You mean like how the wii's dlc was keyed to your system? Yeah now that there is an easy way to transfer any kind of data to the 360 it'll be exploited within the month.
Access to 360 data is hardly new. The HDD USB transfer cable allowed the same access to content and we have... Squat! Datel sold 360 memory cards that actually stored SD flash cards inside so you could manipulate the data but still no exploits. Even drive modded Xbox 360's can only run unmodified images of games because the DVDRs -still- need to have correctly signed code or the hypervisor won't execute it. Only JTAG exploited 360's can run unsigned code and those are complicated to create and any 360 that's had it's dash updated since the fall can't even be JTAG exploited.
Seconded, pretty much everything he said is spot on. There are tricks apparently with disc swapping to get -some- modified content to run (hacked map versions in some games), but even then you're pretty restricted.
JTAG'ing is about the only way to get around signing checks, and even then you're stuck offline (or get banned in 2 minutes flat). DLC has the Console ID stored in it, when it gets downloaded. Once the console ID has been written, as well as a couple other secondary flags (such as Media ID, the flag-check that modified DVD firmwares skip), the file gets resigned on-the-fly by the 360 (i believe it's by the 360 and not prior to download). If the content gets passed on to a secondary console, first on booting the content, the 360 checks the signing value, and then the console ID and the secondary flags. Once that all passes through successfully, the 360 continues to load the content. This all happens even before the game is loaded, or in-game before the DLC is loaded. Once you replace the Console ID, Media ID, or any other content in the file, you'll need to re-sign the file. Currently, and likely always, this isn't possible. Microsoft has that key locked up somewhere secure on their premises. It's not signed by any keys stored in the 360's keyvault.
As for loading DLC on a stock 360? Not happening. The 360's hypervisor won't allow for the same softmod methods (barring any exploits in the hypervisor surface) that we've seen on the wii and original xbox.
Chances are, if someone has the skills/knowledge/research to JTAG, they can find a plethora of DLC for use.