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Author Topic: No Name MAME  (Read 67453 times)

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TheGatesofBill

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Re:No Name MAME
« Reply #320 on: May 10, 2004, 09:08:56 pm »
Advance MAME may be monitor friendly, but it is certainly not coder friendly. I have plans to look into that when I have more free time. Maybe this summer.

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Re:No Name MAME
« Reply #321 on: May 11, 2004, 04:46:31 am »
Great, well if nothing else thanks for checking it out.

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Re:No Name MAME
« Reply #322 on: May 14, 2004, 10:50:22 pm »
Updated a bunch of stuff. Played with the Megadriver stuff. Cut the DOS version (snip snip).

Changes:
0.82u1.11:
 - Updated to MAME 0.82u1 source
 - Replaced MAME32 code with MadeInMame32 0.81 source
 - No longer pretending to have a DOS version
 - Added CPU overclock delay (ianpatt)
 - Fixed Metal Beast and Metal Contra to match Metal MAME (Nino)
 - Added Speed Metal Gyruss support (Nino)
 - Preliminary Metal Beast support (Nino)

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« Last Edit: May 14, 2004, 10:50:54 pm by TheGatesofBill »

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Re:No Name MAME
« Reply #323 on: May 16, 2004, 02:01:34 am »
This may sound like a lame request, but I'd like the option to limit the number of coins you can insert per player.  I personally do not use a coin door, just an "insert coin" pushbutton.  There are several games that let you just keep on inserting an unlimted number of coins, which greatly decreases the challenge of the game when you just play until you beat it.  Granted, you don't HAVE to insert as many coins as you want, but if there were a way to physically restrict the number of times you could continue, it would make it more like console/pc games.  I would like to be able to have more options than just either 0 continues (setting it to "Allow continues - No"), and unlimited continues.  I assume this could be done in the software, couldn't it?  I may be alone in this request, it's just an idea.

Did you happen to find out if this was easy/possible?  If it's not easy, or just not a feature worth adding, that's cool, I greatly appreciate you offering your time and talents to help all of us out.  :)

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Re:No Name MAME
« Reply #324 on: May 16, 2004, 02:37:36 am »
Wow, I don't remember reading that before. That sounds feasable. I just have to think of the best way to implement it. Probably some command line switch or ini file. Should it be on a per game basis or just one value for all games? This may not make the next version, but it will make the todo list.

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Re:No Name MAME
« Reply #325 on: May 17, 2004, 09:15:27 am »
Wow, I don't remember reading that before. That sounds feasable. I just have to think of the best way to implement it. Probably some command line switch or ini file. Should it be on a per game basis or just one value for all games? This may not make the next version, but it will make the todo list.
It was originally reply number 304.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

TheGatesofBill

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Re:No Name MAME
« Reply #326 on: May 17, 2004, 04:16:59 pm »
No need to defend it. I just said I didn't remember. My memory isn't really all that good.

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Re:No Name MAME
« Reply #327 on: May 17, 2004, 04:21:55 pm »
No need to defend it. I just said I didn't remember. My memory isn't really all that good.
I wasn't defending it, I just thought you might like to know the original post number to refer back to it to see what your response was at the time.

No offense intended.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

TheGatesofBill

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Re:No Name MAME
« Reply #328 on: May 17, 2004, 04:54:24 pm »
I just re-read my post, sorry. I wasn't offended at all. Either way, it escaped my todo list before, but its on there now, so it should get done. Maybe even within the next twenty years. ;)

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Re:No Name MAME
« Reply #329 on: May 17, 2004, 06:23:44 pm »
Wow, I don't remember reading that before. That sounds feasable. I just have to think of the best way to implement it. Probably some command line switch or ini file. Should it be on a per game basis or just one value for all games? This may not make the next version, but it will make the todo list.

If it's possible, it would probably be better on a per game basis, as some games are more difficult to beat than others, and will thus require more continues.  Thanks again!  :)

TheGatesofBill

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Re:No Name MAME
« Reply #330 on: May 17, 2004, 06:36:19 pm »
Okay, now I just need some free time to plow through the source code and figure out how to do this.

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Re:No Name MAME
« Reply #331 on: May 17, 2004, 09:27:54 pm »
How about adding folders for the Misfit Mame and PacMame games? Or maybe just an 'Unofficial' folder? I can't remember what games came from where, but then again I can't tell my arse from my elbow anymore...

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Re:No Name MAME
« Reply #332 on: May 17, 2004, 09:33:31 pm »
I guess I could do something like that, but I have no idea what is what. I could probably make an unofficial ini, but that would be as specific as I could easily get. If someone wanted to make a list of what came from where, I'd include it though.

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Re:No Name MAME
« Reply #333 on: May 20, 2004, 09:09:54 am »
Hello there,

  I'm curious about running ClrMamePro to organize my ROMs using the information from NoName's -listinfo.

