Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: ActLabs TV lightgun delayed until Sept or Oct  (Read 13815 times)

0 Members and 1 Guest are viewing this topic.

u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
ActLabs TV lightgun delayed until Sept or Oct
« on: August 01, 2003, 08:43:52 pm »
Got an email from ActLabs saying the TV lightgun has been delayed until Sept or Oct.

Quote
Regrettably, it doesn't look like we will be able to ship in August.  We had some engineering and factory delays and we expect to go through government FCC testing next week.  According to our factory once we have FCC approval they expect to begin production in early September.  Production takes about 1 week and then sea shipping from our factory to our North American warehouse takes another 2.5 weeks.  As you can see depending on when the production starts we could begin shipping the pre-orders in very late September but most likely early October.  We apologize for the delay but unfortunately we are at the mercy of the factory.

Boy am I glad I went and made the changes so I can play two players with the normal PC USB lightguns with MameAnalog+. ;D  Sure makes the waiting less bothering.
Robin
Knowledge is Power

Bill_S

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 242
  • Last login:June 22, 2018, 08:23:57 am
  • aka buzzdalf
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #1 on: August 01, 2003, 08:47:53 pm »
got the same e-mail.
Bummer!

Sasquatch!

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1138
  • Last login:March 01, 2010, 04:11:47 pm
  • Toot-Toot!
    • Arcade Paradise
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #2 on: August 01, 2003, 08:56:00 pm »
You forgot the part where they said they'd knock $5 off of one of their software titles as an "apology"...which I might take them up on.

night

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 212
  • Last login:January 09, 2018, 02:08:19 pm
  • I'm a llama!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #3 on: August 02, 2003, 03:21:23 am »
does the XP dual mouse prob effect light guns as well?

u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #4 on: August 02, 2003, 08:07:25 am »
does the XP dual mouse prob effect light guns as well?

These lightguns are funny looking mice, so yes.
Robin
Knowledge is Power

shmokes

  • Just think of all the suffering in this world that could have been avoided had I just been a little better informed. :)
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10397
  • Last login:September 24, 2016, 06:50:42 pm
  • Don't tread on me.
    • Jake Moses
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #5 on: August 02, 2003, 05:09:57 pm »
hmm...that's okay.  I used a debit card for my order and I'm pretty short on money right now with school about to start.  I ordered two guns and with all these delays (original official ship date was middle of May) I've had to constantly keep $80 extra dollars in my checking account.  What a pain.  Well..at least I don't have to worry about keeping an extra $80 in there while paying for school and books.
Check out my website for in-depth reviews of children's books, games, and educational apps for the iPad:

Best Kid iPad Apps

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 11:01:57 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #6 on: August 02, 2003, 05:10:23 pm »
No not the tv guns, they are two player compatable.  

u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #7 on: August 02, 2003, 05:56:46 pm »
No not the tv guns, they are two player compatable.  

Nit picking, but I'd say "will be two player compatable", since they aren't out yet, and won't be out for at least another month and a half.  

(And I still have my doubts on how well it will work without changes to mame, but I don't need to go into that; I bought a pair hoping to prove me wrong, but it's taking longer than I thought.)
Robin
Knowledge is Power

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 11:01:57 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #8 on: August 02, 2003, 06:18:02 pm »
No not the tv guns, they are two player compatable.  

Nit picking, but I'd say "will be two player compatable", since they aren't out yet, and won't be out for at least another month and a half.  


And I could tell you the same thing, you flat out said that they will have problems when there isn't any way of knowing yet.  I'm going what act-labs announced, and is posted on their site.  Although there may be some issues, I see no reason for them to lie to us.  :)

u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #9 on: August 02, 2003, 06:48:47 pm »
No not the tv guns, they are two player compatable.  

Nit picking, but I'd say "will be two player compatable", since they aren't out yet, and won't be out for at least another month and a half.  


And I could tell you the same thing, you flat out said that they will have problems when there isn't any way of knowing yet... I'm going what act-labs announced, and is posted on their site.  Although there may be some issues, I see no reason for them to lie to us.  :)

Sorry, I read the question differently than you do.  I meant current lightguns.  Sorry for not being clear, but I never said "flat out" the TV lightguns will have problems in XP.

Quote
does the XP dual mouse prob effect light guns as well?

If he asked "...effect the TV light guns..." then your interpretation would be right.

However, since he didn't spec which lightgun, and I mentioned both the TV and the PC lightguns in the first post, I interpreted "effect light guns" as "effect all current lightguns", which my "yes" answer is value.

I guess the answer should have been two parts, one addressing the current lightguns (my answer), and the other part addressing the TV lightgun (your answer), since the question wasn't clear.

I either case, the tense should be in the future ("will be 2 player"), since it's not out yet, no? ;)
Robin
Knowledge is Power

anthony691

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 713
  • Last login:January 29, 2016, 03:10:23 pm
    • Lightgun.tk
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #10 on: August 02, 2003, 09:03:48 pm »
Delayed? Shocking :P

How many delays does this make?
Visit my MAME lightgun site:
http://www.lightgun.tk

rampy

  • *shrug*
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2910
  • Last login:March 02, 2007, 11:32:16 am
  • ...as useless as a JPG is to Helen Keller
    • Build Your Own PVR
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #11 on: August 02, 2003, 11:36:16 pm »
Delayed? Shocking :P

How many delays does this make?

now anthony...  aren't you their biggest fan? c'mon now.  You wouldn't get off Act labs jock way back when they announced they were making these gun, and now your cynical?
*shrug*  Just giving you a hard time...

