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Author Topic: xbox 1 racing wheel  (Read 7359 times)

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ccmathome

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xbox 1 racing wheel
« on: June 25, 2010, 12:10:16 am »
Anyone know of a good wheel for the old xbox? I was looking at the madcatz one but that one looks hit or miss.

DJ_Izumi

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Re: xbox 1 racing wheel
« Reply #1 on: June 25, 2010, 01:24:13 am »
I've DESTROYED some of the Madcatz wheels after bringing them to a gaming event and setting them up for 10hrs of Outrun 2 over System Link.

I gave away my last one just to not have it in my closet.  Right now I sorta just gave up on finding a good Xbox1 model.  There's no force feedback for ANY of them either.  I just went with the 360 wheel instead. <3

ccmathome

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Re: xbox 1 racing wheel
« Reply #2 on: June 25, 2010, 02:49:36 am »
I'm looking into doing a couple driving cockpits as I have 4 xboxs, may as well put 2 of them to some use. I'd like to use a 360 but then I'd have to deal with changing disks whenever I wanted to play a new game.

DJ_Izumi

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Re: xbox 1 racing wheel
« Reply #3 on: June 25, 2010, 02:57:51 am »
Well, you could jsut use the wheel PCBs of course.

http://www.dragonslairfans.com/smfor/index.php?PHPSESSID=0611be2798302232c8de0ab0aad143a4&topic=221.0

This guy gutted a pair of Xbox1 wheels for their PCBs and mated them to Daytona USA hardware.  He basically got a pair of Xbox1's running in a Daytona USA cab featuring the original Daytona USA controls, just interfaced to the PCB from the Xbox1 wheel.  He runs Outrun 2 on it. :)

Oh that reminds me.  The Mad Catz wheels, at least the red and black set, reset all settings once the console has power cycled.  Any button remappings are lost and the dead zone is reset to being rather generious.  However I know the firmware seems to vary depending on model.  The yellow and black ones I'm told can remap Xbox1/GameCube/PlayStation buttons, where I know you couldn't remap the Xbox1 buttons on the red and black model, only GameCube and PlayStation.  Maybe other things differ as well, I dunno.
« Last Edit: June 25, 2010, 03:01:38 am by DJ_Izumi »

SNAAKE

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Re: xbox 1 racing wheel
« Reply #4 on: June 25, 2010, 03:45:05 am »
fanatec wheel is the best one for OG xbox.

I had a madcatz too. it worked ok but eventually it broke. fanatec is super rugged and you can mount it on a table too.
« Last Edit: June 25, 2010, 03:52:27 am by SNAAKE »

versapak

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Re: xbox 1 racing wheel
« Reply #5 on: June 25, 2010, 12:16:28 pm »
fanatec wheel is the best one for OG xbox.

I had a madcatz too. it worked ok but eventually it broke. fanatec is super rugged and you can mount it on a table too.


This.


I had both as well (still have my Fanatec).

The MadCatz one was decent, but yeah it had no force feedback, and it did eventually break.

The Fanatec Speedster III ForceShock is a pretty sturdy wheel that does actually have force feedback. It isn't true force feedback in the sense that the game sends force data for detailed stuff like tire grip and pebbles in the road, but it instead uses the rumble feedback from games and converts it to motor driven force feedback to the whole wheel.

It does work surprisingly well, and it is definitely the best wheel that was available for the original Xbox.

I am not sure how easy or affordably you'd be able to obtain one today though.



