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Author Topic: Heavy Rain (PS3)  (Read 2588 times)

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Si the Sigh

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Heavy Rain (PS3)
« on: February 26, 2010, 05:51:35 am »
Anyone played it yet?

Reports please! ;D

It looks stunning, and I like the idea behind the control method. Will be picking up a copy next week when I get paid.

versapak

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Re: Heavy Rain (PS3)
« Reply #1 on: February 26, 2010, 09:38:57 am »
Anyone played it yet?

Reports please! ;D

It looks stunning, and I like the idea behind the control method. Will be picking up a copy next week when I get paid.

I played the demo, and it was excellent.

Unfortunately it doesn't support 1080 though, and my TV doesn't support 720, so I won't be purchasing the game until I someday get a new TV or the game drops down to $10.



Ginsu Victim

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Re: Heavy Rain (PS3)
« Reply #2 on: February 26, 2010, 12:48:37 pm »
Damn Sony for making it exclusive. I was looking forward to playing this on PC.

versapak

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Re: Heavy Rain (PS3)
« Reply #3 on: February 26, 2010, 03:44:51 pm »
Damn Sony for making it exclusive. I was looking forward to playing this on PC.


Was this game ever even possibly coming out for PC?

I didn't follow all that much, but it was was PS3 exclusive as long as I have known.



[EDIT]

I didn't really see much of a PC version mentioned after googling, but I did notice that it used to be headed to 360 as well. Damn you Sony! :(


« Last Edit: February 26, 2010, 03:49:36 pm by versapak »

Ginsu Victim

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Re: Heavy Rain (PS3)
« Reply #4 on: February 26, 2010, 03:50:11 pm »
Damn Sony for making it exclusive. I was looking forward to playing this on PC.


Was this game ever even possibly coming out for PC?

I didn't follow all that much, but it was was PS3 exclusive as long as I have known.




It WAS going to be on Xbox360 at one point, which would lead me to believe it had a shot at being on PC as well, but...
http://www.gamegrep.com/news/2994-ps3_exclusive_confirmed_heavy_rain_cancelled_for_360/

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Re: Heavy Rain (PS3)
« Reply #5 on: February 26, 2010, 05:06:15 pm »
Hey Versa.... does your tv do both 1080i and 1080p?  If so then you have nothing to worry about because your PS3 will upscale and present it in 1080i.  There should be no problems of you playing that game on your tv/monitor.  Its not a PC game for crying out loud.  :lol

versapak

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Re: Heavy Rain (PS3)
« Reply #6 on: February 26, 2010, 06:25:53 pm »
Hey Versa.... does your tv do both 1080i and 1080p?  If so then you have nothing to worry about because your PS3 will upscale and present it in 1080i.  There should be no problems of you playing that game on your tv/monitor.  Its not a PC game for crying out loud.  :lol


No, it only does 1080i, and no the PS3 does not scale. As far as that goes, the PS3 is one of the biggest POS hd devices I have ever owned.


The game is only 720 for HD, and if you can't do 720 the PS3 downgrades it to 480.


Malikai

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Re: Heavy Rain (PS3)
« Reply #7 on: February 26, 2010, 09:05:18 pm »
Got it and beat it once so far.  Great game

AmericanDemon

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Re: Heavy Rain (PS3)
« Reply #8 on: February 26, 2010, 10:10:44 pm »
720p = 1080i

Thats pretty stupid if it wont work though.  I may have to reconsider purchasing a PS3.  Ive been thinking of getting one with my tax check because of this game and Uncharted 1 & 2.  My TV also does 1080i but not 720p natively.  But my 360 is smart enough to take care of it for me.

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Re: Heavy Rain (PS3)
« Reply #9 on: February 26, 2010, 10:57:45 pm »
720p = 1080i

Thats pretty stupid if it wont work though.  I may have to reconsider purchasing a PS3.  Ive been thinking of getting one with my tax check because of this game and Uncharted 1 & 2.  My TV also does 1080i but not 720p natively.  But my 360 is smart enough to take care of it for me.

Yep, it is indeed true.

There are quite a few games on the PS3 that I want to try, but refuse to try, because I am not giving any developer any money for a SD experience on my HD console.

I do love some of the exclusives on the PS3, and I'm glad I own one because of those, but my PS3 is still 95% a blu-ray player. Every muliticonsole title that I buy is instantly bought for the 360. There is just too much inferior about the PS3.