Rampy

anthony691

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 713
  • Last login:January 29, 2016, 03:10:23 pm
    • Lightgun.tk
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #12 on: August 02, 2003, 11:44:55 pm »
Delayed? Shocking :P

How many delays does this make?

now anthony...  aren't you their biggest fan? c'mon now.  You wouldn't get off Act labs jock way back when they announced they were making these gun, and now your cynical?
*shrug*  Just giving you a hard time...

Rampy

I want mine bad! I wouldn't say I am a fan though...
Visit my MAME lightgun site:
http://www.lightgun.tk

TheTick

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:December 21, 2009, 12:24:27 pm
  • I.P. Daley
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #13 on: August 03, 2003, 03:30:46 pm »
I was on the preorder for the TV Light guns but cancelled back in about May (or was that March) when they quietly announced their first delay.

I have the CRT version and am not impressed. As for as Act Labs goes they do have some interesting products in their line up... but they have a long history of poor support. i.e. not releasing drivers for new operating systems and completely obandoning old products (the old dual guns).

I've had a history myself of always being an early adopter. Do you know what that gets you.... 1) You overpay 2) You get stuck with crap.  

Time to finish up my position gun hack. . .
Mucal invader, is there no end to your oozing?!

night

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 212
  • Last login:January 09, 2018, 02:08:19 pm
  • I'm a llama!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #14 on: August 03, 2003, 03:38:31 pm »
since this is a thread about the TV guns, i meant will the tv guns get messed up by the XP 2 player problem. i didnt think there would be any diff in that regard between the TV and monitor guns.

im just finishing up my cab and was wondering to go with XP or 98 cuz of that.

and is there even any other options for 2 player light guns? (i dont want a positional. dont want to mount anymore on my panel). ive never seen anything but act-labs, so i didnt think i had much of a choice :(

u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #15 on: August 04, 2003, 05:10:24 am »
since this is a thread about the TV guns, i meant will the tv guns get messed up by the XP 2 player problem. i didnt think there would be any diff in that regard between the TV and monitor guns.

Like Howard said, actlabs says the TV model will add 2 players feature for all windows.

Quote
im just finishing up my cab and was wondering to go with XP or 98 cuz of that.

and is there even any other options for 2 player light guns? (i dont want a positional. dont want to mount anymore on my panel). ive never seen anything but act-labs, so i didnt think i had much of a choice :(

Actlabs PC lightgun works (but not 2 player), and actlabs TV lightgun should work (and is supposed to have 2 player).  

Actlabs has hinted at a new PC lightgun with the same 2 player feature as the TV lightgun some time next year, but also has stated it won't be made.  Looks like the jury's still up on that one.


There's others:

The "PC virtual gun" does not work,

The actlab GS lightguns (the older gameport model) don't work,

We (many of us on BYOAC) don't see how any of the console lightguns could work, but some people have a faint hope that someone will be able to do it,

Same with real arcade guns, except with an even smaller chance of anything happening IMO,

AFAIK the jury is still out on the " PC BIO gun".  But even if the bio gun works, it will be only one player.


Finally, I think someone has removed the actlab sensors from the gun and moved them into a different gun case.  I don't remember if he finally got it working or not, but IIRC there were some initial problems of some sort.  You could try a search; I wasn't able to find the tread with a quick look.

So, yes, currently the only choices are actlab PC gun now, positional gun now, actlab TV gun starting in Sept (maybe later), and possiblely the "BIO gun".
« Last Edit: August 04, 2003, 05:11:00 am by u_rebelscum »
Robin
Knowledge is Power

GSXRMovistar

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 436
  • Last login:April 16, 2025, 06:01:17 pm
  • Gez, this is gonna be expensive!
    • forum.arcadecontrols.com/index.php/topic,148135.0.html
    • CoffeeCade
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #16 on: August 04, 2003, 09:11:59 am »
I'm tempted to order the bio gun from Lik-sang (or other far east supplier) just to see if it works or not. Works out to be

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 11:01:57 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #17 on: August 04, 2003, 11:47:00 am »
Imho I would be extremely weary of the bio gun.  

This may sound stupid, but any non-arcade related controller made in this day and age that isn't usb has something seriously wrong with it.  On that same line of thought, if it needs not the gamport but a combo of the keyboard and mouse, then it's obviously a huge hack-job.  This gun appears to recycle the same technology as some of act-labs efforts years ago, which sucked so hard they gave you a hickey.  ;)

anthony691

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 713
  • Last login:January 29, 2016, 03:10:23 pm
    • Lightgun.tk
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #18 on: August 04, 2003, 12:09:42 pm »
since this is a thread about the TV guns, i meant will the tv guns get messed up by the XP 2 player problem. i didnt think there would be any diff in that regard between the TV and monitor guns.

Like Howard said, actlabs says the TV model will add 2 players feature for all windows.

Quote
im just finishing up my cab and was wondering to go with XP or 98 cuz of that.

and is there even any other options for 2 player light guns? (i dont want a positional. dont want to mount anymore on my panel). ive never seen anything but act-labs, so i didnt think i had much of a choice :(

Actlabs PC lightgun works (but not 2 player), and actlabs TV lightgun should work (and is supposed to have 2 player).  

Actlabs has hinted at a new PC lightgun with the same 2 player feature as the TV lightgun some time next year, but also has stated it won't be made.  Looks like the jury's still up on that one.


There's others:

The "PC virtual gun" does not work,

The actlab GS lightguns (the older gameport model) don't work,

We (many of us on BYOAC) don't see how any of the console lightguns could work, but some people have a faint hope that someone will be able to do it,

Same with real arcade guns, except with an even smaller chance of anything happening IMO,

AFAIK the jury is still out on the " PC BIO gun".  But even if the bio gun works, it will be only one player.


