here are the 0-5v points I used for the 360 test. (succcessfully tested with MDK2 by spinning the view slow/fast)

Hello All,
I know it has been a while since I last posted in this thread, but I have been on the fence about going with a real Dreamcast v.s. emulation via NullDC.
For me the biggest con with using actual hardware is the need to swap out discs per game. Along with that also comes the concern with how the CD-Rom drive will hold up over time.
On the flip side, using Null DC I don't see a direct solution for analog support. As it is, I am mostly interested in the Dreamcast for making a driving cabinet and it is the consistency of the control setup along with the arcade accuracy that made me interested in the Dreamcast in the first place.
Going the emulation route, I found out that I would need a relatively new machine (perhaps an i3 processor) with a very good video card. This would cost considerably more than using actual hardware, but I wouldn't need to swap discs nor worry about hardware failure. But it did get me to wondering how analog control is set up in NullDC.
Going back to using original hardware and hacking a gamepad, I reread this thread and saw how you could up analog controls to the 0-5v input...this is where I left off in the discussion.
NickG,
Thank you for sending that picture, it will come in handy for (or if) the time comes to hack an original Dreamcast controller. However, in the picture you show only the X-Y 5v access points. Where are the 5v access points for the L & R analog triggers?
Thank You,
Geo