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Author Topic: Slim Shmups candy cab (working on art)  (Read 11877 times)

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ccmathome

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Slim Shmups candy cab (working on art)
« on: November 18, 2010, 08:51:31 pm »
Been awhile since my last build and ready to do a new one. This time I'm going to do a sit down cabinet.
Anyway this is what I got sofar not done yet but you get the idea.










« Last Edit: November 22, 2010, 02:21:42 am by ccmathome »

BurgerKingDiamond

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Re: Slim Shmups candy cab (planning stage)
« Reply #1 on: November 18, 2010, 10:09:06 pm »
Awesome idea fool. This is gonna be sweet. I would prefer to see a CRT in there but, whatever. What are you going to be running?
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ccmathome

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Re: Slim Shmups candy cab (planning stage)
« Reply #2 on: November 19, 2010, 02:44:51 am »
Mostly mame and some Doujin Shmups, thinking of tossing in some pinball action also but not sure.
It'll have a 22" lcd and pc,ipac from my mame cab. May make a jp type coin slot on top of the cp. Also unsure if I should add t-molding or not.  

How about this one?


« Last Edit: November 19, 2010, 03:17:43 am by ccmathome »

BurgerKingDiamond

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Re: Slim Shmups candy cab (planning stage)
« Reply #3 on: November 19, 2010, 07:00:08 am »
That edge looks fine without t-molding if you have the skills to do it.
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Re: Slim Shmups candy cab (planning stage)
« Reply #4 on: November 19, 2010, 07:25:28 am »
Render the edge with a contrasting t-molding and you can see if it adds to or detracts from your original design.  I think t-molding hides a variety of sins and makes it easier to finish edges that are often a problem.

emphatic

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Re: Slim Shmups candy cab (planning stage)
« Reply #5 on: November 19, 2010, 09:24:57 am »
Looks very nice. Is that "diamond" button layout something you've tried and are comfortable with? Or is it just a mockup right now? The only addition I would make would be a bezel around the monitor that makes it completely square. That the screen is slightly leaning back would make it very easy to let you rotate the screen for horizontal shmups without any real effort. Just lift the bezel out of the cabinet, turn it 90 degrees and slip it back in.



I made a small outline of the needed bezel, but you could surely make it sit flush with a near invisible gap.

And the suggested mounting (screw the monitor's VESA holes onto a bracket that's fitted to the bezel from behind). The four purple blocks are where the supporting rest points inside the cabinet could be.



This would be a very easy rotate, like lifting a picture frame from the wall and re-hanging it. 10 seconds tops.

Also, may I suggest waiting a little bit with your control interface, as there's gonna be a very nice PS3/360/PC interface (small PCB) available soon with screw connectors from Akihabarashop ( https://akihabarashop.jp/images/PS360infopage.jpg ). There are many awesome shmups available for the 360 (especially if you have a j-tagged one or a Japanese 360) so it's worth adding support for that "out of the box".


BurgerKingDiamond

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Re: Slim Shmups candy cab (planning stage)
« Reply #6 on: November 19, 2010, 10:05:15 am »
Good suggestion from emphatic. definitely want to be able to play Gradius V and Deathsmiles if you can. That will be the one major advantage of using an LCD screen. And damn, that pcb is gonna be sweet. I guess someone finally got around Microsofts protections.
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ccmathome

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Re: Slim Shmups candy cab (planning stage)
« Reply #7 on: November 19, 2010, 11:32:17 am »
Looks very nice. Is that "diamond" button layout something you've tried and are comfortable with? Or is it just a mockup right now? The only addition I would make would be a bezel around the monitor that makes it completely square. That the screen is slightly leaning back would make it very easy to let you rotate the screen for horizontal shmups without any real effort. Just lift the bezel out of the cabinet, turn it 90 degrees and slip it back in.



I made a small outline of the needed bezel, but you could surely make it sit flush with a near invisible gap.

