menus so even a tiny amount of movement off-center will cause scrolling.
One way around this is to use a digital map when in the menus but really the software should have a dead-zone.

SammyWI:
I have noticed that my U360 may not return to exact center if I watch it in pure analog mode.  It seems worse with the heavy spring vs the stock one.  I prefer the stock spring overall.

For my use, the U360 is most always in a software map that has plenty of dead zone at the center so it's not an issue.  But, I don't run Hyperspin.

VanillaGorilla:
In analog mode, the joystick does not center accurately, as demonstrated in the Ultimarc configuration application. The positioning dot floats around in a jittery fashion just below the fixed centering dot in the box, and if I tap the stick, it pops into perfect center. Is this by design? Is this typical centering behavior when calibrating an analog joystick? Sammy, I think you may be on to something with the heavier spring, which I also have installed....

I also experience run-on occasionally when playing Donkey Kong, and Pac Man, for instance. Its worse to the right and down than in other directions. So it isnt only in hyperspin.  :( Do I have something configured wrong via software? I have the analog map loaded. I ticked the 'keep joystick analog' checkbox. I identified the circular restrictor as having been installed on joystick1. I have done no calibration or configuration with the windows gaming devices control panel (Windows7 64bit)...I have joysticks enabled in mame.ini. A map is clearly applied when tested in Mame...


I understand that Hyperspin may be exposing an issue with the centering of the analog device, but that doesn't mean that the front end is causing the problem. I can plug in a $10.00 analog gamepad that I bought 7 years ago, and the problem goes away. Perhaps there is something wrong with this U360? Maybe this is something I just have to learn to live with?

Can anyone give me a clue as to how I would load/unload a map when entering and leaving the menus in hyperspin? I think I'm going to post this over at the hyperspin boards, and see if anyone else has a solution to this particular mix..

Could this just be a bad apple out of the bunch? I just wanna figure out whats going on, so I can go play some games!!!

SammyWI:
I checked my U360 again in analog mode and the test dot doesn't always perfectly recenter, but it's pretty darn close with no jittering (this with the stock spring).  IRC, when I had the heavy spring in, the recentering was worse and I had some of the jittering you describe.  Also, when I was using the heavy spring I would occasionally (rarely) get a return to center problem while playing games even with a 4 or 8 way map loaded.  I also have the new plastic bushing installed which Andy sent me as a free upgrade (this may help).

Not sure why you have 'keep joystick analog' checked?  Is this something Hyperspin needs?  Mine is unchecked and I don't see a need for me to check it.  Maybe this is causing / adding to your problem? 

To me the recentering issue is something I can live with.  But I can minimize it since I like the stock spring and I don't use the stick in analog much.

Bender:
I have LEDBlinky installed to load the U360 maps for Mame and Emu's, it also sets the front end map to 4 way so there is never an issue.
You can adjust the Deadzone in Mame, but I did through custom U360 maps, I found too much deadzone in Mame had an adverse effect on analog games

Everything works flawlessly on my system now
I did find it took a little while to "Fine Tune" the U360, because they are trying to do so many things, so be patient, when you get everything worked out and you can seamlessly switch between 4-way, 8-way, 4 way diagonal, analog, 49way,ect. you'll be psyched


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