Finally, I think someone has removed the actlab sensors from the gun and moved them into a different gun case.  I don't remember if he finally got it working or not, but IIRC there were some initial problems of some sort.  You could try a search; I wasn't able to find the tread with a quick look.

So, yes, currently the only choices are actlab PC gun now, positional gun now, actlab TV gun starting in Sept (maybe later), and possiblely the "BIO gun".

I know I should have said something, but people have been reporting this gun (linked to below) to work with MAME.

I think I may try it out. It looks likee it works with some games and not with others like the Act-Labs gun. I would be inclined to believe that it does work.

http://www.whitedog.co.uk/catalog/product_info.php?products_id=77
Visit my MAME lightgun site:
http://www.lightgun.tk

shmokes

  • Just think of all the suffering in this world that could have been avoided had I just been a little better informed. :)
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10397
  • Last login:September 24, 2016, 06:50:42 pm
  • Don't tread on me.
    • Jake Moses
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #19 on: August 04, 2003, 12:58:04 pm »
That gun sure has a helluva lot nicer design than the Act-Labs guns.  Looks real.
Check out my website for in-depth reviews of children's books, games, and educational apps for the iPad:

Best Kid iPad Apps

GSXRMovistar

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 436
  • Last login:April 16, 2025, 06:01:17 pm
  • Gez, this is gonna be expensive!
    • forum.arcadecontrols.com/index.php/topic,148135.0.html
    • CoffeeCade
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #20 on: August 04, 2003, 01:48:15 pm »
http://www.whitedog.co.uk/catalog/product_reviews_info.php?cPath=10&products_id=77&reviews_id=46

Okay now this looks very interesting, I actually prefer the look of the act labs run but their shipping costs are terrible. Also the pedal would be cool.  :D

tmasman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 537
  • Last login:January 04, 2024, 03:50:44 pm
  • Hello...
    • My (no so up to date) Home
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #21 on: August 04, 2003, 02:41:38 pm »
The "PC virtual gun" does not work

I haven't tried for myself, but it would appear others have...
I've also seen other warnings around about the "virtual gun" not working with MAME...

What are the chances support for newer guns will be added to MAME???
Anybody know?

I have no idea what kind of technologies the newer guns involve (I know the act-labs is just a glorified mouse pointing type device...). But how does the "Virtual Gun" work???

There are a lot of people interested in shooters, but it seems very little by the way of support for them is being done. eh... here's to wishing!!!
I'm not a freak!...
Oh wait...
Yes I am...

night

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 212
  • Last login:January 09, 2018, 02:08:19 pm
  • I'm a llama!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #22 on: August 04, 2003, 03:17:44 pm »
so then what games do work with the actlabs gun?? i know not positional stuff of course.

GSXRMovistar

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 436
  • Last login:April 16, 2025, 06:01:17 pm
  • Gez, this is gonna be expensive!
    • forum.arcadecontrols.com/index.php/topic,148135.0.html
    • CoffeeCade
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #23 on: August 04, 2003, 04:03:53 pm »
The "PC virtual gun" does not work
I've also seen other warnings around about the "virtual gun" not working with MAME...

...... But how does the "Virtual Gun" work???

But then again i've seen people say that the act-labs gun (new one) doesn't work with Mame, but that may just be those who haven't put the time into setting it up right.

And from all what i've read about the virtual gun so far, it works like a mouse also.

Even if I could get confirmation that it works with HotD2 I'd get it just for that. One good gun game in the cab would keep vistors happy.

hulkster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2382
  • Last login:September 05, 2021, 04:27:59 pm
  • HulkaMAMEia is runnin' wild!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #24 on: August 04, 2003, 06:08:22 pm »
man that virtual gun looks sweet!  and the pedal too?  perfect for when time crisis gets emulated...whenever that will be.  im really interested to see if this gun is any good....anyone gonna get one and post a review?  ;D

anthony691

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 713
  • Last login:January 29, 2016, 03:10:23 pm
    • Lightgun.tk
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #25 on: August 04, 2003, 07:07:05 pm »
man that virtual gun looks sweet!  and the pedal too?  perfect for when time crisis gets emulated...whenever that will be.  im really interested to see if this gun is any good....anyone gonna get one and post a review?  ;D

http://www.cybertechdesign.net/yabbse/index.php?board=5;action=display;threadid=163

Is the only person I know who got one.

So he says it works, but who really knows?
Visit my MAME lightgun site:
http://www.lightgun.tk

GSXRMovistar

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 436
  • Last login:April 16, 2025, 06:01:17 pm
  • Gez, this is gonna be expensive!
    • forum.arcadecontrols.com/index.php/topic,148135.0.html
    • CoffeeCade
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #26 on: August 04, 2003, 07:13:28 pm »
Cool, all we need now is an indepth review.  ;)

hulkster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2382
  • Last login:September 05, 2021, 04:27:59 pm
  • HulkaMAMEia is runnin' wild!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #27 on: August 04, 2003, 08:02:43 pm »
hmmm, well he seemed to like it.  so how much is it in USD?  i know its 25 pounds or whatever, but whats that convert to?  

also, for those of you who own light guns and stuff....whats the main complaint for light guns?  accuracy?  im thinking thats its.  i mean im not a perfectionist so i dont have to have complete dead on accuracy, but i dont want it to be shooting off the screen when i point in the middle.  if i got one of these things, do you think it will suck major donkey balls, or be pretty good?

anthony691

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 713
  • Last login:January 29, 2016, 03:10:23 pm
    • Lightgun.tk
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #28 on: August 04, 2003, 10:07:30 pm »
hmmm, well he seemed to like it.  so how much is it in USD?  i know its 25 pounds or whatever, but whats that convert to?  

also, for those of you who own light guns and stuff....whats the main complaint for light guns?  accuracy?  im thinking thats its.  i mean im not a perfectionist so i dont have to have complete dead on accuracy, but i dont want it to be shooting off the screen when i point in the middle.  if i got one of these things, do you think it will suck major donkey balls, or be pretty good?