I will give it credit for one thing though... At least you can change controller assignment on PS3. Once your controller is recognized as controller 2 on the 360 it is controller 2 until you reboot the damn thing.  :angry:






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Re: Heavy Rain (PS3)
« Reply #10 on: February 27, 2010, 04:17:09 pm »
I wanna play this one bad, but I can't justify it.  I have never been busier in my life than right now so I'm not even playing games at all.  Additionally I'm sitting on Metal Gear Solid 4, Dead Space and Assassin's Creed (just the first one, unfortunately) and I've barely played any of them.  My wife would be supremely irritated if I tried to pick up another game right now, especially since I don't have time to be playing anything at the moment.  And we're poor.  Shrug.  At least I'll probably get a good deal on it eventually.  I don't think there is a realistic possibility of my playing this until next winter at the earliest.
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Re: Heavy Rain (PS3)
« Reply #11 on: February 27, 2010, 04:22:36 pm »
I saw a trailer for this and I thought like it looked crap.  :dunno

To be honest I haven't read anything about the game but the trailer didn't grab me in the slightest.

shmokes

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Re: Heavy Rain (PS3)
« Reply #12 on: February 27, 2010, 04:32:09 pm »
It's getting phenomenal reviews.  There's a playable demo on PSN if you want to try it out.  Well . . . at least here in the U.S.  You're somewhere in Europe, I think, so I guess I have no idea whether they've made the demo available there.  I've got the demo, but haven't had a chance to turn it on yet.  It sounds like the control scheme is pretty mediocre, but the storytelling is a giant leap forward for videogame narrative. 
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Haze

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Re: Heavy Rain (PS3)
« Reply #13 on: February 27, 2010, 04:47:58 pm »
It's getting phenomenal reviews.  There's a playable demo on PSN if you want to try it out.  Well . . . at least here in the U.S.  You're somewhere in Europe, I think, so I guess I have no idea whether they've made the demo available there.  I've got the demo, but haven't had a chance to turn it on yet.  It sounds like the control scheme is pretty mediocre, but the storytelling is a giant leap forward for videogame narrative.  

So the game is crap, but it's a great movie....  Wonder how much they paid for those reviews.

Call me cynical, but the most important thing about ANY game is the control scheme and the gameplay.  I'm not too bothered if the entire thing is narrated like some bad b-movie as long as I have fun *playing* it.  Demon's Souls has terrible voice acting and practically no story, but it's a great *game* in same same sense that so many classic arcade and console games were.



« Last Edit: February 27, 2010, 04:55:14 pm by Haze »

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Re: Heavy Rain (PS3)
« Reply #14 on: February 27, 2010, 05:01:36 pm »
Yeah the demo is availiable on PS3 over here in the UK.

I think the problem for me is that the story of a game rarely adds much to the game to me which is probably why a game, which I'm guessing is 90% about a story, has no interest to me.

shmokes

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Re: Heavy Rain (PS3)
« Reply #15 on: February 27, 2010, 05:12:44 pm »

Wonder how much they paid for those reviews.


 ::) This just makes no sense whatsoever.  None.  How do you explain two games from the same giant publisher in the same series that get wildly different scores?  Look at Prince of Persia from Ubisoft for Xbox 360 and PS3.  It's got an 81, while Prince of Persia: Sands of Time got a 92.  Did Ubisoft run out of money?  And keep in mind that Prince of Persia: Warrior Within got an 83, so they definitely must have known that they needed to pay up if they wanted good reviews.  I guess maybe Ubisoft just doesn't know how the game works, even though they are one of the largest publishers in the world.  Or do they?  The first Assassin's Creed garnered a paltry 81 Metacritic score, while Assassin's Creed 2 to got a 91.  It's also really ---smurfing--- weird that these Metacritic scores actually jive exactly with the relative quality of each title.  What a crazy coincidence.
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Re: Heavy Rain (PS3)
« Reply #16 on: February 27, 2010, 08:40:43 pm »

Wonder how much they paid for those reviews.


 ::) This just makes no sense whatsoever.  None.  How do you explain two games from the same giant publisher in the same series that get wildly different scores?  Look at Prince of Persia from Ubisoft for Xbox 360 and PS3.  It's got an 81, while Prince of Persia: Sands of Time got a 92.  Did Ubisoft run out of money?  And keep in mind that Prince of Persia: Warrior Within got an 83, so they definitely must have known that they needed to pay up if they wanted good reviews.  I guess maybe Ubisoft just doesn't know how the game works, even though they are one of the largest publishers in the world.  Or do they?  The first Assassin's Creed garnered a paltry 81 Metacritic score, while Assassin's Creed 2 to got a 91.  It's also really ---smurfing--- weird that these Metacritic scores actually jive exactly with the relative quality of each title.  What a crazy coincidence.

