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Author Topic: No Name MAME  (Read 67294 times)

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TheGatesofBill

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Re:No Name MAME
« Reply #280 on: April 04, 2004, 12:48:48 pm »
Gimme a second, let me see what I broke this time.

TheGatesofBill

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Re:No Name MAME
« Reply #281 on: April 04, 2004, 01:23:19 pm »
Yep, all the Asteroids and Asteroids Deluxe games are broken. The Lunar Landers work though, despite being the same driver.

UPDATE: My files are identical to MAME 0.81's. Can someone see if they work with the official MAME?
« Last Edit: April 04, 2004, 01:32:22 pm by TheGatesofBill »

Nailz

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Re:No Name MAME
« Reply #282 on: April 04, 2004, 03:30:13 pm »
I just went back to .79u4 and Donkey does work in that version if you need it.

This is probably a dumb question, but how do games that have been working forever suddenly get broken in a build?  It makes no sense to me.

Todd H

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Re:No Name MAME
« Reply #283 on: April 04, 2004, 04:24:22 pm »
Just tried them and they both work with the official build.  

TheGatesofBill

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Re:No Name MAME
« Reply #284 on: April 04, 2004, 05:22:21 pm »
It may be a compiling glitch (again), I'll recompile it and see what happens.

TheGatesofBill

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Re:No Name MAME
« Reply #285 on: April 04, 2004, 09:05:47 pm »
I updated to 0.81u3 and recompiled. Asteroids is now working. I'll be releasing it today or tomorrow (depending on how tired I am when it finishes compiling).

TheGatesofBill

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Re:No Name MAME
« Reply #286 on: April 05, 2004, 01:00:36 am »
Long changelog, isn't it?

Changes:
0.81u3.09:
 - Updated to MAME 0.81u3 source

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RetroBorg

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Re:No Name MAME
« Reply #287 on: April 08, 2004, 07:02:02 am »
TheGatesofBill,

Man, you're a workhorse, you're like the best employee possible, working your --I'm attempting to get by the auto-censor and should be beaten after I re-read the rules-- off for us and not even getting paid for it. Anyway I'm interested in the -ssf command I assume it hasn't been included in your last release of your DOS Noname version, as it didn't work for me when I tried that command, if this is true how far away are you of releasing a later DOS version of Noname and will it include this feature?

Keep up the good work.

Retro  ;D

TheGatesofBill

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Re:No Name MAME
« Reply #288 on: April 08, 2004, 04:18:39 pm »
The DOS version has been almost completely out of my hands for a while now, as I don't have any way to compile it. It is very possible that I never added it to the DOS version, but until it gets compliling again, nothing will be changed.

Khenemet Heru

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Re:No Name MAME
« Reply #289 on: April 12, 2004, 01:50:39 pm »
Hey, just a minor weirdness that I can't seem to figure out - how do I get the mouse buttons mapped back to player 1, buttons 1 and 2?

DOT is a pain without that, and so are a couple other games, but reading thru the docs and my noname.ini, I just got myself confused...

Thanks in advance!
No Boom today. Boom tomorrow. There's ALWAYS a Boom tomorrow. - Cdr. Susan Ivanova, Babylon 5

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Re:No Name MAME
« Reply #290 on: April 12, 2004, 02:05:17 pm »
Hey, just a minor weirdness that I can't seem to figure out - how do I get the mouse buttons mapped back to player 1, buttons 1 and 2?

DOT is a pain without that, and so are a couple other games, but reading thru the docs and my noname.ini, I just got myself confused...

Thanks in advance!
?????

If you just want to re-map the mouse buttons, they're controlled thru the Tab - Inputs menu, or thru the ctlr.ini files.  