Well, the real problem is software. Some games in MAME just won't work,and it changes from comp to comp. I don't claim I will ever know the answer.

Why doesn't someone ask him for a review? If we do; I'm sure he will.
Visit my MAME lightgun site:
http://www.lightgun.tk

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 11:01:57 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #29 on: August 04, 2003, 10:46:34 pm »
In all honesty the older guns don't work at all.  They don't even work well on pc titles.  It is an accuracy issue, but it's accuracy that's so off that the game becomes completely unplayable.  Also the way the older guns worked, many games had to be coded with the guns in mind to even work at all.  Me thinks this bio gun will work similarly, unfortunately.

hulkster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2382
  • Last login:September 05, 2021, 04:27:59 pm
  • HulkaMAMEia is runnin' wild!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #30 on: August 05, 2003, 01:39:53 am »
well crap!  that sucks.  i saw some guns on happcontrols but they are like $150!!!  ridiculous.  do those work well?  not that i would ever buy one, but do they work well on all games, or just certain ones?  i cant believe somebody hasnt developed a good light gun for mame and stuff.  its like the one thing that hasnt been done right.  

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 11:01:57 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #31 on: August 05, 2003, 02:15:47 am »
Those are for arcade machines dude, they don't work on a pc at all.  

u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #32 on: August 05, 2003, 04:29:29 am »
The "PC virtual gun" does not work

I haven't tried for myself, but it would appear others have...
I've also seen other warnings around about the "virtual gun" not working with MAME...

FWIW, here's the thread I'm getting the virtual gun/bio gun info from:
BYOAC thread
Robin
Knowledge is Power

GSXRMovistar

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 436
  • Last login:April 16, 2025, 06:01:17 pm
  • Gez, this is gonna be expensive!
    • forum.arcadecontrols.com/index.php/topic,148135.0.html
    • CoffeeCade
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #33 on: August 05, 2003, 04:56:22 am »
In all honesty the older guns don't work at all.  They don't even work well on pc titles.

Howard thats fine if it doesn't work, it doesn't work, but where are you getting this info from. I've been looking around for more info on this for a while now and all I ever seem to find are postings on web boards/groups etc that say "I've been told this gun does(n't) work", or "I know someone who had the gun and I think it does(n't) work".

Would be nice if we could just find a site which actually has a non-baised review (ie. not a sales site) of the product.

If all else fails I suppose I will have to give in and purchase the Act-labs gun even if I'm against their shipping costs.  >:(

anthony691

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 713
  • Last login:January 29, 2016, 03:10:23 pm
    • Lightgun.tk
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #34 on: August 05, 2003, 11:56:16 am »
In all honesty the older guns don't work at all.  They don't even work well on pc titles.

Howard thats fine if it doesn't work, it doesn't work, but where are you getting this info from. I've been looking around for more info on this for a while now and all I ever seem to find are postings on web boards/groups etc that say "I've been told this gun does(n't) work", or "I know someone who had the gun and I think it does(n't) work".

Would be nice if we could just find a site which actually has a non-baised review (ie. not a sales site) of the product.

If all else fails I suppose I will have to give in and purchase the Act-labs gun even if I'm against their shipping costs.  >:(

And yet another dude saying this gun works...
http://www.whitedog.co.uk/catalog/product_reviews_info.php?products_id=77&reviews_id=46

I'll buy one when I make some cash and add it to the site, but this is 2 people out of 2 saying that it works. I don't know HC is almost always right, but 2 people said that it works with MAME.
Visit my MAME lightgun site:
http://www.lightgun.tk

Aceldamor

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 878
  • Last login:October 25, 2019, 05:10:51 pm
  • You know you hear the music in your head...
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #35 on: August 05, 2003, 11:58:31 am »
hmmm, well he seemed to like it.  so how much is it in USD?  i know its 25 pounds or whatever, but whats that convert to?  

also, for those of you who own light guns and stuff....whats the main complaint for light guns?  accuracy?  im thinking thats its.  i mean im not a perfectionist so i dont have to have complete dead on accuracy, but i dont want it to be shooting off the screen when i point in the middle.  if i got one of these things, do you think it will suck major donkey balls, or be pretty good?

Well,

1 pound is = to $1.60 give or take a few cents....you do the math.

In all honesty, I really won't believe what any product website has for a "review"  unitl I see a review from a regular byoac'er I'll take those reviews with a grain of salt. It seems a little more feasible for a UKer to give the pc virtual gun a go since it would be cheaper, however you really can't ask someone to possibly toss money away like that...
Fuzzy Wuzzy was a woman!

hulkster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2382
  • Last login:September 05, 2021, 04:27:59 pm
  • HulkaMAMEia is runnin' wild!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #36 on: August 05, 2003, 12:09:18 pm »
whew...40 bucks...plus shipping.  yeah this will gun will have to be really good in order for me to buy it.

anthony691

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 713
  • Last login:January 29, 2016, 03:10:23 pm
    • Lightgun.tk
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #37 on: August 05, 2003, 06:39:23 pm »
hmmm, well he seemed to like it.  so how much is it in USD?  i know its 25 pounds or whatever, but whats that convert to?  

also, for those of you who own light guns and stuff....whats the main complaint for light guns?  accuracy?  im thinking thats its.  i mean im not a perfectionist so i dont have to have complete dead on accuracy, but i dont want it to be shooting off the screen when i point in the middle.  if i got one of these things, do you think it will suck major donkey balls, or be pretty good?

