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Author Topic: No Name MAME  (Read 67468 times)

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creatine28

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Re:No Name MAME
« Reply #120 on: September 17, 2003, 07:37:06 pm »
ThegatesofBill, just wondering if your site is still around?
« Last Edit: September 18, 2003, 12:28:12 pm by creatine28 »

TheGatesofBill

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Re:No Name MAME
« Reply #121 on: September 17, 2003, 09:03:11 pm »
It's around, but my server is dead. So until either I get it working again, or SourceForge approves my darn account (I think they said they'll do it by the 23rd now), it will be offline. I actually have a new version ready to release once I have a place to release it.

Tiger-Heli

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Re:No Name MAME
« Reply #122 on: September 20, 2003, 06:14:40 pm »
I don't think so.

Quote from: mame.txt
...
There are some specific modifications to the source code which go against
the spirit of the project. They are NOT considered a derivative work, and
distribution of executables containing them is strictly forbidden. Such
modifications include, but are not limited to:
   - enabling games that are disabled
   - changing the ROM verification commands so that they report missing games
   - removing the startup information screens
...
Quote

Please note, I have not removed the startup screens (or any other screens for that matter). They are still there, but the end user can now skip them. In fact, the official MAME now allows you to skip the startup information screen, so if what you say is true, anything based off of a recent MAME is illegal. I'll run this by my older brother (studying to be a lawyer) and see what he thinks if anyone cares enough to bother me more about it.
Right, startup screens were disabled, (on option), but not removed in the official MAME builds.  I think they should have revised the .txt file when they changed that, but they didn't.

I have a question about

- enabling games that are disabled

Doesn't PONG fall into this.  I am just asking because I know prior to this the only way to add PONG (realistically) was SMAME (a Binary with ONLY removed games), and M.A.S.H's source code changes.

Not trying to cause problems, but just asking the question.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

TheGatesofBill

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Re:No Name MAME
« Reply #123 on: September 20, 2003, 07:36:07 pm »
Nope. Pong was removed not disabled. There is a difference. The disabled drivers are in the source code but are turned off (also known as the testdrivers), they are usually used when they are working on new drivers, but don't want to get thousands of e-mails asking why the game barely loads.

rajo

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Re:No Name MAME
« Reply #124 on: September 25, 2003, 04:21:17 pm »
Just wanted to ppint out that there are still people who liked No Name MAME, and who care what;s upo with it

Have a nice MAMEing all of you

TheGatesofBill

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Re:No Name MAME
« Reply #125 on: September 25, 2003, 05:07:08 pm »
Currently, I have No Name MAME 0.74u1.08 ready for release, but no place to put it. Also, SourceForge's promised deadline of 9/23 has been and gone, so I guess its time to start begging elsewhere. It is still very much an active project, but it is also a homeless one. I'll let everyone know what is up as soon as I know myself.

JackTucky

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Re:No Name MAME
« Reply #126 on: September 25, 2003, 07:19:55 pm »
I have a couple of paid websites that I could probably put it on for download.  I get 8 gig of downloads a month.  I'm probably not using 100 meg of that.

LMK

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Re:No Name MAME
« Reply #127 on: September 25, 2003, 07:41:28 pm »
What about a GeoCities account?  You'd at least be able to have it downloadable.

TheGatesofBill

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Re:No Name MAME
« Reply #128 on: September 25, 2003, 08:52:42 pm »
Tomorrow is Friday. If I haven't found a better place to put it by then, I'll nab some temporary space on a free site.

JackTucky - Contact me via e-mail if you are still interested in loaning me some space.

TheGatesofBill

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Re:No Name MAME
« Reply #129 on: September 25, 2003, 09:14:25 pm »
Well, my SF account was finally approved. :o So I'm starting to transfer files to it. I'll let you guys know once I get it up.

knuttz

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Re:No Name MAME
« Reply #130 on: September 25, 2003, 10:08:27 pm »
After the move maybe you can work on adding the analog+ XP improvements to your build.  Hint Hint nudge nudge  ;)
"Look at all those hamburgers. You can't eat all those hamburgers you stupid fella, OH GEEZ!" "OH he's gonna do it! He's so rediculous."

TheGatesofBill

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Re:No Name MAME
« Reply #131 on: September 26, 2003, 05:35:12 am »
Trust me, I'm planning on it. However, that would mean yet another build I need to release (that would be the fourth or fifth). I'm going to fix a few things in 0.74u1.08, then get myself a copy of the Analog+XP source and start fiddling.

RetroBorg

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Re:No Name MAME
« Reply #132 on: September 26, 2003, 05:42:02 am »
I'm looking forward to any future releases of No Name Mame32. Keep them coming.

