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Author Topic: Introducing the Humble Indie Bundle #2‏  (Read 1511 times)

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knave

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Introducing the Humble Indie Bundle #2‏
« on: December 15, 2010, 01:17:32 pm »
I first heard of the first one from a post here...and it was great. I highly reccomend these game bundles.  Braid and Osmos alone are great. I still have to check out the others.

http://www.humblebundle.com/

Here's the blurb...

Pay-what-you-want for five awesome DRM-free games on Mac, Windows, and Linux:  Braid, Machinarium, Osmos, Cortex Command, and Revenge of the Titans. Choose to support the Electronic Frontier Foundation and the Child's Play Charity at the same time.

If you haven't heard of Revenge of the Titans before, it's because it is being launched directly into the bundle. Also, Braid and Cortex Command are available on Linux for the first time inside of the bundle. The bundle comes equipped with two soundtracks and one mini-album for Machinarium, Osmos, and Revenge of the Titans.

DaveMMR

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Re: Introducing the Humble Indie Bundle #2‏
« Reply #1 on: December 15, 2010, 07:29:14 pm »
"Please enter an amount greater than zero."

 :laugh2:



You laugh but there were people who pirated the first bundle instead of paying a measily penny.
From Cracked's 5 Reasons It's Still Not Cool to Admit You're a Gamer

Quote
But then you have the Humble Indie Bundle.

That was a bundle of DRM-free independent games that, combined, would normally sell for $80. The makers offered the bundle as a direct download to the consumer--no corporate middle men--and let customers pay whatever they wanted, down to a penny.   It wasn't free, you still had to pay. But you could set the price.

If ever there was a measure of the gaming community's sense of entitlement, this was it. All of the rationale for piracy--high prices, hatred of corporations, annoying DRM--was stripped away. Here we would find what we gamers think game creators owe us, and what we think we owe in return. The results:

The average downloader offered to pay $9.18, giving themselves a nice 87 percent discount off the retail price.

More than a quarter of the downloaders stole it outright.  That's right. More than a quarter believed that even one penny was too much to offer in return for the hundreds of hours of labor it took to create the games.  And that's not including the people who traded the Bundle off torrents and file trading services--this is just the people who pirated the games directly off of the game maker's server.
« Last Edit: December 15, 2010, 07:59:04 pm by DaveMMR »