Well,

1 pound is = to $1.60 give or take a few cents....you do the math.

In all honesty, I really won't believe what any product website has for a "review"  unitl I see a review from a regular byoac'er I'll take those reviews with a grain of salt. It seems a little more feasible for a UKer to give the pc virtual gun a go since it would be cheaper, however you really can't ask someone to possibly toss money away like that...

Well, I showed a thread where a MAMEroomer said it worked. Did you check it out? I think I might buy one; unless someone can say that they had one and it didn't work.
Visit my MAME lightgun site:
http://www.lightgun.tk

hulkster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2382
  • Last login:September 05, 2021, 04:27:59 pm
  • HulkaMAMEia is runnin' wild!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #38 on: August 05, 2003, 06:49:01 pm »
yeah i read all the reviews you put up, but i was hoping for a more in depth review.  i saw that el diablo guy posted something, but he didnt really follow up on his review.  

anthony691

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 713
  • Last login:January 29, 2016, 03:10:23 pm
    • Lightgun.tk
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #39 on: August 05, 2003, 07:51:55 pm »
yeah i read all the reviews you put up, but i was hoping for a more in depth review.  i saw that el diablo guy posted something, but he didnt really follow up on his review.  

Well he did put up another post on my forum. I would be inclined to believe him.
Visit my MAME lightgun site:
http://www.lightgun.tk

GSXRMovistar

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 436
  • Last login:April 16, 2025, 06:01:17 pm
  • Gez, this is gonna be expensive!
    • forum.arcadecontrols.com/index.php/topic,148135.0.html
    • CoffeeCade
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #40 on: August 06, 2003, 11:26:25 am »
I had some more info from Diablo, which all sounded good so I gave in an ordered the Virtual gun, it was only

hulkster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2382
  • Last login:September 05, 2021, 04:27:59 pm
  • HulkaMAMEia is runnin' wild!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #41 on: August 06, 2003, 01:19:59 pm »
sweet!  do you have a lot of gun games?  just want to know what you'll be testing it with

anthony691

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 713
  • Last login:January 29, 2016, 03:10:23 pm
    • Lightgun.tk
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #42 on: August 06, 2003, 05:17:52 pm »
I had some more info from Diablo, which all sounded good so I gave in an ordered the Virtual gun, it was only
Visit my MAME lightgun site:
http://www.lightgun.tk

GSXRMovistar

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 436
  • Last login:April 16, 2025, 06:01:17 pm
  • Gez, this is gonna be expensive!
    • forum.arcadecontrols.com/index.php/topic,148135.0.html
    • CoffeeCade
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #43 on: August 07, 2003, 02:42:25 pm »
I've got the gun and so far I'm not over impressed, see here for more details http://www.cybertechdesign.net/yabbse/index.php?board=5;action=display;threadid=163

I'll have another go with it later, but if the results don't improve I'll be returning it.

« Last Edit: August 07, 2003, 03:43:26 pm by GSXRMovistar »

hulkster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2382
  • Last login:September 05, 2021, 04:27:59 pm
  • HulkaMAMEia is runnin' wild!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #44 on: August 07, 2003, 03:28:21 pm »
well im sorry that the gun sucks....at least so far.  i found a link though to the same gun, where its sold in USD....check it out.

http://www.play-asia.com/paos-13-705950ec.html

its cheaper to get it at that site than the other which is in the UK, so for about $30 you can get this gun.  man, i wish it was good cuz id get one in a heartbeat!  

oh and just a side note....what about the mad dog guns for the pc.  you know the orange ones you can get with mad dog mcgee or whatever.  would those work?

anthony691

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 713
  • Last login:January 29, 2016, 03:10:23 pm
    • Lightgun.tk
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #45 on: August 07, 2003, 06:23:12 pm »
I've got the gun and so far I'm not over impressed, see here for more details http://www.cybertechdesign.net/yabbse/index.php?board=5;action=display;threadid=163

I'll have another go with it later, but if the results don't improve I'll be returning it.



Well, have you used the Act-Labs gun? It isn't the greatest either. It's accuracy is qquestionable, and in some games not usable (for some reason).

I usually don't think it is fair to compare things, but this would be one of those situations...

Give it a chance, and if it still sucks return it.

I am really sorry to hear that it doesn't work well.
Visit my MAME lightgun site:
http://www.lightgun.tk

hulkster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2382
  • Last login:September 05, 2021, 04:27:59 pm
  • HulkaMAMEia is runnin' wild!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #46 on: August 07, 2003, 06:33:27 pm »
yeah but the act-labs gun looks like the plastic gun i used to have for my space man costume when i was like 6.  

anthony691

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 713
  • Last login:January 29, 2016, 03:10:23 pm
    • Lightgun.tk
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #47 on: August 07, 2003, 09:45:47 pm »
yeah but the act-labs gun looks like the plastic gun i used to have for my space man costume when i was like 6.  

