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Author Topic: Donkey Kong Jr. sounds in Mame .136+  (Read 2692 times)

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solid187

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Donkey Kong Jr. sounds in Mame .136+
« on: March 17, 2010, 12:27:34 pm »
Anyone else notice the sounds in DK Jr. being off in the newer versions of Mame?  DK sounds better than ever, but DK Jr. sounds terrible when he jumps and lands.  Am I going crazy?  Is there a fix?  I assume samples aren't needed anymore, correct?  Thanks.

Tafoid

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Re: Donkey Kong Jr. sounds in Mame .136+
« Reply #1 on: March 17, 2010, 12:58:39 pm »
It's a general regression as discrete development has continued to cover many more games.  It is logged already at MAMETESTERS.org.  Not fixed yet, but it not too bad.  It can be a bother when you are used to a certain sound, I can understand.  Samples no longer used after 0.122u2.

http://www.mametesters.org/view.php?id=3074

Yoeddy1

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Re: Donkey Kong Jr. sounds in Mame .136+
« Reply #2 on: March 17, 2010, 03:02:51 pm »
Yeah, this is actually one of the fixes I am looking forward to most.  I haven't played as much DKJ for this very reason.   :dunno

Ginsu Victim

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Re: Donkey Kong Jr. sounds in Mame .136+
« Reply #3 on: March 17, 2010, 03:06:37 pm »
DK sounds better than ever

Hmmm, how much better? I'm still using .127 and it's so muffled.

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Re: Donkey Kong Jr. sounds in Mame .136+
« Reply #4 on: March 27, 2011, 11:49:34 pm »
As of .141 u4 Donkey Kong still sounds incredibly muffled and Donkey kong Jr jump and land sounds are crazy sounding.  :banghead:

Gray_Area

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Re: Donkey Kong Jr. sounds in Mame .136+
« Reply #5 on: March 29, 2011, 08:22:38 pm »
DK sounds better than ever

Hmmm, how much better? I'm still using .127 and it's so muffled.

I think couriersud cleaned up the sound a bit. It's still a little bass-heavy, but far better than it was. Whether it's original, I don't know.

However, I can sympathize on DKJr. It is a little weird.
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