TheGatesofBill

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Re:No Name MAME
« Reply #133 on: September 26, 2003, 05:50:07 am »
I'm looking forward to any future releases of No Name Mame32. Keep them coming.
*smacks forehead*
D'oh! I need to get some stuff done to MAME32. All of the features are there, you just can't turn them on or off. I'll definately try to get to that next version.

u_rebelscum

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Re:No Name MAME
« Reply #134 on: September 26, 2003, 06:10:18 am »
I'm looking forward to any future releases of No Name Mame32. Keep them coming.
*smacks forehead*
D'oh! I need to get some stuff done to MAME32. All of the features are there, you just can't turn them on or off. I'll definately try to get to that next version.

Hey, mind if you share some of that. ;)  Mame32Analog+ (when it includes a mame32 build :-\ ) can't change the settings except through hand editting the mame32 ini files.  I suck at doing the windows control/tab stuff, and never got anything working.  I might be smart enough to strip the NoName but-non-Analog+ stuff from your code by myself, but don't want to step on toes.
Robin
Knowledge is Power

TheGatesofBill

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Re:No Name MAME
« Reply #135 on: September 26, 2003, 08:36:28 pm »
I haven't actually gotten too deep into the MAME32 code yet, but if I find an effective way of changing settings, I'll be sure to drop you a line.

TheGatesofBill

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Re:No Name MAME
« Reply #136 on: September 26, 2003, 09:13:28 pm »
The new version of No Name MAME (finally). I've had some versions ready for a while, but couldn't release them because my server died. Now that my SourceForge account was (finally) approved, I can release it. Its a little messy (I commented over 20 lines out without really checking what they were), but it works.

Changes in this version:
0.74u1.08:
 - Updated to MAME 0.74u1 source code
 - Now using the folders from the MAME32 0.74
 - Further graphical customization of MAME32 version (Thanks Curt Grymala)
 - Added Controls folder to MAME32 (from hooded_paladin, old and outdated though)
 - Fixed SirPoonga's -skip_baddumps
 - Screwed up Analog+ parts inptport.c during MAME source upgrade, commented out lines so it would compile

SourceForge Listing

Dariusz

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Re:No Name MAME
« Reply #137 on: September 27, 2003, 08:10:48 pm »
Hi,

What is No Name MAME all about?

Kind Regards,

Dariusz

The new version of No Name MAME (finally). I've had some versions ready for a while, but couldn't release them because my server died. Now that my SourceForge account was (finally) approved, I can release it. Its a little messy (I commented over 20 lines out without really checking what they were), but it works.

Changes in this version:
0.74u1.08:
 - Updated to MAME 0.74u1 source code
 - Now using the folders from the MAME32 0.74
 - Further graphical customization of MAME32 version (Thanks Curt Grymala)
 - Added Controls folder to MAME32 (from hooded_paladin, old and outdated though)
 - Fixed SirPoonga's -skip_baddumps
 - Screwed up Analog+ parts inptport.c during MAME source upgrade, commented out lines so it would compile

SourceForge Listing

TheGatesofBill

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Re:No Name MAME
« Reply #138 on: September 27, 2003, 09:37:50 pm »
Hi,

What is No Name MAME all about?

Kind Regards,

Dariusz
I believe I've answered this a few times, but whatever.

No Name MAME started just by adding new drivers (and readding removed drivers). Now I've also started adding in tons of features, the most notable being the Analog+ changes from u_rebelscum. I also keep up to date with Haze's patches (basically MAME WIP versions).

I personally think that No Name MAME is the best MAME version of MAME available, but on the other hand, I'm a bit biased.

Tiger-Heli

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Re:No Name MAME
« Reply #139 on: September 29, 2003, 10:13:22 am »
Two questions - I saw a DOS and a MAME32 version of No Name MAME.  Is/will there be a Windows command line version.

http://www.mameworld.net/mameinfo/ has a number of "fixes" for MAME (notably sound in Armor Attack, cinematronics games, and auto-turbo for the deco-cassette games).  Could these be added to no-name MAME?

Thanks!
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

NickS

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Re:No Name MAME
« Reply #140 on: September 29, 2003, 11:42:33 am »
Hello,

Is the skip-gamewarnings and skip-baddumps options included in the latest dos release of noname ?.

TheGatesofBill

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Re:No Name MAME
« Reply #141 on: September 29, 2003, 03:26:25 pm »
There is a Windows command line version. Look for the versions ending in -win (the -mame32 is the one with the GUI).

I don't see those fixes. However I did find some MAME32 related code that I will look into adding. If you have a more specific link, or could point me to where it is, please reply.