DJ_Izumi

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Re: xbox 1 racing wheel
« Reply #6 on: June 25, 2010, 03:23:20 pm »
I may have to look into this Fanatec wheel since Outrun 2006 on Xbox1 is the best port of Outrun 2 SP there is.  (The PC version doesn't have shaders! D:)  The Xbox 360 wheel is great and works great for Outrun Online Arcade but OOA lacks the Outrun 2 tracks, just has the Outrun 2 SP tracks and also has no support for SystemLink, it only does local single player and multiplayer over Live. :X  Not to mention, while Outrun 2006 is backwards compatible on the 360, it emulates quite poorly.  All the textures get raped. :X

I did a setup in October with two linked Xbox1s on Outrun 2.  Very popular setup... Man those MadCats things got DESTROYED.  Butterfly switch on one broke and then someone SOMEHOW broke the gas pedal on the other.  So these Fenatec wheels could be worth looking into.  Thanks. :)

That said, for the 360, I think the 360 wheel for only $99 is a GREAT wheel for it's price point.  It's not some $300-$400 Logitech simulation wheel but agian, at $100 it's a great force feedback wheel and great for Outrun Online Arcade.  I'm hoping it'll be just as good for Hydro Thunder Hurricane and Crazy Taxi. :)

versapak

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Re: xbox 1 racing wheel
« Reply #7 on: June 25, 2010, 03:53:49 pm »
Yeah, I play my Outrun on the original Xbox, even though I have the XBLA release of Outrun, along with both the MS wireless wheel and the Fanatec Porsche Turbo S wheels for 360.

Since Outrun doesn't support force feedback, the Fanatec Speedster III ForceShock wheel on Xbox gives it the best feeling experience, what with the simulated force feedback and all.


DJ_Izumi

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Re: xbox 1 racing wheel
« Reply #8 on: June 25, 2010, 04:10:25 pm »
If you ask me, Outrun Online Arcade in itself is a great experience but since it only has the 15 courses from Outrun 2 SP and not the 15 from Outrun 2 it's kinda weak.  So Outrun 2006 wins for having not only a very true to the arcade Outrun 2 SP mode but it features all 30 tracks.  I really wish they'd roll out the Outrun 2 tracks as DLC for OOA or something.

ccmathome

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Re: xbox 1 racing wheel
« Reply #9 on: June 26, 2010, 03:21:21 am »
Thanks for the replys, cant wait to get this going should be alot of fun

DJ_Izumi

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Re: xbox 1 racing wheel
« Reply #10 on: June 26, 2010, 03:36:50 pm »
Shame, I can't find any Fanatec products on any local used sites. :(

Johnathon1978

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Re: xbox 1 racing wheel
« Reply #11 on: August 02, 2010, 07:26:00 pm »
I did this on the current driving cab I'm working on.. I used the pcb's from a Madcatz mc2 wheel and pedals. Hacked them to the original Happ controls on the cab. Works great, but I replaced all the potentiometers in the happs with 10k's so they matched the original values of the one in the Madcats stuff. Works perfect. I also mounted all the buttons to the wheel itself so things like turbo and look behind where at a finger touch away( don't have to reach). I really enjoy playing it. For note, Mame runs on the original xbox and I can rock outrun 1 all day long and it works just as well.... Hacking the xbox controls for use in an arcade cab is way easy and an fantastic choice for it. Really no calibration needed unless you run mame, and it has all the analog calibration available in software... to fun...


Well, you could jsut use the wheel PCBs of course.

http://www.dragonslairfans.com/smfor/index.php?PHPSESSID=0611be2798302232c8de0ab0aad143a4&topic=221.0

This guy gutted a pair of Xbox1 wheels for their PCBs and mated them to Daytona USA hardware.  He basically got a pair of Xbox1's running in a Daytona USA cab featuring the original Daytona USA controls, just interfaced to the PCB from the Xbox1 wheel.  He runs Outrun 2 on it. :)

Oh that reminds me.  The Mad Catz wheels, at least the red and black set, reset all settings once the console has power cycled.  Any button remappings are lost and the dead zone is reset to being rather generious.  However I know the firmware seems to vary depending on model.  The yellow and black ones I'm told can remap Xbox1/GameCube/PlayStation buttons, where I know you couldn't remap the Xbox1 buttons on the red and black model, only GameCube and PlayStation.  Maybe other things differ as well, I dunno.