And the suggested mounting (screw the monitor's VESA holes onto a bracket that's fitted to the bezel from behind). The four purple blocks are where the supporting rest points inside the cabinet could be.



This would be a very easy rotate, like lifting a picture frame from the wall and re-hanging it. 10 seconds tops.

Also, may I suggest waiting a little bit with your control interface, as there's gonna be a very nice PS3/360/PC interface (small PCB) available soon with screw connectors from Akihabarashop ( https://akihabarashop.jp/images/PS360infopage.jpg ). There are many awesome shmups available for the 360 (especially if you have a j-tagged one or a Japanese 360) so it's worth adding support for that "out of the box".



The layout was just a mockup, great idea on the rotating monitor I will definitely give that a try.
I don't have a j-tagged 360 but will look into getting one, If I put a 360 in guess I should go with the trusty street fighter layout?
With that pcb I'm guessing there's no need to hack a controller? 
« Last Edit: November 19, 2010, 11:36:41 am by ccmathome »

BurgerKingDiamond

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Re: Slim Shmups candy cab (planning stage)
« Reply #8 on: November 19, 2010, 12:03:14 pm »
Do you plan on playing Street Fighter? 4 buttons is enough for shmups, if that is what you are designing this for. I'm going with four buttons, plus start, and a credit button for my Jamma pcbs. BTw, jtags are awesome. I definitely have zero buyer's remorse for mine.
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ccmathome

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Re: Slim Shmups candy cab (planning stage)
« Reply #9 on: November 19, 2010, 12:11:41 pm »
How much did you pay for that j-tagged 360?

BurgerKingDiamond

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Re: Slim Shmups candy cab (planning stage)
« Reply #10 on: November 19, 2010, 12:49:40 pm »
Whew... well it did cost a pretty penny... I'd rather not say exactly but it was over $300. I got the system plus a 500 GB hard drive. Systems floating around with the proper exploitable firmware are not so common nowadays. I got mine from Snaake on this forum. He sold me one of his personal 360's that was already jtag'd. If you can find an exploitable system then he'll Jtag it for you, and the total price could end up being a lot lower than what I paid. And btw, Snaake is really good to deal with.  :burgerking:
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javeryh

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Re: Slim Shmups candy cab (planning stage)
« Reply #11 on: November 19, 2010, 02:43:44 pm »
I love these cabs.  The angle of the monitor looks a little steep to me if you are going to be sitting down at it.  Is that the normal angle?   :cheers:

emphatic

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Re: Slim Shmups candy cab (planning stage)
« Reply #12 on: November 19, 2010, 05:07:14 pm »

With that pcb I'm guessing there's no need to hack a controller?

Correctamundo!

ccmathome

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Re: Slim Shmups candy cab (planning stage)
« Reply #13 on: November 20, 2010, 01:24:45 pm »
Here's where the bezel is going to be if I do it the way emphatic suggests

Going to be a big hole to cut out

This is what I originally planned but thought it was to much work for a 22" lcd, I do plan on doing a full sized vewlix at some point

DCsegaDH

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Re: Slim Shmups candy cab (planning stage)
« Reply #14 on: November 20, 2010, 02:15:05 pm »
I like the shape of the cabinet, it looks like it belongs in a arcade :applaud:

ccmathome

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Re: Slim Shmups candy cab (planning stage)
« Reply #15 on: November 21, 2010, 05:07:36 am »
How about a 2 player setup? looks alittle cramped.


emphatic

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Re: Slim Shmups candy cab (planning stage)
« Reply #16 on: November 21, 2010, 11:43:02 am »
Nice implementation.  :applaud:

Yes, 2 player panels are always crowded. That's why I have 1 player panels on both of my EGRET IIs.  ;D

BurgerKingDiamond

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Re: Slim Shmups candy cab (planning stage)
« Reply #17 on: November 21, 2010, 06:16:34 pm »
I actually like your design better than the Viewlix.