If you want to reset the mouse axes - use the TAB - Mouse Settings (???) menu, or delete your C:\MAME\cfg\dot.ana file.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

Khenemet Heru

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Re:No Name MAME
« Reply #291 on: April 12, 2004, 02:58:27 pm »
I want to globally change the mouse buttons, so I'd have to map them thru a ctrlr.ini file (do I name it mouse.ini?) and I'm not sure how to write that into a text file so it works correctly - that's what confused me in the docs. Maybe I'm just being dense... I'll go back and re-read it - but that's the gist of my question.
No Boom today. Boom tomorrow. There's ALWAYS a Boom tomorrow. - Cdr. Susan Ivanova, Babylon 5

Tiger-Heli

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Re:No Name MAME
« Reply #292 on: April 12, 2004, 03:08:51 pm »
I want to globally change the mouse buttons, so I'd have to map them thru a ctrlr.ini file (do I name it mouse.ini?) and I'm not sure how to write that into a text file so it works correctly - that's what confused me in the docs. Maybe I'm just being dense... I'll go back and re-read it - but that's the gist of my question.
just make the changes to default.ini and something like this:

P1_BUTTON1  "KEYCODE_LCONTROL | JOYCODE_1_BUTTON1 | MOUSECODE_1_BUTTON1"
P1_BUTTON2  "KEYCODE_LALT | JOYCODE_1_BUTTON2 | MOUSECODE_1_BUTTON3"
P1_BUTTON3  "KEYCODE_SPACE | JOYCODE_1_BUTTON3 | MOUSECODE_1_BUTTON2"

I don't know if mouse.ini would work, kinda doubt it.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

Khenemet Heru

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Re:No Name MAME
« Reply #293 on: April 14, 2004, 11:26:56 am »
I want to globally change the mouse buttons, so I'd have to map them thru a ctrlr.ini file (do I name it mouse.ini?) and I'm not sure how to write that into a text file so it works correctly - that's what confused me in the docs. Maybe I'm just being dense... I'll go back and re-read it - but that's the gist of my question.
just make the changes to default.ini and something like this:

P1_BUTTON1  "KEYCODE_LCONTROL | JOYCODE_1_BUTTON1 | MOUSECODE_1_BUTTON1"
P1_BUTTON2  "KEYCODE_LALT | JOYCODE_1_BUTTON2 | MOUSECODE_1_BUTTON3"
P1_BUTTON3  "KEYCODE_SPACE | JOYCODE_1_BUTTON3 | MOUSECODE_1_BUTTON2"

I don't know if mouse.ini would work, kinda doubt it.

Well I tried this a few different ways...  I didn't have a default.ini, so I followed the directions from std.ini and made one...  this file was not registering, however, and I'm not sure why. In the meantime, I noticed that I could still get into the dipswitch area, which had a general settings field...  I set the control there, and bang, I have my mouse triggers back. On a side note to this, I think I know one reason why it wasn't working, my mouse buttons were seen as mousecode_1_button0 for left button and mousecode_1_button1 for right button...  

So it's fixed though I couldn't get there in the manner we all were dancing around...  thanks for the help anyway Tiger-Heli :)
No Boom today. Boom tomorrow. There's ALWAYS a Boom tomorrow. - Cdr. Susan Ivanova, Babylon 5

ErikRuud

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Re:No Name MAME
« Reply #294 on: April 14, 2004, 01:27:28 pm »
Hey TGoB,

Have you seen this tread? http://www.arcadecontrols.org/yabbse/index.php?board=1;action=display;threadid=18146

Do you have any suggestions on getting around the error?

Erik
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TheGatesofBill

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Re:No Name MAME
« Reply #295 on: April 15, 2004, 07:10:50 pm »
I just saw the one in this forum. I'll take a look at it over spring break (this coming week).

Tiger-Heli

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Re:No Name MAME
« Reply #296 on: April 16, 2004, 09:35:56 am »
I just saw the one in this forum. I'll take a look at it over spring break (this coming week).
Hey TGoB,

Could you look at this thread also, http://www.arcadecontrols.org/yabbse/index.php?board=3;action=display;threadid=18170

Would like your feedback.

