I'm not taking the time to find your replies in there....
+1
I do think it's an interesting point that if online play costs $10 ($5 or whatever) for a used game, that it could be priced a la carte. Granted, no company will do that but that's one thing that people pick up on when you charge extra for something that's traditionally not been done before. I hear it quite a bit from certain people depending on my pricing models.
The thing is though...
They are NOT charging extra. If you buy the game new, then it cost the same that it always has.
If you buy a game used,
they still aren't charging you extra, as it wasn't them that charged you in the first place. You do now have to consider if the used price is actually a value though. Maybe that online play is important to you... Well, if you want it, you now have to actually financially support the dev/publisher.
If you pirate your games, rent them, or buy them used, then the developer/publisher doesn't owe you a thing. You didn't pay them for the experience.
Also...
Yeah, I am not digging through that mess to find his reply either.
One thing I did see though was a comment about how the fee doesn't cover any online costs. I never said it did.
There are ongoing costs to devs/publishers to support online play though. If you are playing a game online, but didn't buy that game new, then you have not contributed one cent to that support, whether we are talking constantly updated and monitored MMOs or shooters like MW2.
The complete offline experience is still there, in all these games, to be had by anyone, regardless of how they acquired the game.