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Author Topic: No Name MAME  (Read 67435 times)

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u_rebelscum

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Re:No Name MAME
« Reply #200 on: November 28, 2003, 09:26:56 pm »
hey now that ur back :D, what was that Bill_S was talking about up there with the lightguns.
i have 98SE, and my guns would be different everytime i boot the comp. sometimes both on the same mouse using buttons 1/2 and 3/4, sometimes on a diff mouse both using buttons 1/2. it was never the same. that along with having to calibrate everytime, i havent used them in a while.

i think the prob is cuz i have 5 mice on there right now....
regular mouse (til i add buttons for the trackball)
trackball (which is 2, cuz the optical encoder)
2 lightguns

is what he is talking about related to that? and if not, do you or rebel know how i can keep them seperate and non-changing?

Win9x orders the mice by the order it sees them during/after startup.  The first mouse (mouse 0, or "sysmouse" from now on) is always the combination of all the mice's inputs.  Win9x keeps a list of which USB mouse uses which driver, sort of like mouse1 defaultdriver, mouse2 specialdriverAA, mouse3 defaultdriver.  Win9x then checks the USB ports if the USB mice are attached.  If all mice use a drifferent driver, you're fine.  However, if you look at example list, two mice use the same driver.  So the first mouse to reply "I use defaultdriver" becomes mouse1 in this example; the second mouse to repley "I use defaultdriver" becomes mouse3.

Sounds like your mice are having a "race condition", and sometimes mouse x is coming in first while other times mouse y or z wins the race.  This happens not only with lightguns, but any USB mice (or game controllers) that share the same driver.

There are a few things you might be able to do to handicap your mice and lightguns so they almost always come in the same order.

USB ports also have an order, and win9x "calls" down them in order (but does not wait for an answer before calling down the next one).  Usually the ports in a computer come in pairs, each pair sharing a "Root Hub".  Usually RootHub0 is polled first, then RootHub1, then (if exists) RootHub2, etc.  Mice attatched to RootHub0 have a very slightly better chance in coming in first.  Which ports are which RootHub depends on the motherboard.

Devices plugged into an extern hub take a little longer to reply than if not plugged into a hub.  (not distance, but the hub has to be setup before the devices down it can talk to the computer)

Optipac USB is like a Hub, as it must connect before the trackballs attatched to it can connect.  The optipac seems very good, and the mice attatched to it get ordered in the same way, in my experence.

Each RootHub has a certain bandwidth, and devices attatched to the RootHub must share that bandwidth.  

Some devices take longer to reply than others.


One way is to find which devices that conflict spaces take the longest and what's the RootHub number of the ports in your computer, and then attatching the faster mouse to RootHub0, the next fastest to RootHub1, the third to a quick replying hub attatched to RootHub1, and the slowest attached to a slower replaying hub attatched to a slower replying hub attated to RootHub2.

A pain to test out with all the rebooting and stuff. :-\

Note that hubs can vary in reply space, and that other devices (gamepads for example) can change the timing.



The best way is to get devices so that none of them use the same drivers, so they don't switch around, or if other devices were as nice as the Optipac.  But that's hard to do.

(One of the problems with "no special drivers needed" is that it means it uses windows supplied drivers, which means it can get into race conditions with other "no special drivers" devices.)


Sorry for the long, slightly OT post, TheGatesofBill.  Hope you don't mind. :)
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creatine28

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Re:No Name MAME
« Reply #201 on: December 12, 2003, 07:25:34 pm »
*walks in and stretches*

OK, that was a fun break. Now back to work. I'm putting Kaliera on hold for a while, and I'm just gonna start by updating MAME.

Just wondering if you're still planning an update build?


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Re:No Name MAME
« Reply #202 on: December 12, 2003, 08:41:55 pm »
Just wondering if you're still planning an update build?
I am. I am very sorry about the delay. I had to talk a few friends out of suicide, but I'm not going into the details. I'll get back to this ASAP.

