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u360 centering issues?
VanillaGorilla:
Thanks guys, I don't know what I'd do without this forum. I wasn't sure about that checkbox either, Sammy. I un-checked it and the problem still exists. Bender, I will look into ledblinky and try to get that configured to handle the mapping. I will also send a message to andy @ ultimarc and see if I can get an upgraded bushing as well.
secret80sman:
I have EXACTLY the problems you are experiencing :banghead: and was about to reach out to Andy about it. I might try switching back to the stock spring and see if it is better. I wish there was an in between spring as the heavy spring has received complaints from my friends as too heavy. I had thought about cutting the spring down and seeing if I could get a best of both worlds scenario but am afraid to. You might want to try that and see if it works if you aren't worried about ruining your spring or have extras.
Gray_Area:
Some sticks return exactly to center. But their design prohibits the travel an analog stick requires.
The analog sticks on game pads are dome-shaped below the 'handle', and retained by pressure from above. Those on my gamepad return to center and have almost no 'jiggle room'. The point of pivot on the U360 is an upside-down dome inside a hemispherical pit, which is much harder to keep stable.
DirtyDachshunds:
--- Quote from: secret80sman on February 02, 2011, 05:02:23 pm ---I have EXACTLY the problems you are experiencing :banghead: and was about to reach out to Andy about it. I might try switching back to the stock spring and see if it is better. I wish there was an in between spring as the heavy spring has received complaints from my friends as too heavy. I had thought about cutting the spring down and seeing if I could get a best of both worlds scenario but am afraid to. You might want to try that and see if it works if you aren't worried about ruining your spring or have extras.
--- End quote ---
I'm using the stock spring, and I am still having the same problems described above. Like Andy said, in MAME, with a deadzone, it works fine, but with Hyperspin and other emulators without a deadzone I have problems.
Edit: DOH, I didn't even think about adding a manual deadzone to the analog configuration in UltraMap. Hopefully this can get ride of some of my frustration.
VanillaGorilla:
Yeah, adding a dead zone to the analog map helps a little. I think this is something that Bad Boy Bill needs to work out with Hyperspin. I need to amend my original comments about this issue. After playing about 6-8 hours worth of 720, I no longer have the centering issue! YOU NEED TO BREAK IN THE F'ING JOYSTICK. HARD. I have the heavy spring in mine too, which is really necessary. The stick feels like it is going to fall apart with the stock spring. Way to limp. I dont know if the spring or the bushing is what needed to get some hours on it, but now I love this stick. It still kind of sucks a little/could be better in hyperspin, but I can live with it. You can try adjusting the analog sensitivity in hyperspin, which is on the controls->joystick tab.
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