NickS, I'm sorry, but I'm not quite sure what I've done with the DOS version yet. I'll have to take a poke around later. If I remember correctly though, I have not. I hope to get to it soon, but school and my paying jobs come first. :-[

SirPoonga

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Re:No Name MAME
« Reply #142 on: September 29, 2003, 05:52:32 pm »
the skip stuff won't work in DOS by default.  I use windows commandline hence that is what it is designed for.  It isn't hard to apply the hacks to the DOS source though.

TheGatesofBill

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Re:No Name MAME
« Reply #143 on: September 29, 2003, 06:31:38 pm »
the skip stuff won't work in DOS by default.  I use windows commandline hence that is what it is designed for.  It isn't hard to apply the hacks to the DOS source though.
I know, but I can't remember whether or not I fixed it in DOS yet. Looking at the changelog, it doesn't look like I have, and seeing how I just finished a few hours of coding, I don't feel like checking in the code or adding it right now.

Tiger-Heli

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Re:No Name MAME
« Reply #144 on: September 30, 2003, 11:04:02 am »
I don't see those fixes. However I did find some MAME32 related code that I will look into adding. If you have a more specific link, or could point me to where it is, please reply.
It USED to be where a said, www.mameworld.net/mameinfo.

I did an archive.org search and found this, but the links don't work:

http://web.archive.org/web/20021011102918/www.mameworld.net/mameinfo/

FMAME was the name of the build, though.  Anything you can dig up will be appreciated.

Also, if you could add the new QMAME stuff in: http://members.cox.net/brado426/QMAME

Thanks!!!
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

Tiger-Heli

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Re:No Name MAME
« Reply #145 on: September 30, 2003, 03:23:34 pm »
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

TheGatesofBill

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Re:No Name MAME
« Reply #146 on: September 30, 2003, 03:28:01 pm »
Tiger-Heli: I downloaded QMAME and I'll start looking at the source ASAP.

As for FMAME, it appears that all the changes have either been made in more recent versions of MAME or are available from their site. If I am mistaken, please let me know.

Tiger-Heli

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Re:No Name MAME
« Reply #147 on: September 30, 2003, 04:00:17 pm »
As for FMAME, it appears that all the changes have either been made in more recent versions of MAME or are available from their site. If I am mistaken, please let me know.
I don't think the latest MAME has sound in Armor Attack and War of the Worlds, or a Turbo mode for the DECO cassette games, but I could be wrong.  And nothing except the info.dat stuff seems to be available from their site.  I'll see about locating those old files.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

TheGatesofBill

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Re:No Name MAME
« Reply #148 on: September 30, 2003, 04:04:29 pm »
True, I know there is no sound in WOTW. If you can find the code, I'll see whats new and add it.

TheGatesofBill

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Re:No Name MAME
« Reply #149 on: September 30, 2003, 06:26:53 pm »
I found a version of MAME called AdvanceMAME+, which claims to include FMAME. However, the only download is a large, outdated diff file that already has many changes I have added. If you can find your copy, please send it along.

Also, I moved my To Do list to SourceForge's Tasks thing. In doing so I noticed an old request to add the Sauro (Bootleg) driver from PatchMAME. I did that in under 30 seconds, but in doing so, I discovered PatchMAME includes other drivers I do not yet have. When I get a chance, I will weed those out and add them to No Name MAME.

SirPoonga

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Re:No Name MAME
« Reply #150 on: September 30, 2003, 06:38:31 pm »
hehe, now you will start adding mame plus's cool menus and command.dat :)

TheGatesofBill

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Re:No Name MAME
« Reply #151 on: September 30, 2003, 07:10:46 pm »
hehe, now you will start adding mame plus's cool menus and command.dat :)
I've been meaning to do the mame plus menus for a while. But what is command.dat? Is that a part of mame plus?

SirPoonga

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Re:No Name MAME
« Reply #152 on: September 30, 2003, 08:49:35 pm »
yeah, commands.dat is a mame plus dat file.  It contains moves for fighters.

Tiger-Heli

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Re:No Name MAME
« Reply #153 on: October 01, 2003, 06:49:37 am »
I found a version of MAME called AdvanceMAME+, which claims to include FMAME. However, the only download is a large, outdated diff file that already has many changes I have added. If you can find your copy, please send it along.

Also, I moved my To Do list to SourceForge's Tasks thing. In doing so I noticed an old request to add the Sauro (Bootleg) driver from PatchMAME. I did that in under 30 seconds, but in doing so, I discovered PatchMAME includes other drivers I do not yet have. When I get a chance, I will weed those out and add them to No Name MAME.
Hey, found an OLD version of the file and upped it to:

http://www.fraggersxtreme.com/museum/Temp/Compile-MAME37b16.zip

AFAICT, this file is for changing the DOS version and not the NEW win32 version (?!?).  But it's written in a "Change line xx from YYY to ZZZ format, which might help, since I imagine the code has changed in 30-some revisions.

