Yeah, no kidding. There's frankly not a whole hell of a lot left to do on playfield arrangements. Only so many types of toys are going to work and we've seen them all.
Ohh, I wouldnt say that. Just the other day I was thinking about an idea for
both flipper assemblies to be on a sliding rail. This would allow the player to move
the flipper area left or right across the bottom of the field... However, it would also
mean that the entire bottom of the field would be a danger zone... needing very good skill to keep the ball in play. Could be interesting.
Ive came up with other move conventional ideas.. yet still very different from the
standard fare. A lot of it has to do with old mindset, unwillingness to risk something new,
no willingness to dump money into new innovations,..etc.
As for the Display in the field.. it Could be interesting if done well. For example, if a ball rolled over the area, it could track it and display a trail of fire. It could be used for animation of typical playfield art... such as a Indian Jones virtial insert decal animating as he mouths off to one of the other characters.
The problem with pinball 2000, was that it took valuable playfield space away... thus making the shots too simplistic, easy, boring.
If a display is small enough, and has a nice round bezel over it.. it could be alright.
However, if the LCD takes up too much undercarriage, then it would be bad.
Also, if its going to be simple movie clips, instead of actual "Art" animations... then it
will detract more than aid the experience. And we all know, Stern has no art dept... so detraction it is.

I wouldnt really call a playfield LCD much of an innovation either.
erm well ill keep quiet im building a VP cab
Virtual pinball is ok for a time waster... but its nothing like a real good pin.
If given the choice between spending $1500 on a virtual machine that plays 1000 virtual tables...and a Real machine that plays 1 game... Id pick the real pin without hesitation.
Why do we need to blur the line between video game and pinball machine
I dont see a problem with video-game type of interaction. I like mini game modes on pins. But, if you take it too far, sacrificing actual pinball gameplay... thats when it becomes real trouble.