Yeah, It in combination with my aluminium foil helmet help to protect me from bad space rays... or even worse... bad space men (shivers down my back)
Visit my MAME lightgun site:
http://www.lightgun.tk

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 11:01:57 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #48 on: August 07, 2003, 11:02:23 pm »
I'm sick of people complaining about how fake the act labs guns work.  Yeah they are so fake compared to those birght orange nes zapper rip-offs you see in the arcades.   :P

I like the look, at least they tried something original.  

anthony691

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 713
  • Last login:January 29, 2016, 03:10:23 pm
    • Lightgun.tk
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #49 on: August 07, 2003, 11:28:18 pm »
I'm sick of people complaining about how fake the act labs guns work.  Yeah they are so fake compared to those birght orange nes zapper rip-offs you see in the arcades.   :P

I like the look, at least they tried something original.  

For the record, I am not upset by how fake they look. I think most people here want something that looks like an authentic ARCADE gun. I don't think they want them to look like real guns, but rather the guns that bring us back to hours wasted on Area 51...

People here want things that are like the origionals... just think about everything eelse here?
Visit my MAME lightgun site:
http://www.lightgun.tk

night

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 212
  • Last login:January 09, 2018, 02:08:19 pm
  • I'm a llama!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #50 on: August 08, 2003, 01:12:47 am »
i just want something that works.
dun give a $#it what is looks like....

hulkster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2382
  • Last login:September 05, 2021, 04:27:59 pm
  • HulkaMAMEia is runnin' wild!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #51 on: August 08, 2003, 01:51:43 am »
I'm sick of people complaining about how fake the act labs guns work.  Yeah they are so fake compared to those birght orange nes zapper rip-offs you see in the arcades.   :P

I like the look, at least they tried something original.  

whoa chill out biggin'.....i just want something that looks like what i played with in the arcade.  im glad you like the act-labs gun, hope you have fun with it.  but for me i want something that looks like the original.  thats the whole reason i got into this hobby in the first place, is to make something that resembles what i used to play.  so ill just seek opinions elsewhere on pc light guns while you point and shoot at me with your alien death ray.  

p.s. - now dont get all pissy cuz i called it an alien death ray...its sarcasm.  so its cool ;)

GSXRMovistar

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 436
  • Last login:April 16, 2025, 06:01:17 pm
  • Gez, this is gonna be expensive!
    • forum.arcadecontrols.com/index.php/topic,148135.0.html
    • CoffeeCade
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #52 on: August 08, 2003, 05:38:19 am »
i just want something that works.
dun give a $#it what is looks like....

True...so true.  ;)

BTW I had another go of the gun last night, HotD2 only, and it played really well. But still not convience, if I get time at the weekend I'll have a play with screen refresh rates and see if that makes a difference.

Good or bad results I'll put together a review and stick it on my site.

GSXR.

Howard_Casto

  • Idiot Police
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19427
  • Last login:Yesterday at 11:01:57 am
  • Your Post's Soul is MINE!!! .......Again??
    • The Dragon King
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #53 on: August 08, 2003, 11:15:40 pm »
I'm sick of people complaining about how fake the act labs guns work.  Yeah they are so fake compared to those birght orange nes zapper rip-offs you see in the arcades.   :P

I like the look, at least they tried something original.  

whoa chill out biggin'.....i just want something that looks like what i played with in the arcade.  im glad you like the act-labs gun, hope you have fun with it.  but for me i want something that looks like the original.  thats the whole reason i got into this hobby in the first place, is to make something that resembles what i used to play.  so ill just seek opinions elsewhere on pc light guns while you point and shoot at me with your alien death ray.  

p.s. - now dont get all pissy cuz i called it an alien death ray...its sarcasm.  so its cool ;)

You guys must only like the new gun games then.  I've yet to find a lightgun that looks like my favorite genre of gun games... maddog McCree.  They used a real six shooter, that's a nice looking gun.  

Analog-X

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 91
  • Last login:June 02, 2018, 11:02:35 pm
  • Hail to the king, baby.
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #54 on: August 09, 2003, 04:43:14 pm »
The Premiss of gun Games has not changed no matter how old or how new the game is.
 
Most of the time you are travelling through a pre-determine path and shoot at enemies.
 
My Favourite type of gun games are the Point Blank or Zero Point type where its more like a carnival.

My wife likes playing those ones with me.
Ash: Don't touch that please, your primitive intellect wouldn't understand things with alloys and compositions and things with ... molecular structures.

TheTick

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 411
  • Last login:December 21, 2009, 12:24:27 pm
  • I.P. Daley
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #55 on: August 09, 2003, 10:48:03 pm »
Isn't there a 2 player gun game with a steering wheel? I guess you'd still be following the path of the road... but its slight variation.
Mucal invader, is there no end to your oozing?!

hulkster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2382
  • Last login:September 05, 2021, 04:27:59 pm
  • HulkaMAMEia is runnin' wild!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #56 on: August 10, 2003, 04:57:30 pm »
i just want something that works.
dun give a $#it what is looks like....

True...so true.  ;)

BTW I had another go of the gun last night, HotD2 only, and it played really well. But still not convience, if I get time at the weekend I'll have a play with screen refresh rates and see if that makes a difference.

Good or bad results I'll put together a review and stick it on my site.

GSXR.

any more results?  or have you already returned it?

Whitedog

  • Trade Count: (0)
  • Newbie
  • *
  • Offline Offline
  • Posts: 1
  • Last login:August 13, 2003, 09:52:23 am
  • I'm a llama!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #57 on: August 13, 2003, 09:58:37 am »
Hi there,

I have noticed that there has been a little talk on the forum about our lightgun.

So, if the owner of this thread or anybody from the site wants to check out the lightgun for themselves, we will gladly give away a free gun for you to try as long as you agree to write a review on this forum and also on our website at www.whitedog.co.uk

Please email on barry@whitedog.co.uk to discuss who is having the gun for trial... obviously you get to keep it afterwards!

