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Author Topic: No Name MAME  (Read 67469 times)

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SirPoonga

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Re:No Name MAME
« Reply #80 on: September 10, 2003, 12:00:35 am »
Oh, and you could tell me the list of the games without any flak. Like most furries, I accept almost anything. ;D

Well, not in public.

I will make an announcement here once I get all my hacks to diff files and clean up the artwork code.

Have you tried the artwork code?  I was told the calculations are wrong.  I'm a math major, hell no!  If they were wrong why does it work :)

TheGatesofBill

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Re:No Name MAME
« Reply #81 on: September 10, 2003, 06:48:14 am »
Have you tried the artwork code?  I was told the calculations are wrong.  I'm a math major, hell no!  If they were wrong why does it work :)
I'm not sure, but I don't think so.

RetroBorg

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Re:No Name MAME
« Reply #82 on: September 10, 2003, 07:11:17 am »
I just wanted to let you know that this is the best Mame32 derivative I've used so far and have a request for you as well. I am not sure if you are able to do it or if it is something the Mame32 team would have to do first. On the right side of the menu where you have the snapshot, flyer, cabinet, marquee, title & control panel tabs are you able to add an extra tab as I like to take pictures of all my high score screens, that way I can check to see if I'm still king of the house. What would be even better if you could personalise this area and make any tab you wanted.

Anyway keep up the good work.

Retro.

Minwah

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Re:No Name MAME
« Reply #83 on: September 10, 2003, 02:41:09 pm »
I think I just found a slight problem...

I have this in my noname.ini:

skip_disclaimer         1
skip_gameinfo           1
skip_gamewarnings       1
skip_baddumps           1


But when I load up FIREBATL it gives the warning screen:

The video emulation isn't 100% accurate

Is this a bug or have I missed something?

SirPoonga

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Re:No Name MAME
« Reply #84 on: September 10, 2003, 03:25:38 pm »
I will have to look at that driver sometime, maybe they did something odd.  But it should have caught that.

TheGatesofBill

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Re:No Name MAME
« Reply #85 on: September 10, 2003, 04:09:48 pm »
My clipboard is broken, so I'll have to do a series of posts, I appologise.
I just wanted to let you know that this is the best Mame32 derivative I've used so far and have a request for you as well. I am not sure if you are able to do it or if it is something the Mame32 team would have to do first. On the right side of the menu where you have the snapshot, flyer, cabinet, marquee, title & control panel tabs are you able to add an extra tab as I like to take pictures of all my high score screens, that way I can check to see if I'm still king of the house. What would be even better if you could personalise this area and make any tab you wanted.

Anyway keep up the good work.

Retro.
Thanks for the compliment. I'll look into the high score page thing. But I'm not too familiar with the MAME32 source yet. I could probably just steal their existing code and change some variables. As for personalization, it would be much more difficult, but I'll have a look when I get a chance.

TheGatesofBill

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Re:No Name MAME
« Reply #86 on: September 10, 2003, 04:12:28 pm »
I think I just found a slight problem...

I have this in my noname.ini:

skip_disclaimer         1
skip_gameinfo           1
skip_gamewarnings       1
skip_baddumps           1


But when I load up FIREBATL it gives the warning screen:

The video emulation isn't 100% accurate

Is this a bug or have I missed something?
Hmm... thats odd. Does it work with other ROMs, or is this the only one? If others do it too, I probably just botched Poonga's patch. Just for the record, I've applied most patches by hand, either because my code is too different for it to be done by the patch program, or because I'm anal. So there is a good chance that I've messed something up.

TheGatesofBill

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Re:No Name MAME
« Reply #87 on: September 10, 2003, 04:13:07 pm »
I will have to look at that driver sometime, maybe they did something odd.  But it should have caught that.
I'll probably play around with that a bit myself, but if you find the problem, share the love. ;D

Minwah

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Re:No Name MAME
« Reply #88 on: September 10, 2003, 04:17:50 pm »
I just tried GTMR which has bad dumps, and it didn't skip past that either...I can't think of any other problem games atm...

TheGatesofBill

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Re:No Name MAME
« Reply #89 on: September 10, 2003, 04:23:19 pm »
Did you set the flags in noname.ini? SirPoonga's patches must have gotten botched somewhere along the line. I'll take a look at it after I finish my homework.

TheGatesofBill

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Re:No Name MAME
« Reply #90 on: September 10, 2003, 05:35:50 pm »
I THINK I'VE FIGURED IT OUT!

Everyone who had the problems, where you using the DOS or the Windows build? SirPoonga's hacks are not yet included in the DOS version, but it is on my todo list. Speaking of which, I just reread this entire thread, and I made a list of all the suggestions I still need to include / look in to (tell me if I left anything out).

