Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Work around for ArcadeVGA and Win 7 64 bit?  (Read 8804 times)

0 Members and 1 Guest are viewing this topic.

BigDaddyE

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 130
  • Last login:October 02, 2012, 01:52:48 pm
Re: Work around for ArcadeVGA and Win 7 64 bit?
« Reply #40 on: January 05, 2011, 09:16:27 pm »
Made some great progress tonight. I know, I'm crazy going back and forth between soft15 and ArcadeVGA2, but I'm going on 2 months without being able to play a game or 2!!! :timebomb:

I spent the evening and part of today looking at the ArcadeVGA2 instructions on boards and at Ultimarc.

I switched over to Win7 64, plugged back in the ArcadeVGA2 card, cleaned out the video drivers and reloaded with the Vista64 drivers. And it worked.... kinda.

I now can see most MAME games, at least the 10 (I know, out of 8000+) or so I picked, however, there are some weird things still going on. Mr. Do of all games now looks like the picture I took of Mario Bros. on the soft15 kHz thread. There were a couple of others like Mr. Do too. Nostalgia seemed ok, Nestopia is a cluster. Most games end up looking like Mr. Do, Nestopia is running at 800 x 600. I think I can fix the Nestopia within the emu, but I am stumped with the MAME games.

Lastly, games like Pac man and Ms Pac Man run fine, but the bottom of the screen is cut off. I adjusted with the monitor knobs, but it seems like there is a black matte boarder placed on the game that will not move.

Please let me know your thoughts, I can taste the MAME gods tempting me!!!!!!

Many thanks.

Eric
Someday this hobby will be easy for me!

kevin2me

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 25
  • Last login:July 24, 2012, 06:41:22 pm
Re: Work around for ArcadeVGA and Win 7 64 bit?
« Reply #41 on: April 12, 2011, 01:33:14 pm »
Big Daddy

+1 for this :)  "I am about ready to whip the ArcadeVGA against a wall."
Its some nightmare isnt it. I am having similar issues here.

I creating a new post on my experience on:
http://forum.arcadecontrols.com/index.php?topic=110998.0

Windows 7 32bit, PC had onboard ATI card.
Uninstalled them with removal too, Arcade VGA installs but like doesnt have Directd3d DirectX Access,
so cant load STF4, GameEx, project64, things that use Direct3D.
Mame works fine, as does modded gameEx EXE for DirectDraw.

DXDiag shows:
DDraw Status: Not Available
D3D Status: Not Available
AGP Status: Not Available

And KB no help either:
http://support.microsoft.com/kb/191660/


So Far:
1
I am thinking cause is Onboard Mothercard, but nowhere ein BIOS, except ATI USB and ATI RAID that can be dsabled.
And in Windows old onboard ATI does not show in Device Mgr.
Arcade VGA 3000 shows fine.

2
I see djvj used this, might be an idea, use XP Drivers on Win  7?
"I eventually got them to install using one of the compatibility modes (I think it was the XP one).
The drivers installed fine and card has been working great for awhile now."



3
Just goto XP 32 bit and install from scratch, no XP Disks at mo though :)

Any ideas welcome too
Kev

schoeps

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 16
  • Last login:June 14, 2024, 09:17:03 am
Re: Work around for ArcadeVGA and Win 7 64 bit?
« Reply #42 on: May 02, 2011, 10:58:54 pm »
Made some great progress tonight. I know, I'm crazy going back and forth between soft15 and ArcadeVGA2, but I'm going on 2 months without being able to play a game or 2!!! :timebomb:

I spent the evening and part of today looking at the ArcadeVGA2 instructions on boards and at Ultimarc.

I switched over to Win7 64, plugged back in the ArcadeVGA2 card, cleaned out the video drivers and reloaded with the Vista64 drivers. And it worked.... kinda.

I now can see most MAME games, at least the 10 (I know, out of 8000+) or so I picked, however, there are some weird things still going on. Mr. Do of all games now looks like the picture I took of Mario Bros. on the soft15 kHz thread. There were a couple of others like Mr. Do too. Nostalgia seemed ok, Nestopia is a cluster. Most games end up looking like Mr. Do, Nestopia is running at 800 x 600. I think I can fix the Nestopia within the emu, but I am stumped with the MAME games.

Lastly, games like Pac man and Ms Pac Man run fine, but the bottom of the screen is cut off. I adjusted with the monitor knobs, but it seems like there is a black matte boarder placed on the game that will not move.

Please let me know your thoughts, I can taste the MAME gods tempting me!!!!!!

Many thanks.

Eric

does your windows desktop render fine at these resolutions? Your almost there, sounds like you just need to configure the emulators. Why not just run at 640x480? I have been running 7/64 and it works just fine with all the emus, so long as I run them at 640x480. Do you run a Remote access program like logmein or radmin? They are super helpful to work on your machine when the monitor does blank.

kevin2me

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 25
  • Last login:July 24, 2012, 06:41:22 pm
Re: Work around for ArcadeVGA and Win 7 64 bit?
« Reply #43 on: May 04, 2011, 08:10:38 am »
Hey Guys…

I have solved my issue shown below.

Big daddy in my testing.
Windows 7 and Arcade VGA I had to use 640*288 (I think I saw bug somewhere if didnt use that due to UInterlaced or something like that)
Windows XP I used 640*480.

Try running Games from MameUI 1st - Global setting inn Default Game Settings to run at all at 640*480
And then work on Frontends like GameEx Or Hyperspin, as they have separate resolution Settings

Kev

******************************************
http://forum.arcadecontrols.com/index.php?topic=110998.0

Good news and bad news…

Bad news was after over 30 hours of trying every trick under then sun, I found out it was all a complete waste of my time.
Could have used that 30 hours to configure the bemammoth that is HyperSpin :)

Good News – IT WAS A FAULTY ArcadeVGA card!!!
I gave up and decided card must be faulty, sent back old one, and had to wait 2 weeks but after receiving it.
Ran ATI Cat-Uninstaller, rebooted, Installed XP Drivers and all working perfect!!!!

All taking 10 minutes vs 30 hours.
Hopefully this will help anyone else in future if having similar issue.

Next up must try to get picture to Center and fit in the screen, ArcadePerfect doesn’t quite manage it.
Its 640*480 but im missing about 15% on left and right sides of Monitor.
Also SF4 works fine at 60fps for a while until CPU goes to 99%
and get to wire up my Cp this weekend too. Finally get to play some games.

Thanks to Andy for sending out new card and to krick for all your help!!!
Much much Appreciated,
Kev