Thanks

Barry
Whitedog Games
www.whitedog.co.uk

nighthawk2099

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 475
  • Last login:June 10, 2015, 04:01:16 pm
  • I LIKE TATER-TOTS!
    • IRONMAME
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #58 on: August 13, 2003, 10:52:11 am »
This might be good for a new RetroBlast review... ;)

Carsten Carlos

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 579
  • Last login:June 28, 2014, 05:06:25 am
  • Projects: Centipede extended, Asteroids
    • Carlos' Centipede-extended
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #59 on: August 13, 2003, 11:04:36 am »
That's a deal - can't await to see the resulting review! :)

Personally I've no experience with lightguns, so I hope someone here takes this offer. :D

What I wonder - will House of the Dead 2 work with two guns/two players? If this setup would work, I'd buy two of them immediately!



hulkster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2382
  • Last login:September 05, 2021, 04:27:59 pm
  • HulkaMAMEia is runnin' wild!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #60 on: August 13, 2003, 11:54:36 am »
damn, thats a really good offer, and i would love to take it, but im sure there are more knowledgeable people out there that know about calibration and all that.  

GSXRMovistar

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 436
  • Last login:April 16, 2025, 06:01:17 pm
  • Gez, this is gonna be expensive!
    • forum.arcadecontrols.com/index.php/topic,148135.0.html
    • CoffeeCade
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #61 on: August 13, 2003, 01:45:13 pm »
Hi there,

I have noticed that there has been a little talk on the forum about our lightgun.

So, if the owner of this thread or anybody from the site wants to check out the lightgun for themselves, we will gladly give away a free gun for you to try as long as you agree to write a review on this forum and also on our website at www.whitedog.co.uk

Please email on barry@whitedog.co.uk to discuss who is having the gun for trial... obviously you get to keep it afterwards!

Thanks

Barry
Whitedog Games
www.whitedog.co.uk

Barry,

Well it was me who purchased the gun the other day, and I am indeed putting together a review (inc pics),  so if I was to complete this for you host own your site would this mean I'd get the gun for free? or some sort of refund ;)

(I've also dropped you an email)

GSXR

menace

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2565
  • Last login:November 08, 2024, 01:49:35 pm
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #62 on: August 13, 2003, 01:50:13 pm »
GSXRMovistar :

Go for the second gun and you can test the full gambit of mame configurations--My mine interest would be to have 2 and not just one on the machine--Area 51 and house of the dead rock with 2 people--As with others I would order 2 at once and not just one--if in fact its not a piece of crap ;D
its better to not post and be thought a fool, then to whip out your keyboard and remove all doubt...

GamingGreg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 304
  • Last login:August 05, 2018, 06:04:30 pm
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #63 on: August 13, 2003, 06:17:37 pm »
(Well since this has turned into a PC Virtual Gun discussion I'll ask...)

Does any know who the manufacturer of this gun is?  It is WhiteDog, or they just a reseller?

The LikSang site seemed to have more info on the gun (see this FAQ) According to this the gun doesn't work as a mouse emulator, which means the program would have to support it as a DirectInput device.  A few people have said that it works with MAME, so have the MAME developers added some support for it? (as of Dec 2002 they had not according to the above FAQ).

I'm anxiously awaiting a review.  This might be a better lightgun solution for me than the ActLabs stuff, as I'd like a two gun solution that works with WinXP. (ActLabs currently can't do this, even with Analog+ MAME, as it's an OS issue.)

For who ever reviews the gun (GSXRMovistar or anyone else), here's what I'd like to know:
1) Does it really work with MAME?  (El_Diablo here claims it works with a number of MAME games)
2) Do two guns work in XP (with MAME)?
3) How accurate is it?
4) How long is the cord?  Would it work well in a MAME cabinet.
5) Is calibration required?
6) How is the "feel" of the gun? (too light, too heavy, etc.)

hulkster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2382
  • Last login:September 05, 2021, 04:27:59 pm
  • HulkaMAMEia is runnin' wild!
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #64 on: August 17, 2003, 10:39:52 pm »
any more review stuff?

GSXRMovistar

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 436
  • Last login:April 16, 2025, 06:01:17 pm
  • Gez, this is gonna be expensive!
    • forum.arcadecontrols.com/index.php/topic,148135.0.html
    • CoffeeCade
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #65 on: August 18, 2003, 02:42:59 pm »
Well I

menace

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2565
  • Last login:November 08, 2024, 01:49:35 pm
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #66 on: August 18, 2003, 02:49:18 pm »
Dude the anticipation is killing me... ;D  (well not really but I ma curious how it works and what your setup is for running it on mame)  Did you end up trying 2 at a time or just the one you already had?
its better to not post and be thought a fool, then to whip out your keyboard and remove all doubt...

Carsten Carlos

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 579
  • Last login:June 28, 2014, 05:06:25 am
  • Projects: Centipede extended, Asteroids
    • Carlos' Centipede-extended
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #67 on: August 18, 2003, 03:31:03 pm »
Quote
Did you end up trying 2 at a time or just the one you already had?

Yep, this is the important one! If noone else, than please, Whitedog, try it out - you'll have at least two of the guns in store I guess, and we just wanna know if two people can have fun together on House of the Dead 2! :)



hulkster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2382
  • Last login:September 05, 2021, 04:27:59 pm
  • HulkaMAMEia is runnin' wild!

