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Author Topic: No Name MAME  (Read 67367 times)

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TheGatesofBill

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Re:No Name MAME
« Reply #240 on: March 09, 2004, 12:05:00 am »
I fixed my compiler and recompiled No Name MAME 0.80.06 and now it works. If you downloaded this version before, please redownload it now.

TheGatesofBill

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Re:No Name MAME
« Reply #241 on: March 13, 2004, 12:28:46 pm »
The DOS version of No Name MAME 0.79u4.04 is now available. The MameAnalog+ stuff has been disabled though.

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TheGatesofBill

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Re:No Name MAME
« Reply #242 on: March 14, 2004, 05:55:38 pm »
I pretty much just updated to the new MAME source and added the MAME32FX changes.

Changes:
0.80u1.07:
 - Updated to MAME 0.80u1 source
 - Updated to MAME32 0.80 source
 - Added all MAME32FX 0.80 changes (may have broken some other functions)
 - Added a bunch of new folders to MAME32 (CrashTest)

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Lilwolf

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Re:No Name MAME
« Reply #243 on: March 15, 2004, 09:08:21 am »
1)  Time to start a new NoNameMame thread  ;D

2) Do you have the analog+ updates in your code yet?  I knew that your removed some stuff in the .79+ versions and where adding them back... didn't know how far you got.

Tiger-Heli

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Re:No Name MAME
« Reply #244 on: March 15, 2004, 10:43:02 am »
1)  Time to start a new NoNameMame thread  ;D

2) Do you have the analog+ updates in your code yet?  I knew that your removed some stuff in the .79+ versions and where adding them back... didn't know how far you got.
Yes, analog plus is in the current NoNameMAME.  However, analog plus hasn't saved the mouse configuration settings since about MAME 0.73 and NNM doesn't save them either.

Urebel is working on it.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

TheGatesofBill

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Re:No Name MAME
« Reply #245 on: March 15, 2004, 02:40:07 pm »
1)  Time to start a new NoNameMame thread  ;D

2) Do you have the analog+ updates in your code yet?  I knew that your removed some stuff in the .79+ versions and where adding them back... didn't know how far you got.

1) Why? Whats wrong with this one?

2) They are in there. Some stuff *may* have broken when I added in the MAME32FX stuff. Please let me know if you encounter any problems. As for not saving settings, I'll let Robin fix those and I'll make the changes in No Name MAME after they are in MameAnalog+.

TheGatesofBill

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Re:No Name MAME
« Reply #246 on: March 17, 2004, 07:20:55 pm »
Added support for all of Jerry's weird little things. The DOS version should now work again (I'll have to wait for Steve Jensen to know for sure). And I fixed a few PacMAME games.

Changes:
0.80u1.08:
 - Added Horiz Pac, the Alpacas, the Pac Snoops, and the rest of Jerry's stuff
 - Hopefully fixed the DOS version
 - Enabled the Unavailable folder in MAME32
 - Fixed the parent ROMs for the PacMAME games

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Nailz

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Re:No Name MAME
« Reply #247 on: March 30, 2004, 07:09:39 pm »
You going to have changes for 80u3 coming out anytime soon?  I'd love to have sound back for Donkey Kong!   :)

Your build is awesome, thanks for the great work.

SirPeale

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Re:No Name MAME
« Reply #248 on: March 30, 2004, 07:27:28 pm »
I was speaking to him a couple days ago, and he told me he's going to take a break for a while.  He has some prior obligations that need attention.

TheGatesofBill

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Re:No Name MAME
« Reply #249 on: March 30, 2004, 07:44:37 pm »
You going to have changes for 80u3 coming out anytime soon?
Yea, I've got the patches. I may apply them soon and release just that.

I'd love to have sound back for Donkey Kong!   :)
It's never been gone. It just uses the better samples from Twisty, but his site appears to be gone. I'll find some way to make life easier.

Your build is awesome, thanks for the great work.
Thanks. I love getting feedback. It makes doing this almost worth my time. ;)

I was speaking to him a couple days ago, and he told me he's going to take a break for a while.  He has some prior obligations that need attention.
Yea, until next quarter don't expect much (end of next week).

Nailz

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Re:No Name MAME
« Reply #250 on: March 30, 2004, 07:51:17 pm »
Certainly understandable....  so on the same line, how would one apply the .diff file I see on Haze's page to update Mame to .u3?  If I have to ask, it's going to be too difficult, right?  :)

SirPeale

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Re:No Name MAME
« Reply #251 on: March 30, 2004, 07:56:38 pm »
Certainly understandable....  so on the same line, how would one apply the .diff file I see on Haze's page to update Mame to .u3?  If I have to ask, it's going to be too difficult, right?  :)

Nah, it's easy - IF you have the right tools.

First you're going to need the compiler from the mame.net site.

Second, you're going to need a copy of patch.  If you need a copy, give me a shout.

