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Author Topic: save state not working on mame, can anyone confirm?  (Read 4821 times)

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abispac

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save state not working on mame, can anyone confirm?
« on: September 01, 2010, 05:38:43 pm »
Does anyone knows how to make save states work in neo geo games? i allready know how to use the function but for some reason they dont seem to work in neogeo games...im using mame 138 compiled for highscore. Thanks
« Last Edit: September 05, 2010, 01:40:26 pm by abispac »

abispac

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Re: save state on neogeo games dont work
« Reply #1 on: September 04, 2010, 08:21:18 pm »
dyli bump, anyone....?

WhereEaglesDare

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Re: save state on neogeo games dont work
« Reply #2 on: September 04, 2010, 08:36:05 pm »
Hmm, try using 139u1, I have had some trouble with 138 too.

There was some problem with savestaes that they worked out in 139u1

PM Sent
« Last Edit: September 04, 2010, 08:41:58 pm by WhereEaglesDare »

abispac

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Re: save state on neogeo games dont work
« Reply #3 on: September 04, 2010, 10:39:53 pm »
Hmm, try using 139u1, I have had some trouble with 138 too.

There was some problem with savestaes that they worked out in 139u1

PM Sent
shoot i should read this before, ill give it a try, thanks

abispac

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Re: save state on neogeo games dont work
« Reply #4 on: September 04, 2010, 11:09:39 pm »
I still have the problem, the save state function works ok if i used manually, if i set a state with shift f7, then i can load a state with f7, but the auto save state does not work, it comes out with a message that says error loading savestate...im hoping that theres a tweak to fix this... thanks for any help

WhereEaglesDare

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Re: save state on neogeo games dont work
« Reply #5 on: September 05, 2010, 12:24:20 am »
I still have the problem, the save state function works ok if i used manually, if i set a state with shift f7, then i can load a state with f7, but the auto save state does not work, it comes out with a message that says error loading savestate...im hoping that theres a tweak to fix this... thanks for any help

Hmm, then maybe your rom is out of date, don't know then

abispac

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Re: save state on neogeo games dont work
« Reply #6 on: September 05, 2010, 12:42:11 pm »
nope, latest romset.....and downloaded the new mame 139b and savestate dosnt seem to work on neogeo games and also i tried pacman and galaga and neither of them work...can someone confirm this?
« Last Edit: September 05, 2010, 01:21:43 pm by abispac »

abispac

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Re: save state not working on mame, can anyone confirm?
« Reply #7 on: September 05, 2010, 01:41:28 pm »
dumb me, the error was on the mame.ini file i had sate 1 and was stae auto, thanks for the help

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Re: save state not working on mame, can anyone confirm?
« Reply #8 on: September 05, 2010, 06:49:39 pm »
dumb me, the error was on the mame.ini file i had sate 1 and was stae auto, thanks for the help

Why would you do that?  Does it let you pick up right where you left off?

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Re: save state not working on mame, can anyone confirm?
« Reply #9 on: September 05, 2010, 11:25:41 pm »
heres what im doing, im using hyperspin for a front end, with neogeo games only ,so when i launch a game it kind of sucks that every single games has to go to boot up proces showing the neogeo bios green screen. so what i do its , i set save state to auto in the mame.ini file, then i start a game, as soon as i get to ne neogeo logo and music in the game, i hit escape, then i go to the sta folder in mame , i look for the auto.sta file for that game and set the properties to read file only, that way when the game starts up again ,it starts right at the neogeo logo screen, if you wanto to use that function to just start where you left, just live the auto file properties along and youll be fine.
I also compile my own version of mame for a step further, i found this lines at machine.c

case STATERR_NONE:
            if (!(machine->gamedrv->flags & GAME_SUPPORTS_SAVE))
               popmessage("State successfully $.\nWarning: Save states are not officially supported for this game.");
            else
               popmessage("State successfully $.");
            break;

erased the lines
case STATERR_NONE:
            if (!(machine->gamedrv->flags & GAME_SUPPORTS_SAVE))
               break;

now when evry game starts i dont get that scuare saying that the sate was succesfully loaded, and i have a more clean aracade look. if you need help let me know.