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Author Topic: LEDBlinky Configuration for GBA and Gameboy  (Read 1479 times)

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markronz

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LEDBlinky Configuration for GBA and Gameboy
« on: December 07, 2010, 10:52:58 pm »
I am trying to figure something out here.   I have LEDBlinky set up, and I am trying to define default LED button configs for other emulators besides MAME.  I was planning to use the VisualBoyAdvance emulator to emulate both GBA and also normal Gameboy.   Now the problem here is that I want the lit up buttons to be different for GBA and Gameboy because obviously GBA has more buttons than the original gameboy did. 

I tried to make two copies of the VBA exe file.  I put them in separate folders.  One I named VBA-GBA.exe and the other, in the other folder, I renamed VBA-Gameboy.exe.    I set each of them up separately.   However, this did not trick LEDBlinky.  It still recognizes that both of them are VBA, despite the executable having different names.  So I guess LEDBlinky's control editor does not base this on the executable name.  So does anyone know how I can trick LEDBlinky into thinking these are separate emulators?  Or is the only real solution here to find a different emulator to use for one of them?

Let me know if you need any more information!
Thanks!

arzoo

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Re: LEDBlinky Configuration for GBA and Gameboy
« Reply #1 on: December 08, 2010, 08:35:39 am »
What you're doing is correct but LEDBlinky uses the emulator name as passed by your front-end, so it depends on the FE configuration. Try this, run a game (via the FE) for each VBA emulator, then from the Controls Editor check the unknown games list (Import menu). That should show you what info the FE is passing to blinky. If you still can't get it working, turn on the debug/verbose logging, run some games, then email me the debug.zip file.
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markronz

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Re: LEDBlinky Configuration for GBA and Gameboy
« Reply #2 on: December 08, 2010, 09:33:12 am »
Thanks so much arzoo!   I was able to correct it.   I guess with all my messing around last night, I never launched a game THROUGH THE FRONT END with my newly renamed executable!    So once I did that through the FE, I was able to import it into LEDBlinky.  Thanks again!