  • Add CocktailMAME switch (probably -cocktail)
  • Fix CRC's from MiSFiTMAME
  • Add features from MamePlus
  • Add decrypted NeoGeo sets from MamePlus
  • Check PatchMame for a driver for Sauro (bootleg)
  • Look into errors in SirPoonga's patches
  • Look into adding an extra tab into MAME32 (possibly customizable)
  • Get SirPoonga's patches to run under DOS version
  • Look into porting to other systems (Mac, Linux, DC, GP32, others)
« Last Edit: September 10, 2003, 05:37:07 pm by TheGatesofBill »

jakejake28

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Re:No Name MAME
« Reply #91 on: September 10, 2003, 05:39:46 pm »
[
  • Add CocktailMAME switch (probably -cocktail)
  • Fix CRC's from MiSFiTMAME
  • Add features from MamePlus
  • Add decrypted NeoGeo sets from MamePlus
  • Check PatchMame for a driver for Sauro (bootleg)
  • Look into errors in SirPoonga's patches
  • Look into adding an extra tab into MAME32 (possibly customizable)
  • Get SirPoonga's patches to run under DOS version
  • Look into porting to other systems (Mac, Linux, DC, GP32, others)

methinks i found a new mamebuild to use, and if this goes to linux, that'd be completely awesome
It's all about the Pentiums

SirPoonga

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Re:No Name MAME
« Reply #92 on: September 10, 2003, 05:58:40 pm »
DOS, AHHHHHHHHHHHHHHHHHHHHHHHH!!!

Yeah, as I stated earlier, I haven't ported the source to DOS.  I have no motivation to do so :)  The artwork hack may not work so well in DOS.  I am using a windows specific variable to get the screen aspect ratio or something like that.

However if anyone wants help understanding a hack let me know.

Yeah, I think I found a build I will probably use.

After I get controls.dat going I plan on working on some other mame hacks I have in mind, like having the input menu save to ctrlr files instead of cfg and a -cocktail option that enables the cocktail dipswitch on such games.  uRebel and I have an idea on how to do that.

TheGatesofBill

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Re:No Name MAME
« Reply #93 on: September 10, 2003, 05:58:52 pm »
I'd like to put it on Linux. But as I am currently without a Linux box, I cannot test it (or compile it). I have the same problem with the Macintosh (that and I have no idea how to compile on a Mac). I hope that lost will soon shrink as I think I'll have plenty of time to work on it this weekend. ;D

TheGatesofBill

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Re:No Name MAME
« Reply #94 on: September 10, 2003, 06:01:57 pm »
... and a -cocktail option that enables the cocktail dipswitch on such games.  uRebel and I have an idea on how to do that.
I believe I've mentioned planning on doing that myself. I was just going to make some modifications to the cocktail patch, but I can't get the stupid thing to compile. :(

SirPoonga

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Re:No Name MAME
« Reply #95 on: September 10, 2003, 06:25:53 pm »
Well, I was planning on doing it as a commandline option, not a bat file that modifies the drivers.

BTW, now, compiling for a mac is easy, it's just unix :)

TheGatesofBill

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Re:No Name MAME
« Reply #96 on: September 10, 2003, 07:12:29 pm »
Well, I was planning on doing it as a commandline option, not a bat file that modifies the drivers.

BTW, now, compiling for a mac is easy, it's just unix :)
As was I, see my todo list. ;) And its an exe, not a bat, just for the record.

And I thought the new Macs were unix based, yet there is still a MacMAME version. Will XMAME not run under OSX?

Minwah

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Re:No Name MAME
« Reply #97 on: September 10, 2003, 07:17:45 pm »
Everyone who had the problems, where you using the DOS or the Windows build?

Sorry, I am using the Windows version...

TheGatesofBill

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Re:No Name MAME
« Reply #98 on: September 10, 2003, 08:14:50 pm »
Damn. Time to go back and check tons of code. Sounds like fun. >:( Anyways, I do not have time tonight, schoolwork was crazier than I thought. I will try to get some work done this weekend.

TheGatesofBill

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Re:No Name MAME
« Reply #99 on: September 10, 2003, 08:34:28 pm »
Hmm... I just looked at the code that would affect this portion of No Name, and it is there, exactly as Poonga's site says it should be. So I tested it, and sure enough, it doesn't work, either from the command line or from noname.ini. Right now I'm doing a complete recompile in the off chance that fixes anything (I doubt it though). I'll let you guys know if I get this thing figured out.