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Re:No Name MAME
« Reply #203 on: December 12, 2003, 11:17:18 pm »
Just wondering if you're still planning an update build?
I am. I am very sorry about the delay. I had to talk a few friends out of suicide, but I'm not going into the details. I'll get back to this ASAP.
Christ! Don't feel obligated to keep us happy with an insignificant update, everyone has their own personal ordeals to sort out. Don't get me wrong, I really appreciate NoNameMame (I'll use it before any other Mame build), but take all the time you need and please don't feel pressured to keep it 0-day up to date when you've more pressing matters to take control of.
Hope you're doing well and thanks again for the most helpful build out there!

creatine28

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Re:No Name MAME
« Reply #204 on: December 13, 2003, 02:47:50 am »
Just wondering if you're still planning an update build?
I am. I am very sorry about the delay. I had to talk a few friends out of suicide, but I'm not going into the details. I'll get back to this ASAP.

No rush at all, just curious!  Please take your time!  

TheGatesofBill

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Re:No Name MAME
« Reply #205 on: January 31, 2004, 07:51:52 pm »
I am so sorry for the long delays, I'm actually (mostly) set up again now on my new machine. The problem is that they changed a TON of stuff, and I can't figure it all out myself. Would anyone be interested in joining up with me and lending a hand? I can most likely get it up to 0.78 on my own, but jumping to 0.79 is a ton of huge changes, and help would be greatly appreciated.

Oh, and expect a version based on 0.78 soon. Sorry that I haven't been very good with updates.

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Re:No Name MAME
« Reply #206 on: February 04, 2004, 03:16:53 pm »
Try getting everything working as of .78
then apply Haze's diff patches to u1, u2, u3, u4, u5, u6, then the patch for .79.  I have some "custom" drivers in mame myself, and I did this and everything worked fine.

I realize you're working on a much larger scale here, but give it a shot, who knows. *shrug*

:-D

--NipsMG

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Re:No Name MAME
« Reply #207 on: February 04, 2004, 03:41:07 pm »
The main problem I have is that there is no MAME 0.79 version of the GENSYNC processor (used by Pong and Monaco GP). There are other problems too, but I should be able to get around those. I'm trying to get a No Name version of MAME 0.78 done by Monday, I would have had it sooner, but school keeps getting in the way. Also, apparently I'm not allowed to program during my open periods, which is when I used to do a good chunk of the work. Seems like a stupid rule to me, but whatever.

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Re:No Name MAME
« Reply #208 on: February 05, 2004, 12:46:12 pm »
Hey TGoB,

I went ahead and added the "Fake" TailGunner samples to the 0.76u2.11 build.  Do you want me to send the modified files and samples to you?

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Re:No Name MAME
« Reply #209 on: February 05, 2004, 03:51:20 pm »
Send them to noname@kitsunet.org and I'll incorporate them into the new version once I put it together.

Also, if anyone is willing to compile the DOS version for me for each release, please contact me at the same email address ( noname@kitsunet.org ) because I am unable to get DJGPP working.

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Re:No Name MAME
« Reply #210 on: February 06, 2004, 02:55:28 pm »
Mainly just updated to the MAME 0.78 source (yes, I know MAME 0.79 is out now), but I also added the protection fix for Sonic. I have lost the ability to compile the DOS version, if you are willing to do this for me for each release, please contact me. Also, if you want to lend a hand keeping No Name MAME up to date and adding additional features, let me know, I could use some help. My e-mail address is noname@kitsunet.org .

Changes in this version:
0.78.11:
 - Updated to MAME 0.78 source code
 - Added Nemesis's protection fix for SegaSonic (Rev. C)

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Re:No Name MAME
« Reply #211 on: February 06, 2004, 10:48:25 pm »
I think I got it fixed. Its compiling now, if all goes well, No Name MAME 0.79.12 will be up in a few hours.

UPDATE: Scratch that. It just threw what looked lke 3000 errors. Anyone wanna help me?
« Last Edit: February 06, 2004, 11:22:10 pm by TheGatesofBill »

ErikRuud

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Re:No Name MAME
« Reply #212 on: February 07, 2004, 01:01:18 am »
I'll see if I can get it set up here at home.
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Re:No Name MAME
« Reply #213 on: February 10, 2004, 09:29:52 am »
Hey TGOB,

Have you seen this thread?

I wonder if you need to do the LFN=Y as well.