And the two player is probably a waste. Most shmups are hard enough 1 player. Trying to keep track of who's who in a 2 player game is just ridiculous.
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ccmathome

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Re: Slim Shmups candy cab (planning stage)
« Reply #18 on: November 22, 2010, 02:20:59 am »
And the two player is probably a waste. Most shmups are hard enough 1 player. Trying to keep track of who's who in a 2 player game is just ridiculous.
lol tell me about it, sometimes I end up thinking I'm the other player and wondering why I cant move the way I want to.

got some of the artwork done

sides


spot between speakers


cab profile


Still need to do the cp and marquee. Trying to convert an astro city cp to 1 player atm and no idea on a marquee yet.

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Re: Slim Shmups candy cab (working on art)
« Reply #19 on: November 22, 2010, 04:52:19 am »
Nice design  :applaud: Just one suggestion - it might look better with a separate CP rather than an integrated one. It would add a bit more interest to the profile and allow your sideart to work better.
Click a pic for a video tour 

emphatic

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Re: Slim Shmups candy cab (working on art)
« Reply #20 on: November 22, 2010, 06:32:12 am »
Looking very nice, but I think that the font looks like it has been squashed horizontally. Is it a condensed font, or did you resize it like that?

Here's a 1P Astro CPO if you haven't found one to use as a template: http://triplemoonstar.brinkster.net/mcs/default.asp?stockid=2278

Though I'd personally go with something more like the New Versus City for the cpo design:
(this is someone else's re-imagining of it though)

Also, did you think about using square speaker covers or some kind of tilted squares like on a New Astro City?
« Last Edit: November 22, 2010, 06:35:03 am by emphatic »

BurgerKingDiamond

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Re: Slim Shmups candy cab (working on art)
« Reply #21 on: November 22, 2010, 06:43:41 am »
Looking very nice, but I think that the font looks like it has been squashed horizontally. Is it a condensed font, or did you resize it like that?

Here's a 1P Astro CPO if you haven't found one to use as a template: http://triplemoonstar.brinkster.net/mcs/default.asp?stockid=2278

Though I'd personally go with something more like the New Versus City for the cpo design:
(this is someone else's re-imagining of it though)

Also, did you think about using square speaker covers or some kind of tilted squares like on a New Astro City?


I was also going to suggest using square speaker grills. I think they will go better with the rest of the hard lines of the cab. Looks very nice.
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ccmathome

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Re: Slim Shmups candy cab (working on art)
« Reply #22 on: November 22, 2010, 05:43:34 pm »
Looking very nice, but I think that the font looks like it has been squashed horizontally. Is it a condensed font, or did you resize it like that?

Also, did you think about using square speaker covers or some kind of tilted squares like on a New Astro City?

I think the font looks like that from resizing the texture in sketchup. As for the square speaker covers they work much better then the round ones.

Nice design  :applaud: Just one suggestion - it might look better with a separate CP rather than an integrated one. It would add a bit more interest to the profile and allow your sideart to work better.

Not really sure how I would get that to work.

ChurchOfSolipsism

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Re: Slim Shmups candy cab (working on art)
« Reply #23 on: November 23, 2010, 05:02:41 pm »
Nice to see some shmup love on here. I, too, specifically designed my bartop to be a shmup machine, but in a way so that I could rotate the monitor to hori. Couldn't agree more with Emphatic, it's worth it just for the old school stuff and for Progear. Plus, there's Akai Katana coming up in a year or two... just a  couple more thoughts:

- If you're not entirely sure there's no way anything else but shmups will be played on your machine, just use a 6-button-layout. Might be you want to play a game of Street Fighter/ BlazBlue/ whatever some time, and it's not really that much more effort to install 6 buttons instead of 4. Besides, you will be able to play around with button configuration and will be more flexible.

- A 2 player panel doesn't make that much sense if you rarely play two player games; even more important, if you mainly play alone, you will sit slightly to the left or right of the centre of the screen which will give you a stiff neck after more than an hour playtime. Simply add a usb plug under the cp so if you really want to play with a buddy he/ she can plug in a USB joystick. Hell, add 3 usb plugs and you will be able to play sidescrolling beat em ups with three other dudes.