Extract the MAME source to its own directory.  Put the patch files in there (you must apply all the patch files, in order (u1, u2, u3))

Then, patch with this command:

'patch -p1 <mame080u1.diff'

Repeat for all the .diff files.  Yes the '<' is needed.

Then compile as usual.  If you don't know how to do that, I can't help you.  There a ton of write ups on that subject.

TheGatesofBill

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Re:No Name MAME
« Reply #252 on: March 30, 2004, 08:06:13 pm »
Its already up to u1, so you'll only need u2 and u3. Also, remember to look at any rej files and fix what doesn't work automatically.

Nailz

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Re:No Name MAME
« Reply #253 on: March 30, 2004, 08:06:47 pm »
Certainly understandable....  so on the same line, how would one apply the .diff file I see on Haze's page to update Mame to .u3?  If I have to ask, it's going to be too difficult, right?  :)

Nah, it's easy - IF you have the right tools.

First you're going to need the compiler from the mame.net site.

Second, you're going to need a copy of patch.  If you need a copy, give me a shout.

Extract the MAME source to its own directory.  Put the patch files in there (you must apply all the patch files, in order (u1, u2, u3))

Then, patch with this command:

'patch -p1 <mame080u1.diff'

Repeat for all the .diff files.  Yes the '<' is needed.

Then compile as usual.  If you don't know how to do that, I can't help you.  There a ton of write ups on that subject.

I'm willing to give it a shot, I do need patch though, thanks.

Also, If I use TheGatesofBill's source from u1, can I assume I can just do the diff for u2 and u3?

TheGatesofBill

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Re:No Name MAME
« Reply #254 on: March 30, 2004, 08:07:39 pm »
I assume you posted this at the same time as me. Look up a post. ;)

Nailz

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Re:No Name MAME
« Reply #255 on: March 30, 2004, 08:13:29 pm »
I assume you posted this at the same time as me. Look up a post. ;)

Heh, yeah, we did....  another stupid question... what is a rej file and how would I fix that?  This is obviously giving me an appreciation for what you do.  :)

SirPeale

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Re:No Name MAME
« Reply #256 on: March 30, 2004, 08:15:29 pm »
I'm willing to give it a shot, I do need patch though, thanks.

I need your email.  It's not in your profile.

TheGatesofBill

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Re:No Name MAME
« Reply #257 on: March 30, 2004, 08:16:05 pm »
An rej file is a file made by the patch tool that tells you what it couldn't do. There are almost always quite a few with No Name MAME because of the changes I've made.

Nailz

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Re:No Name MAME
« Reply #258 on: March 30, 2004, 08:21:56 pm »
Peale, IM sent, thanks.

Bill, so I would look at the rej file(s), and then from what those say, go into the source files and make changes there?  A bit confusing, I promise I will catch up though.  :)

TheGatesofBill

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Re:No Name MAME
« Reply #259 on: March 30, 2004, 08:40:11 pm »
That is correct. Or you could just wait until I release a new version. It looks like maybe this weekend.

Nailz

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Re:No Name MAME
« Reply #260 on: March 30, 2004, 09:17:33 pm »
Ok, cool....  I may try it anyways, for the hell of it, I certainly don't mind trying and contributing if it works.  I am out of town most of tomorrow, but maybe tomorrow evening I will play with it, once Peale sends me the patch file.

Beside, it never hurts to learn something new right?  :)

TheGatesofBill

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Re:No Name MAME
« Reply #261 on: March 30, 2004, 09:25:46 pm »
Nope, learning new things is never (well, rarely) bad.

Tiger-Heli

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Re:No Name MAME
« Reply #262 on: March 31, 2004, 12:40:25 pm »
Hi GoB,

I was just looking at my noname.ini file and noticed -

skip_disclaimer         0
skip_gameinfo           0
skip_gamewarnings       0
skip_gameinfo           0

One of the gameinfos, probably the last one, should be skip_ baddumps.

The file is incorrect for versions 0.80u1.08 and 0.80.06 (and possibly others).

Thanks!
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

TheGatesofBill

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Re:No Name MAME
« Reply #263 on: March 31, 2004, 03:54:57 pm »
Thanks for bringing that to my attention. I'll fix it in the next version.

Lilwolf

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Re:No Name MAME
« Reply #264 on: March 31, 2004, 04:30:52 pm »
are you coming out with a .u3 version?  

Tiger-Heli

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Re:No Name MAME
« Reply #265 on: March 31, 2004, 04:35:22 pm »
are you coming out with a .u3 version?  
See reply number 259, maybe this weekend . . .
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

Todd H

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Re:No Name MAME
« Reply #266 on: April 01, 2004, 12:51:58 am »
Let me just say I love the -ssf command and the corrected Donkey Kong and Donkey Kong Jr. sound.  Keep up the good work.   :)

Tiger-Heli

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Re:No Name MAME
« Reply #267 on: April 01, 2004, 06:41:34 am »
Let me just say I love the -ssf command and the corrected Donkey Kong and Donkey Kong Jr. sound.  Keep up the good work.   :)
Agreed, this is my favorite MAME build, without parallel.  Not just because of what's included, but how it's included - -ssf and -skip startup screens are great features, but if I don't want them I don't have to activate them.