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Re:No Name MAME
« Reply #214 on: February 11, 2004, 04:15:52 pm »
I have seen it, and it didn't work. I didn't think it would, my last computer was running WinXPhome too and it worked without it. I'd use my other computer to compile, but I can't get it on my network.

Oh, and I could still use some help updating to MAME 0.79.
« Last Edit: February 11, 2004, 04:17:25 pm by TheGatesofBill »

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Re:No Name MAME
« Reply #215 on: February 16, 2004, 08:49:08 pm »
Okay, here is the deal. No Name MAME 0.78.12 is ready for release (only one change), and will be released when I get back Thursday (maybe sooner). No Name MAME 0.79u1.01 is almost ready for release. Yes, that is .01, rather than trying to port everything up to MAME 0.79 (and since noone is willing to help me) I am starting fresh with the MAME 0.79u1 core.

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Re:No Name MAME
« Reply #216 on: February 25, 2004, 07:41:27 pm »
The DOS version of No Name 0.78.11 is now compiled and uploaded (thanks Steve Jensen).

No Name MAME 0.78.12 is up and ready for downloading (except for the DOS version.
Changes:
0.78.12:
 - Added "fake" sample support to Tailgunner (thanks Erik Ruud)
 - Added Bucaneer from PacMAME (thanks Steve Jensen)
 - Made a small SmoothMaME modification (thanks Steve Jensen)

Also, No Name MAME 0.79u1.01 has been released. This is the first version to use Aaron's new core changes (introduced in MAME 0.78u2).
Changes:
0.79u1.01:
 - Started with MAME 0.79u1 source code (including MAME32 and DOS)
 - Copied several miscellaneous changes from the old No Name MAME over
 - Added the games from the Extra Games Compile Pack (Madda's Mame?)

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Edit by moderator: fixed URL
« Last Edit: February 25, 2004, 08:09:58 pm by Peale »

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Re:No Name MAME
« Reply #217 on: February 25, 2004, 09:42:46 pm »
Thanks TheGatesofBill for all your hard work, I am downloading latest DOS version right now.

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Re:No Name MAME
« Reply #218 on: February 26, 2004, 03:54:16 pm »
Is it possible for you to keep a document listing all the modifications you've done?

This way people like me will know if we should just download your source and compile, or just download the pre-made executables.

For me, the 2 most important mods are:

- SmoothMAME  (great to see they're now released as a patch!)
- AMD compiler optimization (since I run on a 2400+)

Thanks in advance for all your hard work!

P.S.  Can you explain why my comilation of MAME comes out at 21MB EXE while the release version is much smaller?? I compile under Windows XP using minG GNU, etc as described on mame.net.

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Re:No Name MAME
« Reply #219 on: February 26, 2004, 04:45:52 pm »
Thanks TheGatesofBill for all your hard work, I am downloading latest DOS version right now.
;D
Is it possible for you to keep a document listing all the modifications you've done?

This way people like me will know if we should just download your source and compile, or just download the pre-made executables.

For me, the 2 most important mods are:

- SmoothMAME  (great to see they're now released as a patch!)
- AMD compiler optimization (since I run on a 2400+)

Thanks in advance for all your hard work!
I'm not sure what you are asking for. The whatsnew.txt has a list of all the changes made since the first version. (Speakinf of which, I should rename it to changelog.txt).
P.S.  Can you explain why my comilation of MAME comes out at 21MB EXE while the release version is much smaller?? I compile under Windows XP using minG GNU, etc as described on mame.net.
The official version of MAME is compressed with the UPX exe compressor. I could compress No Name, and I may add a line to the makefile to do it automatically. Assuming that people want it of course. The zip compression I use for the releases seems to cut the files down good enough, IMO, but I am willing to change it.

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Re:No Name MAME
« Reply #220 on: February 28, 2004, 10:37:42 pm »
First the DOS compiles from Steve Jensen: 0.78.12 and 0.79u1.01

And the latest version based on the old code (I was planning on killing this line off, but I guess that didn't work out):
0.78u1.13:
 - Updated to MAME 0.78u1 source code
 - Added Oliver's Asterix fixes
 - Now using UPX to compess emulator exe

And than the newest of the new:
0.79u4.02:
 - Updated to MAME 0.79u4 source code
 - Added Oliver's Asterix fixes
 - Now using UPX to compess emulator exe

Just a note, I am using version 1.90 of UPX, which is classified as unstable by its author, but it seems to work fine. Also, Steve's previous DOS compiles were compressed with the same version.