- Consider getting a true 4:3 screen; not only do 4:3 games look a tad ---smurfy--- on 16:9 screens, but for vertical shmups, movement of your ship will be slightly screwed up (up- and downward movements will be quicker than left right movements). Remember that precision is incredibly important in shmups. You should be able to still get a good 20" LCD screen for an ok price (got mine for around 100 EUros on Ebay; it was used, but in great condition. Hasn't failed me yet.)

BurgerKingDiamond

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Re: Slim Shmups candy cab (working on art)
« Reply #24 on: November 23, 2010, 05:45:25 pm »
Nice to see some shmup love on here. I, too, specifically designed my bartop to be a shmup machine, but in a way so that I could rotate the monitor to hori. Couldn't agree more with Emphatic, it's worth it just for the old school stuff and for Progear. Plus, there's Akai Katana coming up in a year or two... just a  couple more thoughts:

- If you're not entirely sure there's no way anything else but shmups will be played on your machine, just use a 6-button-layout. Might be you want to play a game of Street Fighter/ BlazBlue/ whatever some time, and it's not really that much more effort to install 6 buttons instead of 4. Besides, you will be able to play around with button configuration and will be more flexible.

- A 2 player panel doesn't make that much sense if you rarely play two player games; even more important, if you mainly play alone, you will sit slightly to the left or right of the centre of the screen which will give you a stiff neck after more than an hour playtime. Simply add a usb plug under the cp so if you really want to play with a buddy he/ she can plug in a USB joystick. Hell, add 3 usb plugs and you will be able to play sidescrolling beat em ups with three other dudes.

- Consider getting a true 4:3 screen; not only do 4:3 games look a tad ---smurfy--- on 16:9 screens, but for vertical shmups, movement of your ship will be slightly screwed up (up- and downward movements will be quicker than left right movements). Remember that precision is incredibly important in shmups. You should be able to still get a good 20" LCD screen for an ok price (got mine for around 100 EUros on Ebay; it was used, but in great condition. Hasn't failed me yet.)

good points, but who's gonna get to play akai katana outside of an arcade in Japan? I saw on the shmups forum some guy selling it for well over 2 grand USD. Oh wait, are you anticipating a 360 port? That would be sweet.
« Last Edit: November 23, 2010, 10:06:25 pm by BurgerKingDiamond »
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emphatic

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Re: Slim Shmups candy cab (working on art)
« Reply #25 on: November 23, 2010, 07:00:22 pm »
It's kinda hard to find a big 4:3 LCD screen today. I'd say just make sure that the screen you get has as little lag as possible. If the screen is mainly used for 4:3 games, it's perfectly possible to put a instruction/move strip in the unused screen area, just make sure that the games are displayed in the correct aspect ratio. But screen modes that's force 4:3 to wide aren't all bad, I hooked my DreamCast up through VGA to my 22" wide screen LCD, and Zero Gunner 2 has NEVER looked as good. And it was stretched.  :dunno

ccmathome

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Re: Slim Shmups candy cab (working on art)
« Reply #26 on: November 23, 2010, 11:57:04 pm »
A friend and I play ALOT of street fighter 3 3rd strike infact just got done playing about 2 hours worth, so I was thinking of making 2 cabs and putting them back to back for a head to head setup(not permanently attached) and mirroring the screen for player 2(p2's cab would be red and white)
« Last Edit: November 24, 2010, 12:13:04 am by ccmathome »

ChurchOfSolipsism

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Re: Slim Shmups candy cab (working on art)
« Reply #27 on: November 24, 2010, 10:02:05 am »
are you anticipating a 360 port [of AKai Katana]? That would be sweet.

I'm not really an expert on the matter but even if the game wasn't that successful in the arcades, I'm fairly certain there will be an xbox port. The fact that it's a hori makes it a lot more probable that it will sell well (no "unused space"  ::)).