UPDATE: No dice. Now I know this code is right, so I have no idea what the problem is.
« Last Edit: September 10, 2003, 09:15:53 pm by TheGatesofBill »

SirPoonga

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Re:No Name MAME
« Reply #100 on: September 11, 2003, 12:14:29 am »
And I thought the new Macs were unix based, yet there is still a MacMAME version. Will XMAME not run under OSX?

xmame may not run, it used svglib I think if outside of x11.
Howver, next version of OS X will support x11.



Ok, as for the option issue, I forgot what game I tried with it, probably 64street.

Rocky

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Re:No Name MAME
« Reply #101 on: September 11, 2003, 08:56:23 am »
I'm coming in late on the discussion, but I couldn't get the -skip_baddumps hack to work either. It didn't work in noname.exe and it didn't work when I added it myself.

I'm a major Mr. Do's Wild Ride fan, and it needs this skip to work in a front end.

I just commented out the part where it waits for a key press for my personal version.

Nice hacks, SirP!  If your math is wrong on the artwork crop, I can't tell from the screen  ;)


Rocky

TheGatesofBill

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Re:No Name MAME
« Reply #102 on: September 11, 2003, 05:56:41 pm »
I actually just fixed -skip_baddumps today during a 45 minute open (took the whole period). I couldn't get SirPoonga's method to work any way I sliced it, so I redid the parts in common.c myself. I haven't had a chance to test -skip_gamewarnings yet, but I haven't touched it, so if it was broken, it still is.

UPDATE: I just tested -skip_gamewarnings, and it does work.
« Last Edit: September 11, 2003, 06:15:40 pm by TheGatesofBill »

SirPoonga

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Re:No Name MAME
« Reply #103 on: September 11, 2003, 06:16:17 pm »
What did oyu change?

Maybe mame change since .67 which was they last time I compiled any of my hacks.

TheGatesofBill

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Re:No Name MAME
« Reply #104 on: September 11, 2003, 06:31:05 pm »
Assuming your starting with a fresh common.c (aka without your version).

After:
extern int bailing;
Add:
if (!options.skip_baddumps)
{
After:
if (keyboard_pressed(KEYCODE_LCONTROL) && keyboard_pressed(KEYCODE_C))
return 1;
Add:
}

I'd include line numbers, but I'm sure mine are different than the average ones. And that is based on the MAME 0.73 source. I'm sure its not the best way to do it, but hey, it works. ;)

SirPoonga

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Re:No Name MAME
« Reply #105 on: September 11, 2003, 07:38:00 pm »
I took a look, my code should work.  I don't like your code because the bad roms warning doesn't get printed.  I use that.  but there isn't a reason for it not working the way I did it.

Edit:  figured out why.  Here s a better idea

After:
/* display the result */
      printf("%s", romdata->errorbuf);
Add:
if (!options.skip_baddumps)
{

After:
if (keyboard_pressed(KEYCODE_LCONTROL) && keyboard_pressed(KEYCODE_C))
return 1;
Add:
}
« Last Edit: September 11, 2003, 07:56:31 pm by SirPoonga »

TheGatesofBill

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Re:No Name MAME
« Reply #106 on: September 11, 2003, 08:20:28 pm »
I took a look, my code should work.  I don't like your code because the bad roms warning doesn't get printed.  I use that.  but there isn't a reason for it not working the way I did it.

Edit:  figured out why.  Here s a better idea

After:
/* display the result */
      printf("%s", romdata->errorbuf);
Add:
if (!options.skip_baddumps)
{

After:
if (keyboard_pressed(KEYCODE_LCONTROL) && keyboard_pressed(KEYCODE_C))
return 1;
Add:
}
I personally like the bad dumps message not being displayed, it seems to make more literal sense, and is what I'd expect. If several people tell me that they like it your way (say: 3 people) I'll use it instead. And I know your code should work, but for some reason, it didn't.

TheGatesofBill

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Re:No Name MAME
« Reply #107 on: September 11, 2003, 09:00:52 pm »
Well my server is dead, gone, kaput, toast, destroyed, etc.

What really sucks is I had a ton of irreplacable files on it. Lucklily, it seems I have all of No Name Development backed up on my laptop, but I've lost a ton of files (rougly 1.5 gigs of data I cannot replace). A word of advice, make backups. Often.

SirPoonga

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Re:No Name MAME
« Reply #108 on: September 11, 2003, 09:39:49 pm »
Here's my reasoning.  It will only print if the game uses bad roms to the command line window then.  That;s a good thing.  It will tell the user if there is a problem with the game it might be because of the bad rom.  Completely hiding it causes people to think there is a bug with the driver.

TheGatesofBill

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Re:No Name MAME
« Reply #109 on: September 11, 2003, 09:49:12 pm »
Good thinking. I'll use your way.