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Re:No Name MAME
« Reply #221 on: February 29, 2004, 04:30:21 pm »
A bunch of changes. I could have made more, but I was getting tired. I was going through the Madda's Mame site and found a bunch of changes to make, including a bunch of games from No Name MAME which have been moved up to the new MAME. Thanks for saving me all the work.
Changes:
0.79u4.03:
 - Added MAMEinfo 0.79u4 changes
 - Fixed view source option
 - Added MAMEinfo extra MAME32 folders for MAME 0.79u1
 - Added Deco Cassette Turbo Loader (Madda's Mame)
 - Added Neo Geo Universal BIOS (Madda's Mame)
 - Added new sampling rate (Madda's Mame)
 - Added 364 games from MiSFiT MAME and No Name MAME (Madda's Mame)

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Re:No Name MAME
« Reply #222 on: March 02, 2004, 05:48:16 pm »
I'm trying to add the latest version of MameAnalog+ to my source, but I can't get it to compile. It messes up once it hits input.c, complaining about _WIN32_WINNT, if anyone can give me some idea about whats going on, let me know. The diff patched perfectly, and trying to compile non-xp versions still works fine.

EDIT: It seems that I only get that error when trying to compile a MAME32 build for XP. That gives me some idea where to look (probably the ui folder).

EDIT 2: Nevermind, I figured it out. It wasn't that hard.
« Last Edit: March 02, 2004, 06:29:52 pm by TheGatesofBill »

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Re:No Name MAME
« Reply #223 on: March 02, 2004, 08:14:22 pm »
Pretty much just added MameAnalog+. However, I also made the makefile a bit nicer (see compiling.txt), and added the ctrlr files. Notice that there now are Windows XP specific builds. This brings the total number of possible builds up to 30 (assuming my math is right).
Changes:
0.79u4.04:
 - Added MameAnalog+ 79.1 changes
 - Made the makefile a bit friendlier
 - Now including ctrlr files from MAME and MameAnalog+

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Re:No Name MAME
« Reply #224 on: March 03, 2004, 06:04:42 am »
Hi,
 I just tried compiling the new 79u4.04 build (make OS=winxp CPU=athlon),it failed on cpuintrf.c. Without the athlon and xp it compiles fine.

Also there are a lot of places (especialy in the drivers/pacman.c) where the CRC is only 7 bytes (even 6 a few times) this then makes noname look for files with zero CRC's shouldn't this also be fixed? There was also one with a 9 byte CRC.

I have made the changes to my own build to fix these CRC issueses, if anyone wants these fixes just reply and i will attatch them here.


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Re:No Name MAME
« Reply #225 on: March 03, 2004, 10:25:51 am »
that there now are Windows XP specific builds. This brings the total number of possible builds up to 30 (assuming my math is right).

  So what does the XP sepcific build specifically get you?

  I think what JoeB was asking when he asked
Quote
Is it possible for you to keep a document listing all the modifications you've done?

  Is could you list the individual changes that happen to No Name Mame when you update it? For example, I'm sure I'm not the only one who can't read Italian and therefore have no idea what the benefits of having Madda's Mame contributions added means. Having them listed out in english would be nice to have.

  Even if you could post texts from the various websites that you gather all your updates from would be helpful (but in english so I can read them :) ).

  FWIW, I tried BabelFish to get an english version of Madda's site but it didn't work for some reason. I didn't try too hard though.

  TheGatesOfBill. Keep up the great work! It's nice to see someone taking the time to compile all the great Mame mods into one package.

/Steve

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Re:No Name MAME
« Reply #226 on: March 03, 2004, 03:43:21 pm »
I just tried compiling the new 79u4.04 build (make OS=winxp CPU=athlon),it failed on cpuintrf.c. Without the athlon and xp it compiles fine.
Thank's for the heads up. I'll look into this ASAP.