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Re: Slim Shmups candy cab (working on art)
« Reply #28 on: November 24, 2010, 10:05:27 am »
It's kinda hard to find a big 4:3 LCD screen today. I'd say just make sure that the screen you get has as little lag as possible. If the screen is mainly used for 4:3 games, it's perfectly possible to put a instruction/move strip in the unused screen area, just make sure that the games are displayed in the correct aspect ratio. But screen modes that's force 4:3 to wide aren't all bad, I hooked my DreamCast up through VGA to my 22" wide screen LCD, and Zero Gunner 2 has NEVER looked as good. And it was stretched.  :dunno

Mmmmmmmmh.... well, as long as it plays well... nice idea with the move strip. It's also possible to spraypaint a 4:3 bezel on the plexi/ glass you use to cover your screen/ monitor.

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Re: Slim Shmups candy cab (working on art)
« Reply #29 on: November 24, 2010, 10:40:30 am »
are you anticipating a 360 port [of AKai Katana]? That would be sweet.

I'm not really an expert on the matter but even if the game wasn't that successful in the arcades, I'm fairly certain there will be an xbox port. The fact that it's a hori makes it a lot more probable that it will sell well (no "unused space"  ::)).

Yeah I would like to see a port too.
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ccmathome

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Re: Slim Shmups candy cab (working on art)
« Reply #30 on: November 24, 2010, 01:50:33 pm »
Would anyone have or know where I can find a egret 2 cpo psd or png?

emphatic

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Re: Slim Shmups candy cab (working on art)
« Reply #31 on: November 24, 2010, 02:26:50 pm »
Would anyone have or know where I can find a egret 2 cpo psd or png?

Sadly no. But you can buy reproduction artwork if you plan on using such a plate for you control panel.

Artwork reproductions can be found here: http://triplemoonstar.brinkster.net/mcs/default.asp?subcat=172

Reproduction panels are available here: http://www.starcab.net/index.php?cPath=219_217

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Re: Slim Shmups candy cab (working on art)
« Reply #32 on: November 25, 2010, 06:37:07 pm »
yeah this thread + 25" lcd monitor for 170 on newegg  :dizzy:

OH SO TEMPTING!


ccmathome

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Re: Slim Shmups candy cab (working on art)
« Reply #33 on: November 26, 2010, 02:22:00 am »
yeah this thread + 25" lcd monitor for 170 on newegg  :dizzy:

OH SO TEMPTING!

Oh man do I love me some newegg, I've bought so much stuff from them. Tobad I've already got an unused 22" lcd or I'd be all over that 25"

ccmathome

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Re: Slim Shmups candy cab (working on art)
« Reply #34 on: November 26, 2010, 04:52:14 pm »
This Is what I'll probably do if I make 2 cabs


Hope to start sunday If I can get to lowes to buy the mdf

apfelanni

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Re: Slim Shmups candy cab (working on art)
« Reply #35 on: December 02, 2010, 03:41:14 pm »
very nice shape .. i like the one piece sides with the panel between . what i really dont like is a 16:9 22 inch set for 4:3 shooting games. better scout the market for a 4:3 20 inch screen with quality panel . the widescreen stuff doesnt make sense 2 me if it comes to vertikal gaming. used hp or dell ips displays are sold for around 100 euro on ebay . i think its worth to spend the cash on a 100 % satisfying screen . dont compromise with that . the following pics are taken from 2 of my cabs with dreamcast vga and x360 dvi input to give u an impression how it looks without black bars or off proportion hw stretch , artwork onscreen bezel nonsens .. and u'd better integrate the marquees artworks into the cabinet shape , meaning between the speakers. spare the topper and keep the cab low . if ure planning for a versus setup the cabinets backside should be modified that it really fits . leaving a tubby cave between them is useless. check for the minicute flyer on hard-candy.com to see how it can be done . 
« Last Edit: December 02, 2010, 03:55:17 pm by apfelanni »