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Re:No Name MAME
« Reply #110 on: September 11, 2003, 09:51:35 pm »
Yup, who do you think asked sirp to do the hack?  It's included in lzmame and the message is still in there (although the wiat for user input was removed) not only for the reasons that sirp mentioned but for the fact that it explicitly says in the mame eula that you shouldn't remove warning messages under ANY circumstances.  So technically your hack is illegal, just like adding in test drivers, ect....

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Re:No Name MAME
« Reply #111 on: September 11, 2003, 09:58:26 pm »
I don't think so.

Quote from: mame.txt
...
There are some specific modifications to the source code which go against
the spirit of the project. They are NOT considered a derivative work, and
distribution of executables containing them is strictly forbidden. Such
modifications include, but are not limited to:
   - enabling games that are disabled
   - changing the ROM verification commands so that they report missing games
   - removing the startup information screens
...
Quote

Please note, I have not removed the startup screens (or any other screens for that matter). They are still there, but the end user can now skip them. In fact, the official MAME now allows you to skip the startup information screen, so if what you say is true, anything based off of a recent MAME is illegal. I'll run this by my older brother (studying to be a lawyer) and see what he thinks if anyone cares enough to bother me more about it.
« Last Edit: September 11, 2003, 10:41:11 pm by TheGatesofBill »

SirPoonga

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Re:No Name MAME
« Reply #112 on: September 11, 2003, 10:21:24 pm »
ACtually, that would be correct.  It can't come with the info removed, the user has the choice to disable it.

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Re:No Name MAME
« Reply #113 on: September 12, 2003, 12:42:04 pm »
Well my server is dead, gone, kaput, toast, destroyed, etc.

What really sucks is I had a ton of irreplacable files on it. Lucklily, it seems I have all of No Name Development backed up on my laptop, but I've lost a ton of files (rougly 1.5 gigs of data I cannot replace). A word of advice, make backups. Often.

I can't believe that after you said it was going to die, and you 'resurrected' it you didn't backup then.

TheGatesofBill

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Re:No Name MAME
« Reply #114 on: September 12, 2003, 03:36:25 pm »
Well my server is dead, gone, kaput, toast, destroyed, etc.

What really sucks is I had a ton of irreplacable files on it. Lucklily, it seems I have all of No Name Development backed up on my laptop, but I've lost a ton of files (rougly 1.5 gigs of data I cannot replace). A word of advice, make backups. Often.

I can't believe that after you said it was going to die, and you 'resurrected' it you didn't backup then.
What can I say, I'm an idiot. I've got it to boot into Windows now, but it immedialtely BSoD's on me and dies. I think I might be able to set it as a slave and get the data off that way. Otherwise, I could try throwing it in the freezer (which was suggested many times).

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Re:No Name MAME
« Reply #115 on: September 12, 2003, 03:43:55 pm »
If you're getting the Blue Screen Of Death, then that means it's probably a software issue...
It could still be a hard drive problem, but if you can set it to slave in another machine & it works fine to get the info off, then don't go putting it in the freezer. That's only for hardware failures.

Good luck getting your data off! I know it's a pain when hard drives crash. :P
I'm not a freak!...
Oh wait...
Yes I am...

TheGatesofBill

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Re:No Name MAME
« Reply #116 on: September 12, 2003, 04:37:43 pm »
Bah, I got it to be detected as a slave in another computer. The problem? Before, the 2gig drive was full. Now, there is only 300 megs used. And the folder that held all my web stuff is completely empty.  >:(

Oh, and it was hardware problems. And always has been.
« Last Edit: September 12, 2003, 04:38:36 pm by TheGatesofBill »

RetroBorg

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Re:No Name MAME
« Reply #117 on: September 16, 2003, 06:42:35 am »

  • Add CocktailMAME switch (probably -cocktail)
  • Fix CRC's from MiSFiTMAME
  • Add features from MamePlus
  • Add decrypted NeoGeo sets from MamePlus
  • Check PatchMame for a driver for Sauro (bootleg)
  • Look into errors in SirPoonga's patches
  • Look into adding an extra tab into MAME32 (possibly customizable)
  • Get SirPoonga's patches to run under DOS version
  • Look into porting to other systems (Mac, Linux, DC, GP32, others)

Thanks for looking into the extra tab idea I had and I hope I'm not pushing my luck but what about support for Kaillera too?

Anyay just an idea keep the good work up.

Retro

TheGatesofBill

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Re:No Name MAME
« Reply #118 on: September 16, 2003, 06:48:26 am »
I actually have the code to MAME32k (with Kalliera support) on my computer. But I haven't had a chance to look at it yet.

RetroBorg

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Re:No Name MAME
« Reply #119 on: September 16, 2003, 06:54:50 am »
Well, I'm sure you'll get to it when you get a chance. ;D