Also there are a lot of places (especialy in the drivers/pacman.c) where the CRC is only 7 bytes (even 6 a few times) this then makes noname look for files with zero CRC's shouldn't this also be fixed? There was also one with a 9 byte CRC.

I have made the changes to my own build to fix these CRC issueses, if anyone wants these fixes just reply and i will attatch them here.
I know about the CRCs. If you have fixed them, please send me the changed files and I will make the changes in the next version (with credit given, of course). That saves me having to track down all the ROMs and calculate the CRCs myself.

So what does the XP sepcific build specifically get you?
Both versions have the same features. What changes between XP and non-XP is the way that it is implemented. The only feature that currently changes between the builds is multiple mouse / lightgun support.

Is could you list the individual changes that happen to No Name Mame when you update it? For example, I'm sure I'm not the only one who can't read Italian and therefore have no idea what the benefits of having Madda's Mame contributions added means. Having them listed out in english would be nice to have.
I can't read Italian, and I do try to list the specific changes I made in the whatsnew.txt. The Madda's MAME is listed because that is the source of the change.

Even if you could post texts from the various websites that you gather all your updates from would be helpful (but in english so I can read them :) ).
Not sure what you mean. Are you saying you want me to translate Madda's Mame site for you?

FWIW, I tried BabelFish to get an english version of Madda's site but it didn't work for some reason. I didn't try too hard though.
I know, what worked for me was taking it one sentence at a time and putting it through babelfish. For some reason the webpage translator didn't work.

TheGatesOfBill. Keep up the great work! It's nice to see someone taking the time to compile all the great Mame mods into one package.
Thanks! I'm glad people appreciate this.

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Re:No Name MAME
« Reply #227 on: March 04, 2004, 05:29:05 pm »
I just tried compiling the new 79u4.04 build (make OS=winxp CPU=athlon),it failed on cpuintrf.c. Without the athlon and xp it compiles fine.
Something is screwy with that section of the makefile. I'll look into it later, for now, compile with "make OS=winxp ATHLON=1", which I have tested and it does work. I assume the exe created works, but I cannot test it because I don't have access to an Athlon computer.

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Re:No Name MAME
« Reply #228 on: March 04, 2004, 08:57:50 pm »
First, the DOS versions of 0.78u1.13, 0.79u4.02, and 0.79u4.03. Steve Jensen is having trouble compiling 0.79u4.04 for DOS. Hopefully that will be fixed soon.

Anyways, on to the new version. I added a bunch of SmoothMame patches, fixed some CRCs, and got the makefile working for other CPUs again. Nothing major, but I thought I should release it.
Changes:
0.79u4.05:
 - Added Skip Startup Frames option (SmoothMame)
 - Added Smooth FPS and Override FPS (SmoothMame)
 - Added Donkey Kong Sound Enhancement (SmoothMame)
 - Added Show Matches (SmoothMame)
 - Fixed some invalid CRC values (thanks Spman1)
 - Changed CPU to OPT in makefile so that it works

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« Last Edit: March 04, 2004, 09:07:20 pm by TheGatesofBill »

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Re:No Name MAME
« Reply #229 on: March 04, 2004, 09:15:54 pm »
Not sure what you mean. Are you saying you want me to translate Madda's Mame site for you?

  Naw, I'm not saying that. Personally, I would see all the great enhancements that go into No Name Mame but I'm unsure of how to use them.  In theory, the people who make the original modifications to MAME would document this and it would be helpful if that part was included with any new enhancements to No Name Mame.

  For example, are there any command-line switches that I need to run No Name Mame with in order to get the skip opening frames modification that just went into 0.79u4.05?

/Steve

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Re:No Name MAME
« Reply #230 on: March 04, 2004, 09:22:21 pm »
 Naw, I'm not saying that. Personally, I would see all the great enhancements that go into No Name Mame but I'm unsure of how to use them.  In theory, the people who make the original modifications to MAME would document this and it would be helpful if that part was included with any new enhancements to No Name Mame.

  For example, are there any command-line switches that I need to run No Name Mame with in order to get the skip opening frames modification that just went into 0.79u4.05?

