Did you try the test script to see exactly what the exit button is? I'll cut and paste it out of the autohotkey help at the bottom of this message. If you knew exactly what button number exit is, that would help narrow down the problem - it could very well be higher than 8.
Also, be sure to include the line
settitlematchmode, 2
in your script as otherwise you may need to give the complete name of the window and not just "Project64". Also be sure that the window name really contains "Project64" and not "Project 64" or "project64" - you need to be exact. I'd be very surprised if there's no way to make this work with AHK, so I think we're still getting tripped up somewhere...
Here is that script:
; July 6, 2005: Added auto-detection of joystick number.
; May 8, 2005 : Fixed: JoyAxes is no longer queried as a means of
; detecting whether the joystick is connected. Some joysticks are
; gamepads and don't have even a single axis.
; If you want to unconditionally use a specific joystick number, change
; the following value from 0 to the number of the joystick (1-16).
; A value of 0 causes the joystick number to be auto-detected:
JoystickNumber = 0
; END OF CONFIG SECTION. Do not make changes below this point unless
; you wish to alter the basic functionality of the script.
; Auto-detect the joystick number if called for:
if JoystickNumber <= 0
{
Loop 16 ; Query each joystick number to find out which ones exist.
{
GetKeyState, JoyName, %A_Index%JoyName
if JoyName <>
{
JoystickNumber = %A_Index%
break
}
}
if JoystickNumber <= 0
{
MsgBox The system does not appear to have any joysticks.
ExitApp
}
}
#SingleInstance
SetFormat, float, 03 ; Omit decimal point from axis position percentages.
GetKeyState, joy_buttons, %JoystickNumber%JoyButtons
GetKeyState, joy_name, %JoystickNumber%JoyName
GetKeyState, joy_info, %JoystickNumber%JoyInfo
Loop
{
buttons_down =
Loop, %joy_buttons%
{
GetKeyState, joy%a_index%, %JoystickNumber%joy%a_index%
if joy%a_index% = D
buttons_down = %buttons_down%%a_space%%a_index%
}
GetKeyState, joyx, %JoystickNumber%JoyX
axis_info = X%joyx%
GetKeyState, joyy, %JoystickNumber%JoyY
axis_info = %axis_info%%a_space%%a_space%Y%joyy%
IfInString, joy_info, Z
{
GetKeyState, joyz, %JoystickNumber%JoyZ
axis_info = %axis_info%%a_space%%a_space%Z%joyz%
}
IfInString, joy_info, R
{
GetKeyState, joyr, %JoystickNumber%JoyR
axis_info = %axis_info%%a_space%%a_space%R%joyr%
}
IfInString, joy_info, U
{
GetKeyState, joyu, %JoystickNumber%JoyU
axis_info = %axis_info%%a_space%%a_space%U%joyu%
}
IfInString, joy_info, V
{
GetKeyState, joyv, %JoystickNumber%JoyV
axis_info = %axis_info%%a_space%%a_space%V%joyv%
}
IfInString, joy_info, P
{
GetKeyState, joyp, %JoystickNumber%JoyPOV
axis_info = %axis_info%%a_space%%a_space%POV%joyp%
}
ToolTip, %joy_name% (#%JoystickNumber%):`n%axis_info%`nButtons Down: %buttons_down%`n`n(right-click the tray icon to exit)
Sleep, 100
}
return