  I got all the PacMame ROMs and dumped them into my ROMs folder then ran ClrMamePro/NoName using that folder and ended up with a bunch of misspelled ROMs that all wanted to be named 'pacman' (which, you can't do if they're all in the same directory).

  Should I not be using NoName's -listinfo to organize my ROM folder?

-Steve

TheGatesofBill

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Re:No Name MAME
« Reply #334 on: May 20, 2004, 03:49:04 pm »
I really have no idea, I'll download ClrMame later and have a look. I've never used it myself.

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Re:No Name MAME
« Reply #335 on: May 24, 2004, 12:14:55 pm »
Hello there,

  I'm curious about running ClrMamePro to organize my ROMs using the information from NoName's -listinfo.

  I got all the PacMame ROMs and dumped them into my ROMs folder then ran ClrMamePro/NoName using that folder and ended up with a bunch of misspelled ROMs that all wanted to be named 'pacman' (which, you can't do if they're all in the same directory).

  Should I not be using NoName's -listinfo to organize my ROM folder?

-Steve

I used ClrMamePro to update my NoName roms and didn't have any problems (apart from finding it pretty hard to locate missing roms). It sounds like the PacMame roms you have are merged sets, so each set contains roms that should only be in the pacman set.

I had all my regular Mame roms in the usual folder, and put all the PacMame and Misfit roms I could find in a seperate 'Add' folder, then ran a scan so ClrMame plucked whatever NoName roms it could find in the 'Add' folder and put them into the appropriate new sets in my usual folder.

Strill can't find a good CRC mrpac rom, but everything else checks out.

TheGatesofBill

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Re:No Name MAME
« Reply #336 on: May 24, 2004, 03:20:39 pm »
Strill can't find a good CRC mrpac rom, but everything else checks out.
Maybe I should just change the CRC to whatever you have. Mind telling me what file and CRC is wrong and the correct info for it so I can fix it?

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Re:No Name MAME
« Reply #337 on: May 24, 2004, 04:07:24 pm »
Strill can't find a good CRC mrpac rom, but everything else checks out.
Maybe I should just change the CRC to whatever you have. Mind telling me what file and CRC is wrong and the correct info for it so I can fix it?

Mr. Pac! [folder: mrpac]
wrong crc32: s8-09.bin [wrong: 0xff01d8a0] [right: 0xbea1ad55]


TheGatesofBill

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Re:No Name MAME
« Reply #338 on: May 24, 2004, 04:59:38 pm »
Fixed.

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Re:No Name MAME
« Reply #339 on: May 25, 2004, 09:41:39 am »
Hello there,

  I'm curious about running ClrMamePro to organize my ROMs using the information from NoName's -listinfo.

  I got all the PacMame ROMs and dumped them into my ROMs folder then ran ClrMamePro/NoName using that folder and ended up with a bunch of misspelled ROMs that all wanted to be named 'pacman' (which, you can't do if they're all in the same directory).

  Should I not be using NoName's -listinfo to organize my ROM folder?

-Steve

I used ClrMamePro to update my NoName roms and didn't have any problems (apart from finding it pretty hard to locate missing roms). It sounds like the PacMame roms you have are merged sets, so each set contains roms that should only be in the pacman set.

I had all my regular Mame roms in the usual folder, and put all the PacMame and Misfit roms I could find in a seperate 'Add' folder, then ran a scan so ClrMame plucked whatever NoName roms it could find in the 'Add' folder and put them into the appropriate new sets in my usual folder.

Strill can't find a good CRC mrpac rom, but everything else checks out.

  Thanks guys! I'll take a look at my ROMs when I get a chance!

-Steve

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Re:No Name MAME
« Reply #340 on: May 25, 2004, 11:10:59 am »
I used ClrMamePro to update my NoName roms and didn't have any problems (apart from finding it pretty hard to locate missing roms). It sounds like the PacMame roms you have are merged sets, so each set contains roms that should only be in the pacman set.

  So should I rebuild my PacMame ROMs first as split sets?

-S

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Re:No Name MAME
« Reply #341 on: May 26, 2004, 05:09:52 pm »
A bunch of stuff fixed in MAME32 (not 100% fixed yet though), a bunch of misc changes, and a source update.

Changes:
0.82u2.12:
 - Updated to MAME 0.82u2 source
 - Changed default password to "noname"
 - All games are now unlocked and password disabled by default (LG)
 - Changed MAME32ui.ini to nonameui.ini
 - Other misc MAME32 tweaks
 - Finished Metal Beast support (Nino)
 - Added Unofficial folder
 - Fixed CRC in Mr. Pac!
 - Coin 1 now starts Pong instead of Start 1
 - Fixed a typo in the Metal Contra driver

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Re:No Name MAME
« Reply #342 on: May 26, 2004, 06:30:54 pm »
Ah nuts! I was looking forward to playing Metal Beast, but neither version (xp or regular) of .82u2.12 will run.

