The articles included in the June 2010 issue (vol. 14 num. 2)
Blazing Angels or Resident Evil? Can Violent video Games Be a Force for Good?
Vulnerability to Violent Video Game: A review and Integration of Personality Research
Video Games and Spatial Cognition
The "I's" Have It: A framework for Serious Education Game Design
Video Games in health Care: Closing the Gap
Videogames in Psychotherapy
Let the Games Begin: Civic Playing on High- Tech Consoles
A Motivational Model of Video Game Engagement
Virtual Real: A psychological Perspective on Massively Multiplayer Online Games
Children's Motivations for Video Game Play in the Context of Normal Development
I agree that sometimes psychologist try to overcomplicated some things (check out the tile of the last article), but should still be an interesting read