Thanks in advance.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

TheGatesofBill

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Re:No Name MAME
« Reply #297 on: April 16, 2004, 12:33:20 pm »
I've been keeping an eye on that thread. It looks very possible, but I'm not going to even think about adding that for a little while now. Unless, of course, someone sends my some source code. ;)

Tiger-Heli

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Re:No Name MAME
« Reply #298 on: April 16, 2004, 12:52:10 pm »
I've been keeping an eye on that thread. It looks very possible, but I'm not going to even think about adding that for a little while now. Unless, of course, someone sends my some source code. ;)
My most recent post in it sounds a little easier to incorporate.

At least you think it's feasible.  I know next to nothing about the programming side of it, so hopefully Howard C or Sir Poonga or Urebel or ? ? ? can make something work.

Guys . . .
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

TheGatesofBill

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Re:No Name MAME
« Reply #299 on: April 16, 2004, 04:02:27 pm »
Changelog is a bit longer this time. I also updated the pre-set-up MinGW for No Name MAME to include the FMOD stuff used by the Megadriver games.

Changes:
0.81u5.10:
 - Updated to MAME 0.81u5 source
 - Fixed the parent roms in jrpacman.c and pacland.c
 - Changed the parents of many Jerronimo's things around
 - Added The Games That Time Forgot folder (Nathan Strum)
 - Added Best Games I've Never Played folder (BYOAC Forums)
 - Updated Loony Bin folder (MAME World Forums)
 - Cleaned up folders directory / Updated Crashtest's folders
 - Added support for Metal Axe, Metal Beast, and Metal Contra (Nino)

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jec993

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Re:No Name MAME
« Reply #300 on: April 16, 2004, 08:47:48 pm »
i just downloaded version
noname-0.81u5.10-win.zip
and it wont run due to a missing fmod.dll

is there a problem with this build? this dll wasn't required for any of the previous releases.

thanks,
-jimC

TheGatesofBill

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Re:No Name MAME
« Reply #301 on: April 16, 2004, 09:50:42 pm »
Sorry, I forgot to include that file. I'll add it and reupload it. In the meantime, get it from http://www.fmod.org/ . FMOD is used only by the Megadriver games at the moment, but if anyone else makes game remixes, I'll support those too.

jec993

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Re:No Name MAME
« Reply #302 on: April 16, 2004, 10:08:50 pm »
thank you! i appreciate all your hard work. noname mame is the best.

sorry for the possible dumb(noob) questions, but i dont understand many of the items in this versions changelog. not that it really matters, i'm just curious thats all :)

what does this item mean?
- Changed the parents of many Jerronimo's things around

are these folders in a version other than noname-0.81u5.10-win? and what are they/what are they for?
- Added The Games That Time Forgot folder (Nathan Strum)
- Added Best Games I've Never Played folder (BYOAC Forums)
- Updated Loony Bin folder (MAME World Forums)
- Cleaned up folders directory / Updated Crashtest's folders

and what are MegaDriver games?


thank you for your patience,
-jimC


TheGatesofBill

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Re:No Name MAME
« Reply #303 on: April 16, 2004, 10:14:22 pm »
When I put in Jerronimo's stuff, I just set puckman as the parent, even though that isn't correct.

The TGTTF is only available for MacMAME, so I converted it. The BGINP comes from a post somewhere on this forum. The Loony Bin comes from over at MAME World.

The Megadriver games are Metal Axe and Metal Contra (and soon Metal Beast). See my site for more information.