I run the exe, the 'Made In Mame 32' splash pops up, then it tells me that it encountered a problem and needs to close. I don't know anything about it, but I hit debug and Microsoft Development Environment opened up and says:
Unhandled exception at 0x0087fdfd in noname32.exe: 0xC0000005: Access violation reading location 0x00000018.

Anyone else having dificulty?

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Re:No Name MAME
« Reply #343 on: May 26, 2004, 06:49:11 pm »
Looks like a typical example of my wonderful quality control. I'll recompile it and upload it either after my show tonight (I'm on in 10 mins) or tomorrow after school.

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Re:No Name MAME
« Reply #344 on: May 27, 2004, 08:50:13 pm »
For some reason I cannot get the MAME32 builds to run. I hope to have it resolved soon.

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Re:No Name MAME
« Reply #345 on: May 28, 2004, 07:13:47 am »
Hi,

Just thought I'd post to say thanks for developing and maintaining nonameMAME - it is my favourite MAME derivative.

Actually, since the smoothMAME chap stopped releasing binaries, I am dependant on noname to play quite a few of my favourite games in non-jerky-o-vision. Thanks!

 :)

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Re:No Name MAME
« Reply #346 on: May 28, 2004, 02:15:28 pm »
second that

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Re:No Name MAME
« Reply #347 on: May 28, 2004, 03:23:10 pm »
Glad you like it.

I hope to have MAME32 fixed soon.

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Re:No Name MAME
« Reply #348 on: May 28, 2004, 10:54:09 pm »
I got it working again! I'm recompiling right now, it will be online either late tonight or first thing tomorrow.

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Re:No Name MAME
« Reply #349 on: May 29, 2004, 12:59:52 pm »
Fixed MAME32 by going to a barely edited MIM32. Also added a bunch more CPU optimizations because of boredom. The total number of possible No Name MAMEs is now 208.

Changes:
0.82u3.12 "OMG FURRIES!":
 - Updated to MAME 0.82u3 source
 - Reverted / updated to MadeInMame32 0.82 source
 - Now working again
 - Added a bunch more CPU optimization options

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« Last Edit: May 29, 2004, 01:02:45 pm by TheGatesofBill »

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Re:No Name MAME
« Reply #350 on: May 29, 2004, 01:26:52 pm »
Okay, 82u3 runs at least. But when I try to run a game I get this 'Playing any game from command line is not allowed when password is enabled but not verified" problem.

I went to Options>Password , selected 'Disable password' , entered the password 'noname' - it tells me that 'Password disabled' but when I try and run a game it tells me the same thing.

Anyone?

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Re:No Name MAME
« Reply #351 on: May 29, 2004, 03:55:30 pm »
Delete nonameui.ini and restart MAME32. That should work. Remember that the password is off by default now.

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Re:No Name MAME
« Reply #352 on: May 29, 2004, 05:54:20 pm »
Delete nonameui.ini and restart MAME32. That should work. Remember that the password is off by default now.

I deleted nonameui.ini but it's still doing the same thing. ???

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Re:No Name MAME
« Reply #353 on: May 29, 2004, 06:14:33 pm »
I can't find the problem. I'll keep looking though.

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Re:No Name MAME
« Reply #354 on: May 30, 2004, 11:30:49 pm »
Changed back to MAME32 source to make it work.

Changes:
0.82u3.12a "OMG FURRIES!":
 - Changed back to MAME32 0.82 source

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Re:No Name MAME
« Reply #355 on: May 31, 2004, 09:55:18 am »
Whew! Working perfectly, thanks!

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Re:No Name MAME
« Reply #356 on: May 31, 2004, 10:01:53 am »
I'm not really sure whats wrong in MIM32, I'll probably just have to send LG another e-mail. I think I'm exhausting his patience.

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Re:No Name MAME
« Reply #357 on: June 09, 2004, 09:48:36 pm »
A bunch of updates and stuff. I'm currently looking into adding SDL_net or similar. If you know how to use it, please contact me.

Changes:
0.83.13:
 - Updated to MAME 0.83 source
 - Updated to MAME32 0.83 source
 - Updated to MameAnalog+ 0.83 source (u_rebelscum)
 - XP versions now unneeded (u_rebelscum)
 - Fixed some minor issues
 - Fixed missing bm6thmix in driver.c (robber804)
 - Added "fixed" version of Cannonball as cballfix.zip (MASH)
 - Added MASH's bug fixes
 - Updated MameAnalog+ ctrlr files (u_rebelscum)
 - Updated MAWS folder (cutebutwrong)

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Re:No Name MAME
« Reply #358 on: June 09, 2004, 10:24:33 pm »
Updated MameAnalog+ ctrlr files (u_rebelscum)

Man, am I out of the loop.  What's this?

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Re:No Name MAME
« Reply #359 on: June 09, 2004, 10:46:58 pm »
Not 100% sure. To be honest I just downloaded them and included them in the zip. They are just the ctrlr ini's that u_rebelscum has on his website.