It has sold faster than I expected. I still don't feel much differently about it. I still don't see any software that provides a very deep experience with the possible exception of Dance Central, if this doesn't change Kinect fatigue will occur more quickly than Wii fatigue did.
At this point, it's primarily Dance Central, IMHO, that is driving those sales. When my daughters visited on Christmas Eve, that title took center stage for over two hours, at which point I had to force them to turn it off so we could give out presents. My youngest, whose husband owns a 360, bought a Kinect for it and DC about a week later.
And developers are still faced with the same question: How do I justify creating a 360 game that is unplayable by the vast majority of 360 owners (51 million vs. 8 million)?
This is like saying "There are only 8 million 360's in the world, so why should anyone waste any time making a game everyone wants if we can only make 200 million dollars." If developers really thought this way, there would be no games for any system. And the game that is mostly responsible for the 8,000,000 units sold was created when there were
0 units sold. It's not like the moment you make a game good enough to drive sales of hardware, it can only be used on the hardware that was sold before you released it.
Either of these will turn out crap games. But the alternative is to take the time and invest the enormous capital in a game that has a small fraction of the potential market available to it. It doesn't make much sense, especially since the 360 is in its twilight years.
360 consoles are still in a growth stage as sales are concerned. It's therefore hard to consider these "twilight years" for the machine. In fact, MS is claiming (if you wish to believe them)
that they are the only one of the 3 major players who can boast this growth, while the others are losing momentum.
Nintendo is/would be able to overcome some of this because they can develop whatever they want. There's no stronger game developer in the world than Nintendo's own in-house studioso. Microsoft doesn't have this. Kinect will never have a large library of compelling games.
This is, at minimum, very subjective commentary. I'm not sure you noticed, but the latest "big thing" from Nintendo was a drawing tablet for the Wii. And while I do enjoy some of Nintendo's games, I certainly would not put them at the top of the heap when discussing strength of a game developer. It's just measured in too many ways, based on too much subjective criterion, for anyone to make that claim with a straight face. For example:
Top sellers of 20101. Call of Duty: Black Ops (Activision Blizzard) - Xbox 360, PS3, Wii, PC, DS - more than 12 million
2. Madden NFL 11 (Electronic Arts) - Xbox 360, PS3, Wii, PS2, PSP
3. Halo: Reach (Microsoft) - Xbox 360
4. New Super Mario Bros. Wii (Nintendo) - Wii
5. Red Dead Redemption (Take-Two Interactive) - Xbox 360, PS3
6. Wii Fit Plus (Nintendo) - Wii
7. Just Dance 2 (Ubisoft) - Wii
8. Call Of Duty: Modern Warfare 2 (Activision Blizzard) - Xbox 360, PS3, PC
9. Assassin's Creed: Brotherhood (Ubisoft) - Xbox 360, PS3
10. NBA 2K11 (Take-Two Interactive) - Xbox 360, PS3, PS2, PSP, Wii, PC
...Nintendo makes this list only twice, at 4 and 6, with 6 being an unfair boost as the list is based on revenue and the Wii Fit Plus is a hardware software bundle that sells for much more than a normal game.