Arcade related you say..... I"ve studied it, and concluded, I"t doesn"t appear to be electrical in nature. [unless it"s a flux capacitor]
If it"s a cab. build, well intense. Maybe, it would be easier to cut the trianges out and intersect them manualy.
It's a software utility. The utility is written in C++ but I'm pre-generating parts of the GUI using Perl + ImageMagick. Originally had some wicked spaghetti code and resorted to Perl's version of OOP to handle the shape manipulation. I'm almost done with the prototype GUI but there's a hidden bug somewhere as the shapes approach virtual "0, 0" in the coordinates. Can't figure out what it is.

I've discovered some disappointing information that abolished my assumptions about DirectX/OpenGL/GDI so I need to do more investigating into that.
In any case, I need to hammer out a couple of left over details and I can compile and release a -nogui version for peer review and debug at least the underlying functions.
To Grasshopper:
I've had one hell of a long weekend so I'm not really in the right mindset to digest your math equations there. If you haven't noticed, I'm rusty on math, I honestly have no clue who any of the presidents are on anything over $5, all I ever do nowadays is pure subtraction.

Give me some lazy time at work and I'll digest your information.
