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Author Topic: Saturn on high res monitors  (Read 2679 times)

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Digital Vandal

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Saturn on high res monitors
« on: October 13, 2010, 06:01:23 pm »
I have got Clockwork knight running and it plays at a decent speed but OMG the graphics are blocky. I am using an imac with a 2560x1440 screen but even if I reduce the res to 800x600 the screen is blocky on full screen mode. The version of yabause i'm using only allows for a tiny window (320x240 res I think) or full screen. Where am I going wrong?

Haze

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Re: Saturn on high res monitors
« Reply #1 on: October 14, 2010, 05:37:15 am »
I have got Clockwork knight running and it plays at a decent speed but OMG the graphics are blocky. I am using an imac with a 2560x1440 screen but even if I reduce the res to 800x600 the screen is blocky on full screen mode. The version of yabause i'm using only allows for a tiny window (320x240 res I think) or full screen. Where am I going wrong?

That sounds correct to me.  320x240 is a normal Saturn resolution.  It *will* look blocky on a modern monitor if emulated _properly_.



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Re: Saturn on high res monitors
« Reply #2 on: October 14, 2010, 05:16:27 pm »
use fake scanlines on the emulator?

saturn kinda looks like ---steaming pile of meadow muffin--- on my big LCD TV. And I mean an ACTUAL saturn.

also I cheated and hit up teh googles:

Programmable display resolution:

    * Horizontal sizes of 320, 352, 640, 704 pixels
    * Vertical sizes of 224, 240, 256 scanlines, non-interlaced
    * Vertical sizes of 448, 480, 512 scanlines, interlaced (only PAL consoles support 256 and 512 scanline displays)
    * Hi-Vision (EDTV) and 31 kHz (VGA) display support:
    * 31 kHz: 320×480 or 640×480, non-interlaced (progressive scan)
    * Hi-Vision: 352×480 or 704×480, non-interlaced (progressive scan)

so haze was dead on balls accurate
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