I also like having the entire source file (rather than a patch) and previous versions still available.

Thanks again for all the hard work, GatesofBill
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

Lilwolf

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Re:No Name MAME
« Reply #268 on: April 01, 2004, 10:30:20 am »
btw...

this thread is in DIRE NEED for a new thread...

I would love to see a sticky for releases only.
And maybe another for features / requests


TheGatesofBill

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Re:No Name MAME
« Reply #269 on: April 01, 2004, 11:53:15 am »
Let me just say I love the -ssf command and the corrected Donkey Kong and Donkey Kong Jr. sound.  Keep up the good work.   :)
Thanks. Expect a new release this weekend.

Agreed, this is my favorite MAME build, without parallel.  Not just because of what's included, but how it's included - -ssf and -skip startup screens are great features, but if I don't want them I don't have to activate them.

I also like having the entire source file (rather than a patch) and previous versions still available.

Thanks again for all the hard work, GatesofBill
;D

btw...

this thread is in DIRE NEED for a new thread...

I would love to see a sticky for releases only.
And maybe another for features / requests
Why a new thread? I was thinking one thread is fine for this forum (correct me if you think otherwise). If you want to post alot of No Name related goodness, you can always check out the official site. *shrugs* But I'll start a new thread if you guys want.

SirPeale

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Re:No Name MAME
« Reply #270 on: April 01, 2004, 12:36:26 pm »
I thought it was time to sticky this, since it's a very popular thread (almost so popular it doesn't need sticky, replies constantly push it to the top).

TheGatesofBill

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Re:No Name MAME
« Reply #271 on: April 01, 2004, 03:40:32 pm »
almost so popular it doesn't need sticky, replies constantly push it to the top
Actually, its a pretty normal thread, but with sudden bursts of popularity.

2600

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Re:No Name MAME
« Reply #272 on: April 02, 2004, 09:39:04 am »
I agree this is a great build.  I'm glad .81 came out before you started .80u3, I thought it was about to come out and didn't want to see you waste your time when you are busy with other things.

On a side note, I seem to be having trouble with the donkey kong samples.  I am using the updated samples from a package on the Retroblast site.   (Poor Kevin he just can't get a break).  I am only using the samples not running any of the patches.  I backed up my old samples, which were working, and placed the new ones in my samples directory.  Now it seems those samples aren't being played.  I was using .80 release 7.

Am I doing thing wrong or should I try again.

TheGatesofBill

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Re:No Name MAME
« Reply #273 on: April 02, 2004, 11:06:39 am »
I'll play around and see if I can find your problem. Also, I am planning on going to u2, than u3, than 81 anyways.

Nailz

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Re:No Name MAME
« Reply #274 on: April 02, 2004, 12:06:20 pm »
I agree this is a great build.  I'm glad .81 came out before you started .80u3, I thought it was about to come out and didn't want to see you waste your time when you are busy with other things.

On a side note, I seem to be having trouble with the donkey kong samples.  I am using the updated samples from a package on the Retroblast site.   (Poor Kevin he just can't get a break).  I am only using the samples not running any of the patches.  I backed up my old samples, which were working, and placed the new ones in my samples directory.  Now it seems those samples aren't being played.  I was using .80 release 7.

Am I doing thing wrong or should I try again.

Nope, it's broken, and fixed in u3....

TheGatesofBill

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Re:No Name MAME
« Reply #275 on: April 02, 2004, 12:51:17 pm »
Theres the problem than. It wasn't my fault for a change, what a pleasant surprise.

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Re:No Name MAME
« Reply #276 on: April 02, 2004, 01:36:29 pm »
Little Confused so show me where I am wrong.  When you say it is fixed in u3, I'm assuming you are talking about the standard Mame which doesn't support the new samples.  Correct?  Also, the changelog doesn't mention anything about the dkong hardware.  So it's not like the they changed the src and then the patch didn't apply and then changed it back so that the patch would apply.  Correct?

TheGatesofBill

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Re:No Name MAME
« Reply #277 on: April 02, 2004, 05:07:48 pm »
I have no idea. I'll snag a copy of Donkey Kong and see if it works when I get a chance.

TheGatesofBill

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Re:No Name MAME
« Reply #278 on: April 03, 2004, 12:18:42 pm »
Updated to the new MAME source and fixed a bunch of stuff. DOS version is still broken.

Changes:
0.81.09:
 - Updated to MAME 0.81 source
 - Removed Unavailable folder from MAME32
 - Fixed an accidental inclusion, or 18
 - Fixed romcmp, chdman, and xml2info
 - Fixed skip_baddumps
 - Added ssf.txt to help with the -ssf command (SA Dev)

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Todd H

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Re:No Name MAME
« Reply #279 on: April 04, 2004, 01:55:58 am »
Is it just me or do Asteroids and Asteroids Deluxe not seem to work with 0.81.09?