/Steve
Oh, I see now. You want me to write up some decent documentation. I'll put that near the top of my list (been meaning to do it for a long time). I will try to be as complete as possible, but it probably won't be complete for a while.

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Re:No Name MAME
« Reply #231 on: March 06, 2004, 03:34:20 am »
Hey TheGatesofBill have you thought of giving "No Name MAME" a name or are you happy with just "No Name MAME"?

TheGatesofBill

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Re:No Name MAME
« Reply #232 on: March 06, 2004, 11:59:37 am »
To be honest, I never thought about it. Maybe if someone suggests something I like I'll change it.

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Re:No Name MAME
« Reply #233 on: March 06, 2004, 02:11:13 pm »
 Naw, I'm not saying that. Personally, I would see all the great enhancements that go into No Name Mame but I'm unsure of how to use them.  In theory, the people who make the original modifications to MAME would document this and it would be helpful if that part was included with any new enhancements to No Name Mame.

  For example, are there any command-line switches that I need to run No Name Mame with in order to get the skip opening frames modification that just went into 0.79u4.05?

/Steve
Oh, I see now. You want me to write up some decent documentation. I'll put that near the top of my list (been meaning to do it for a long time). I will try to be as complete as possible, but it probably won't be complete for a while.
What does skip startup frames do?  I tried NNM with and without it enabled and couldn't see a difference?  (And the smoothmame site doesn't have any info).
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

TheGatesofBill

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Re:No Name MAME
« Reply #234 on: March 06, 2004, 02:38:41 pm »
What does skip startup frames do?  I tried NNM with and without it enabled and couldn't see a difference?  (And the smoothmame site doesn't have any info).
Skip Startup Frames - Allows you to quickly and silently skip all the startup frames in a game. Adds a new option skip_startup_frames (-ssf) which you can add to a game specific INI file to specify the number of startup frames that will run quickly and not be displayed.

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Re:No Name MAME
« Reply #235 on: March 06, 2004, 03:06:23 pm »
What does skip startup frames do?  I tried NNM with and without it enabled and couldn't see a difference?  (And the smoothmame site doesn't have any info).
Skip Startup Frames - Allows you to quickly and silently skip all the startup frames in a game. Adds a new option skip_startup_frames (-ssf) which you can add to a game specific INI file to specify the number of startup frames that will run quickly and not be displayed.
Ah, got it!  I was setting the value to 1 in the main .ini file and nothing was happening.

Pretty cool idea, but I'm not sure if I like it or not (games lose authenticity, IMHO)

But like most of NNM, you can use it if you want it and skip it if you don't.

Thanks again for all the hard work.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

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Re:No Name MAME
« Reply #236 on: March 06, 2004, 03:56:02 pm »
Currently the only option that can tamper with the authenticity and is permanently set, is the turbo loader for the DECO cassettes. I plan on making that an option at some point though.

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Re:No Name MAME
« Reply #237 on: March 06, 2004, 06:33:45 pm »
Yet another release, it almost makes up for disappearing for three months. I updated to the new MAME core and added SirPoonga's hacks. I also added the drivers from MAGE 0.10, a new MAME dirivative which has sprung up recently that concentrates on gambling games. As far as I know, the DOS version is still broken.
Changes:
0.80.06
 - Updated to MAME 0.80 source code
 - Added horizont.ini, vertical.ini, and raster.ini (SirPoonga)
 - Added buttonX.ini, playerX.ini, horizont.ini, and vertical.ini ctrlr files (SirPoonga)
 - Added -skip_baddump and -skip_gamewarnings (SirPoonga)
 - Added -showinputmenu and -atrwork_filledges (SirPoonga)
 - Added the drivers from MAGE 0.10

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Re:No Name MAME
« Reply #238 on: March 08, 2004, 04:59:18 pm »
OMG this thread is getting long.

Gates, I know at one point we had to change one of my hacks, I haven't updated my website.  I see people were complaining about documentation.  What was the change we had to make work on what hack?  I will update my website and you can point people there for documentation on those hacks.

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Re:No Name MAME
« Reply #239 on: March 08, 2004, 06:18:48 pm »
I had to fiddle with at least one of your hacks again when I added them just now. I'll go through and figure out what they were and send you an e-mail soon.