GamingGreg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 304
  • Last login:August 05, 2018, 06:04:30 pm
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #69 on: August 19, 2003, 01:58:59 pm »
GSXRMovistar,  I'll be eagerly awaiting your review.  <Insert Carly Simon's song "Anticipation" here...>  ;D

CitznFish

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 831
  • Last login:November 13, 2024, 01:18:45 am
  • www.subvertcity.com - Prof. Strength Slackwear
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #70 on: August 19, 2003, 03:03:39 pm »
GSXRMovistar,  I'll be eagerly awaiting your review.  <Insert Carly Simon's song "Anticipation" here...>  ;D


You're so vain..you probably think this thread is about you......

Oh damn! Wrong song!  ;)

menace

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2565
  • Last login:November 08, 2024, 01:49:35 pm
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #71 on: August 28, 2003, 12:01:37 pm »
<bump>

Any movement on the light gun review?  Did someone take the whitedog offer?  just curious.
its better to not post and be thought a fool, then to whip out your keyboard and remove all doubt...

GSXRMovistar

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 436
  • Last login:April 16, 2025, 06:01:17 pm
  • Gez, this is gonna be expensive!
    • forum.arcadecontrols.com/index.php/topic,148135.0.html
    • CoffeeCade
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #72 on: August 28, 2003, 12:54:17 pm »
I was waiting to see what happened at whitedog, I did drop him a mail the other day but no response as yet.  If I don't hear anything I'll probably stick the review up on my site next week.

hyiu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1481
  • Last login:August 29, 2014, 05:36:15 am
  • too many games... too little time....
    • www
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #73 on: August 28, 2003, 02:54:08 pm »
just see this thread....

light guns that works with computer monitor and possibly supports 2 guns at the same time with mame ????

waiting.... waiting.... waiting... pulling my hair waiting...
next week ??....

so... we still have to wait another 5000 minutes ?!?!?!!....

 :o :o :o :o :o

can you speed up the process ?? at least let us know if it works with 2 guns ??....

thx.... plz be quick or I'll have no hair left.....  :P :o
Another Brilliant mind ruined by education....  :p

GSXRMovistar

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 436
  • Last login:April 16, 2025, 06:01:17 pm
  • Gez, this is gonna be expensive!
    • forum.arcadecontrols.com/index.php/topic,148135.0.html
    • CoffeeCade
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #74 on: August 28, 2003, 04:18:39 pm »
can you speed up the process ?? at least let us know if it works with 2 guns ??....

And how am I meant to tell you that? I only have one gun ;)

hyiu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1481
  • Last login:August 29, 2014, 05:36:15 am
  • too many games... too little time....
    • www
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #75 on: August 28, 2003, 04:47:31 pm »
ohh......  :-\

I thought you took whitedog's offer for a free gun for review and try it with 2 guns....

never mind.....

I'm not interested in installing a gun until I can install 2 at the same time....
Another Brilliant mind ruined by education....  :p

Carsten Carlos

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 579
  • Last login:June 28, 2014, 05:06:25 am
  • Projects: Centipede extended, Asteroids
    • Carlos' Centipede-extended
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #76 on: August 29, 2003, 02:09:46 am »
Quote
I'm not interested in installing a gun until I can install 2 at the same time....
Me too! :(



u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #77 on: August 29, 2003, 05:04:50 am »
Quote
I'm not interested in installing a gun until I can install 2 at the same time....
Me too! :(

Me too!

That's why I already have two actlab PC USB guns.  8)

You'll need winME/98 and MameAnalog+ for the two guns to work, though. :-\  Otherwise, it's just unplug, plug, plug, plug, plug, plug and play!  (That's video cord, video cord to gun 1, gun to gun 2 video, gun two to computer video, gun 1 USB, and gun 2 USB, respectively).  Use the MameAnalog+ "-lightgun2b" and "-switchablemice" options.  See sig for download.
Robin
Knowledge is Power

GSXRMovistar

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 436
  • Last login:April 16, 2025, 06:01:17 pm
  • Gez, this is gonna be expensive!
    • forum.arcadecontrols.com/index.php/topic,148135.0.html
    • CoffeeCade
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #78 on: September 05, 2003, 07:38:35 pm »
Sorry about the delay in posting my review, finally got the time to complete it this evening, late here now so I'll post it on my site tomorrow morning.  :)

Carsten Carlos

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 579
  • Last login:June 28, 2014, 05:06:25 am
  • Projects: Centipede extended, Asteroids
    • Carlos' Centipede-extended
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #79 on: September 06, 2003, 04:23:36 am »
Quote
That's why I already have two actlab PC USB guns.
If they only weren't so ugly (in my opinion!

Anone tried to get the electronics out of them and put into something more realistic?
Though I don't know where I should get two realistic looking guns with enough space in them! :D



GSXRMovistar

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 436
  • Last login:April 16, 2025, 06:01:17 pm
  • Gez, this is gonna be expensive!
    • forum.arcadecontrols.com/index.php/topic,148135.0.html
    • CoffeeCade
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #80 on: September 06, 2003, 09:19:13 am »
Review uploaded.

GamingGreg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 304
  • Last login:August 05, 2018, 06:04:30 pm
Re:ActLabs TV lightgun delayed until Sept or Oct
« Reply #81 on: September 08, 2003, 03:48:17 pm »
GSXRMovistar,

Thanks for that great review!  Unfortunately, you confirmed the one thing that I was fearing..."XP recognises the gun as an additional mouse".  I'm still looking for a two player gun setup that will work with XP and so far it appears there still isn't such a beast yet.  :'(  

BTW,  I really like your control panel and cabinet design.  Looks really sharp!  ;)
« Last Edit: September 08, 2003, 03:49:17 pm by GamingGreg »