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Author Topic: The Dragon King 0.8 Released!!!  (Read 1007 times)

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Howard_Casto

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The Dragon King 0.8 Released!!!
« on: August 11, 2003, 06:37:09 pm »
Dragon King 0.8 Released! ..:. 6:12 PM
After a long wait I have another edition of dk ready for you.

What's New
========

Added gamefaq support for the info screen.
Added Favorites Tagger (documentation for this feature will be up soon)
Added Gamelist print out (prelimenary, for you sortinfo freaks)
Added Dedicated Keys for shifted functions.

Added Z-order support to skins.
Added Color tinting and translucency adjustments to the element options.

Added a wait command for game return. This will fix issues with dk returning to a blank screen after a game is launched.

Also added several misc options to the frontend.ini Please look it over as many fix previous issues some people were having.

Phase 1 of the menu re-vamping is complete. You can now adjust the info screen's font size in game and the redefining keys menu is now much cleaner.

Dynamic memory allocation is now in place. What this means to you is DK takes up less memory if you have a modest masterlist than normal. Average memory footprint for heavy use is now around 35-40 megs as opposed to the previous 200+ megs.

The list generator is now independant of mame releases. Unless I decide to add more features It'll never be altered again. List info also skips mame dat generation if it's not found. Eventually I will add a "use custom dat" toggle in dk so you don't have to generate dynamically.

Bug Fixes
======
Alt elements now work.
Fixed misc bugs regarding skin changing.
Fixed misc skin bugs.
Intro video doesn't skip anymore.
Various fixes to the sound engine.
Various compatability improvments.

So many bug fixes I've forgotten them all.

Known Issues
=========
Although now support is much better, some cards will still have issues with dk. I'm working on it.

You can no longer skip the intro by pressing a key. This was causing many issues so I took it out. It may return in a future release.

Dk might have trouble getting focus upon return from a game. If it does contact me as I'm trying to track down this little bug.


A new skinner, which supports the advanced skinning features as well as a few other suprises will be up soon. In the mean time, have fun!


(p.s. for those of you who haven't visited us lately, I am rennovating the site, so please be patient.)

www.oscarcontrols.com/lazarus/

helios

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Re:The Dragon King 0.8 Released!!!
« Reply #1 on: August 11, 2003, 07:11:56 pm »
 ;D YAY!!! ;D This is great-- I'm downloading right now. I've used all the fe's out there, and none of them work as well as DragonKing. Can't wait to get rolling with the new one.

bdp

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Re:The Dragon King 0.8 Released!!!
« Reply #2 on: August 11, 2003, 07:47:28 pm »
Howard,

Can this be installed overtop my existing DK as an upgrade?  I assume I will need to save my old INI files, anything else?

Or will I need to totally uninstall the old and start from scratch?

jakejake28

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Re:The Dragon King 0.8 Released!!!
« Reply #3 on: August 11, 2003, 08:20:02 pm »
sweet, i'll burn it to transfer to my cab tonite :)
It's all about the Pentiums

CM

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Re:The Dragon King 0.8 Released!!!
« Reply #4 on: August 11, 2003, 10:01:57 pm »
hmmmm "DumbA.exe"   ... I think there is a meaning behind this naming scheme but I can't quite nail it down.   ;)

Howard_Casto

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Re:The Dragon King 0.8 Released!!!
« Reply #5 on: August 11, 2003, 10:35:15 pm »
You can copy over a previous install, but as there are new fe.ini options it'd probably be better to start over.  Dirs is unchanged though, so no need to bother with that.  Btw I'm happy to report that my listinfo changes work.  As .72 was released yesterday I didn't get a chance to check, but sure enough, it generates a list.