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Author Topic: Anyone happen to have "The Pumpkin King" board game?  (Read 2850 times)

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crashwg

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Anyone happen to have "The Pumpkin King" board game?
« on: December 06, 2010, 04:21:33 pm »
I just picked up The Pumpkin King game at my local Goodwill even though it had no instructions hoping that I'd be able to find them online.  I have failed so now I'm here looking for anyone who might have this game and would be willing to scan the rules or get me a copy somehow. 

Here's a link to the BoardGameGeek page on the game (Yes I see the French rules that you can download on that site.  I've translated them with google translator and they probably would be good enough to play the game but I just want to make sure we're playing right.)

I'm a little disappointed that there's not much good being said about the game but I still want to give it a try...
« Last Edit: December 06, 2010, 04:23:40 pm by crashwg »
If there's bees in the trap I'm catching em
By the thorax and abdomen
And sanding the stingers down to a rough quill
Then I dip em in ink, and I scribble a bit
But if it they wriggle then I tickle em until they hold still
Lemme say it again
In my land of pretend
I use bees as a mf'n pen

Vigo

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Re: Anyone happen to have "The Pumpkin King" board game?
« Reply #1 on: December 07, 2010, 09:55:35 am »
I posted a request for the rules on the BGG game forum for you. Hopefully someone will reply.

http://www.boardgamegeek.com/article/5912859#5912859

ErikRuud

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Re: Anyone happen to have "The Pumpkin King" board game?
« Reply #2 on: December 07, 2010, 03:07:32 pm »
This may help.  I found it in a review of the game on Amazon.
Quote
This game has very attractive and durable gamepieces and board. The idea is very cute, but in the course of normal gameplay, the rules that come with the game leave several "holes" where it is not clear what to do. because I think this game is worth getting, I am including the "Revised Rules" here (if I have enough space to do so.) Follow this version of the rules for exciting and surprising game play even when playing with two players.

THE PUMPKIN KING (Revised Rules)
Getting Started:
1. Lay a path with the tiles leading from the "Pumpkin King" tile (start) to the "Headless scarecrow" tile (finish). Tiles with circles in them are "safety" zones for use in the game.
2. Place Baazlebub, the one-eyed cat, next to the scarecrow. Place the pumpkins in play next to the "Pumpkin King" tile.
3. Each player rolls the pumpkin die, whoever gets the highest goes first.
Playing the Game:
1. For each turn, a player rolls both dice. He/she must - in this order - move his/her pumpkin AHEAD the number shown on his pumpkin die; he/she must then do any requirements based on where he/she landed as indicated below:
a. If the pumpkin lands on another pumpkin in a SAFE ZONE, the current player must send his/her pumpkin home.
b. If the pumpkin lands on another pumpkin NOT in a safe zone, the OTHER pumpkin gets sent home.
c. If the pumpkin lands on Baazlebub, Baazlebub moves back to the scarecrow square, and the current player's pumpkin moves to the PREVIOUS safe zone in the path. If the previous safe zone is already occupied by another pumpkin, the current player must move his pumpkin home!
2. He/she must then move the Baazlebub piece BACKWARDS the number shown on the black die; then performing any requirements as indicated below:
a. If Baazlebub lands on a pumpkin which is NOT in a safe zone, that pumpkin MUST go home... even if it is the current player's pumpkin!!!
b. If Baazlebub lands on any pumpkin in a safe zone, Baazlebub goes back to the scarecrow square.
c. If Baazlebub has reached all the way to the "Pumpkin King" king tile, he continues to the next square which is the scarecrow square, as if the path were connected in a circular loop. For example, if Baazlebub were two tiles away from the Pumpkin King and rolled a six, then he would move the two to the Pumpkin king, then counting scarecrow as three, continue to move until six tiles have been crossed. If Baazlebub lands on a pumpkin, the rules in a) and b) above for pumpkins in Safe Zones (or not) apply.
d. If the Baazlebub die shows the green eye-one Baazlebub, then the current player can move Baazlebub ANYWHERE on the board he/she likes, and have the appropriate rules apply (i.e. if he lands on a pumpkin not in a safe zone, that pumpkin goes back home.)
Winning the Game:
1. To Win, the current player must roll the EXACT number of tiles required to land on the scarecrow square. If the player rolls too high a number (i.e. needs a four to win, rolls a six), they stay exactly where they are. If they can move at all (i.e. needs a four to win, rolls a two), they must advance whatever they can, and face the consequences of that space. Once the player has rolled the exact number to land on the scarecrow, the game ends immediately; Baazlebub does NOT need to be moved one final time.

2. OPTIONAL ENDING RULE: (To be decided before game begins.) Even after the current player lands on the scarecrow, he/she must still move Baazlebub, and face the consequences of where Baazlebub lands, including the possibility of being sent back home!!!
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crashwg

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Re: Anyone happen to have "The Pumpkin King" board game?
« Reply #3 on: December 07, 2010, 06:20:10 pm »
I posted a request for the rules on the BGG game forum for you. Hopefully someone will reply.

http://www.boardgamegeek.com/article/5912859#5912859

Thanks.  I was considering signing up to do the same but didn't want yet another forum to have to remember login and password.

This may help.  I found it in a review of the game on Amazon.

And a thanks to you too...  Seems like the biggest complaint of this game is the incomplete rules so I hope these "revised rules" make the game worth owning!
If there's bees in the trap I'm catching em
By the thorax and abdomen
And sanding the stingers down to a rough quill
Then I dip em in ink, and I scribble a bit
But if it they wriggle then I tickle em until they hold still
Lemme say it again
In my land of pretend
I use bees as a mf'n pen