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Re:No Name MAME
« Reply #304 on: April 16, 2004, 11:41:00 pm »
This may sound like a lame request, but I'd like the option to limit the number of coins you can insert per player.  I personally do not use a coin door, just an "insert coin" pushbutton.  There are several games that let you just keep on inserting an unlimted number of coins, which greatly decreases the challenge of the game when you just play until you beat it.  Granted, you don't HAVE to insert as many coins as you want, but if there were a way to physically restrict the number of times you could continue, it would make it more like console/pc games.  I would like to be able to have more options than just either 0 continues (setting it to "Allow continues - No"), and unlimited continues.  I assume this could be done in the software, couldn't it?  I may be alone in this request, it's just an idea.
« Last Edit: April 16, 2004, 11:44:37 pm by CGRemakes »

TheGatesofBill

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Re:No Name MAME
« Reply #305 on: April 16, 2004, 11:43:37 pm »
It may be easy or hard. I could probably do something like count the number of times 5 is pressed, than disable that button, but than again, I may need to do it on a per driver or per game basis. I'll look into it.

jec993

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Re:No Name MAME
« Reply #306 on: April 17, 2004, 09:01:05 am »
ok, now i see.
those "folders" (TGTTF, BGINP, and Loony Bin) are only part of the mame32 builds not part of the commandline builds. That's where i was confused. I only run the commandline version and never saw any new folders :)

thanks,
-jimC

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Re:No Name MAME
« Reply #307 on: April 17, 2004, 03:07:36 pm »
I'm glad everything is sorted out now. If you have any more problems, just let me know.

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NoNameMAME UPDATED!!!
« Reply #308 on: April 19, 2004, 10:01:36 am »

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Re:NoNameMAME UPDATED!!!
« Reply #309 on: April 19, 2004, 10:37:56 am »

Tiger-Heli

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Re:No Name MAME
« Reply #310 on: April 26, 2004, 07:45:51 am »
I just saw the one in this forum. I'll take a look at it over spring break (this coming week).
Hey TGoB,

Could you look at this thread also, http://www.arcadecontrols.org/yabbse/index.php?board=3;action=display;threadid=18170

Would like your feedback.

Thanks in advance.
TGoB,

Did you get a chance to look at this.  If not, I would like to ask about it on the Main MAME forums.

Thanks,

Tiger-Heli
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

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Re:No Name MAME
« Reply #311 on: April 26, 2004, 03:29:56 pm »
I just updated to the newest version and for some reason Galaga 88 is unplayable now.  I'm getting single digit framerates.  Before it ran at almost full speed.  I'm going to download the standard version from mame.net and see if it is a problem with the official build as well.

EDIT: Just checked it on the official build and it plays perfectly.
« Last Edit: April 26, 2004, 03:36:01 pm by Todd H »

TheGatesofBill

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Re:No Name MAME
« Reply #312 on: April 26, 2004, 04:04:53 pm »
Tiger-Heli: I haven't had a chance, sorry.

Todd H: Odd, I'll look into it.

Tiger-Heli

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It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

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Re:No Name MAME
« Reply #314 on: May 02, 2004, 09:46:01 pm »
I came up with the "best game I've never played" thread, and I dont even get a name drop?!? Inconcievable!  ;)

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Re:No Name MAME
« Reply #315 on: May 02, 2004, 10:23:42 pm »
I came up with the "best game I've never played" thread, and I dont even get a name drop?!? Inconcievable!  ;)

Sorry about that, with so much getting tossed around it is hard to get everyone's name. *thinks* How about this.

[size=72]TheTurk[/size]

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Re:No Name MAME
« Reply #316 on: May 10, 2004, 03:14:51 pm »
Hi TGoB,

Can you add ianpatt's changes to cheat.c in this thread http://www.arcadecontrols.org/yabbse/index.php?board=3;action=display;threadid=18170 to a future NoNameMAME build?

Thanks!!!
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

TheGatesofBill

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Re:No Name MAME
« Reply #317 on: May 10, 2004, 03:52:19 pm »
Consider it done.

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Re:No Name MAME
« Reply #318 on: May 10, 2004, 03:54:13 pm »
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

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Re:No Name MAME
« Reply #319 on: May 10, 2004, 08:08:01 pm »
what about advance mame or some other monitor friendly add on