BTW, thanks again for adding this.  It's gonna be awesome to eventually get a build with Analog +, SirP's hacks, artwork stretch, and M.A.S.H.'s fixes and Pong all in one version.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

TheGatesofBill

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Re:No Name MAME
« Reply #154 on: October 01, 2003, 04:26:30 pm »
Tiger: I actually prefer the standard diff format, especially since about 75% of it will usually still patch correctly.  ;)

Any chance anyone knows where to get a more recent version? Either newer one will be better than this, but the newest is the most desirable.

u_rebel: I'm trying to upgrade Analog+ from 0.72.1 to 0.74.1 in No Name (I've already changed the MAME core), any chance you have any suggestions as to how to do this? (Or do I need to just go and compare the diffs line by line?) Also what is the difference between the two diffs in the XP version?

Tiger-Heli

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Re:No Name MAME
« Reply #155 on: October 01, 2003, 04:34:37 pm »
Tiger: I actually prefer the standard diff format, especially since about 75% of it will usually still patch correctly.  ;)

Any chance anyone knows where to get a more recent version? Either newer one will be better than this, but the newest is the most desirable.

That's the only one I have.  Was lucky I even saved it.  The sound fixes are pretty simple though, he's just using the Star Castle and Star Hawk (?) sounds in the other games.  Not sure how complex the other fixes are, though.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

TheGatesofBill

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Re:No Name MAME
« Reply #156 on: October 01, 2003, 05:09:13 pm »
I'll look into the changes and decide on them on a case by case basis. ;)

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Re:No Name MAME
« Reply #157 on: October 02, 2003, 04:07:48 am »
u_rebel: I'm trying to upgrade Analog+ from 0.72.1 to 0.74.1 in No Name (I've already changed the MAME core), any chance you have any suggestions as to how to do this? (Or do I need to just go and compare the diffs line by line?)

Mame has made changes in some of the same spots as analog+ changes, so you'll run into problems if you try to just use the diffs.  :(  I haven't found a nice and simple way besides either:

a) trying to apply an old patch and fixing the places the patch failed; besides the spots that fail, the biggest problem is sections incorrectly patched to the wrong spot), or

b) comparing the old analog+ diff with the new mame diff and removing (if possible) the parts I don't need in the analog+ diff, and then a).

I often run into a snag or two.  Right now, mame changed the save input cfg functions with 0.74u1, and I'm trying to move the analog+ save mouse config files over to the same area as mame, but the move be mame isn't complete.  So places from the analog+ 0.74.1 diff applied correctly to mame 0.74u1 that shouldn't have.


Something you might want to try for multiple version changes (this might help some, but won't stop all hand, line by line checking):
Make 4 folders:  analog+ 0.72, analog+ 0.74, mame 0.72, mame 0.74.  Create a diff between the two analog folders, and one between the mame folders.  Remove all changes that are in both the analog diff and the mame diff.  Use all changes that are just in the analog diff.  Sections that conflict (same spot, different change) will need to go over by hand.  (I guess remove all that you already applied.)

Not always easy. :-\  You can PM or email me if there are any spots you need help applying.

Quote
Also what is the difference between the two diffs in the XP version?

The smaller diff is from "normal" mameAnalog+ 0.74.1 to "XP version" mameAnalog+ 0.74.1.
The larger is from official mame directly to the "XP version" mameAnalog+ 0.74.1.

I should have put that in the readme, sorry.
Robin
Knowledge is Power

TheGatesofBill

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Re:No Name MAME
« Reply #158 on: October 02, 2003, 05:18:03 am »
Thanks. I guess I'll work on it this weekend, no way I can sit down and do tons of line checking during the school week.

TheGatesofBill

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Re:No Name MAME
« Reply #159 on: October 07, 2003, 10:42:51 pm »
Emulator No Name MAME 0.74u2.09

System PC - Windows

The next version of No Name MAME. Now includes support for a whopping 4764 games, many thanks to MAME dropping the TESTDRIVER system. Not too many important changes, but I'll get to that later. I felt there were enough changes to warrant a release.

Changes in this version:
0.74u2.09:
 - Updated to MAME 0.74u2 source code
 - Fixed a few CRC errors in the MiSFiTMAME drivers (thanks Vladimir Rajovic)
 - Made changes from MAMEinfo (including MAME32 changes)
 - Made QMAME changes (except for the knocker stuff, which needs VC++)
 - Added Sauro (Bootleg) driver (from PatchMAME)

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« Last Edit: October 07, 2003, 10:46:16 pm by TheGatesofBill »