75+ is still a high score... I really wonder why we have rating scales if people only consider a fraction of them anyway.  Reviews get bought, glaring faults in games are often overlooked or ignored completely, except in some cases, where an otherwise good game gets poor scores because the reviewer didn't like one specific thing.  Ubisoft's review scores especially are dubious at best; take Far Cry 2 for example, if has basically no redeeming features and pales in comparison to the original, but all the reviews prior and at release said it was great.  The Assassins Creed games are Ok, but nothing special, it's a very polished engine, but the actual gameplay is rather mundane and repetitive, and I actually enjoyed the 2nd game far less simply because aside a new setting it didn't really offer enough new in terms of gameplay, nor do I feel it addressed the flaws present in the original.  I don't feel the majority of these games are worth the high scores they're getting at all and aside from graphics an awful lot of the current generation of games pale in comparison to even last generations games.

GTA 4 likewise got great reviews, but it's inferior in every way to the previous game.  I was hoping I was on the last mission about 25% into that because it lacked depth, and lacked variety.. It looked prettier, but that was about it.  The reviews didn't reflect this at all.

Oblivion, sure the NPCs walked around, sure it looked stunning, but the game was flawed in many ways, and the whole thing felt like prefab blocks copy+pasted together, especially the dungeons.  The gameplay experience I found to be much worse than it's prequel and was full of annoying little 'improvements' which detracted from the game (Special items undroppable, no weight etc.  World Leveling up around you),  Morrowind was a handcrafted masterpiece by comparison, but all the reviews at the time completely overlooked these very significant flaws in the gameplay.

These were all big name games, none of the reviews at the time were in any way balanced.  I can come up with several more examples, but these are simply recent ones of why I have 0 confidence in the current review culture.  Some parts of reviews these days are even just copy+pasted from the press releases the reviewers are sent!

Something like World of Goo, yes, that was worthy of the praise it got, but let's be fair, the current generation of 'Movie-like' 'adventure' games are a long, long way from classics like Day of the Tentacle, which was a real adventure, and a real good story which you actually had to work to advance, not just a movie with limited, closed areas of gameplay where you press buttons now and again.  Every moment of it was also different, and unique.  It was by all accounts a better *game* than anything that has come out in the last few years even if you do take into account it not looking anywhere near as good as the modern titles.  Advancing the story in that game gave a real sense of achievement and you'd often discover a lot more, and feel much closer to the world during that process due to the sheer level of interaction and variety present.  Playing a game where the entire game feels like one long tutorial, telling you exactly what to do at every given moment (because it's all you can do) lacks that entirely; it's more like a job.

As for Heavy Rain, a lot is said about the control system, but I feel a good control system is one where you should KNOW what to press, not one where you're told.  I get the impression it's a game where every button has a different use in different situations, and you're just guided as to what to press.  Reviews might try to convince you that this is a good thing, but I consider a good control system to be one that I can master, by knowing the controls, not one where everything I've learnt so far doesn't matter because the game reinvents the control system for every given scenario, and likewise it's no good if the interaction with the environment is entirely context sensitive making what was useful on one stage no longer useful on another, even if it would seem like the most logical solution.

The reason games like the original Tony Hawks worked so well is because it had a simple, but well designed control scheme.  Every button did something, you knew what it did.  You could interact with every part of the environment in the same way using the knowledge of what each button did, and it was up to you to find the best way to use those actions in the best places.  I'm sure players in that game came up with ways to play the game that the designers of the game and levels had never considered and doing so was an immense amount of fun.  Can you say that about a game like Heavy Rain, or the Uncharted games?  Even in that series some of the later games started to make the mistake of adding stupid context sensitive bits to each level, which broke the rules you knew, it's no wonder the series is a joke now.

Maybe it's just because I work in games that these things bug me so much, and it frustrates me to see so many flawed games, and poor ideas getting rave reviews with the cracks papered over, or made to sound like positives when really they're just poor design being forced on the player.

« Last Edit: February 27, 2010, 09:38:32 pm by Haze »

shmokes

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Re: Heavy Rain (PS3)
« Reply #17 on: February 27, 2010, 11:39:38 pm »
I suppose I'll address your post in two parts, buying reviews, and ---smurfy--- control schemes.

Paying for good reviews

All you're saying is that you disagree with reviewers, not that reviewers are being paid to give good reviews.  Look at the user scores for Uncharted 2, whether on IGN or if that's too unreliable for you, Amazon.com.  532 5-star reviews, 40 4-star reviews, 12 3-star reviews, 3 2-star and 4 1-star reviews.  One of the 1-star reviews was from someone who loved the game, but got a defective copy.  I suppose Sony could have paid people to write fake good reviews, but where are all the bad reviews?  This is a game that sold millions of copies.  By contrast Socom: Confrontation (Metacritic: 63), another Sony published game, has 7 5-star reviews and 17 1-star reviews.  How can this happen in your world? 

Hey . . . you mentioned the good old days of Day of the Tentacle (Metacritic 93, btw).  Those were the days!!!  When a Tim Shafer game was reviewed on its own merits.  How much do you suppose Tim Schafer had to pay the press for Psychonaut's 88 score?  How about Grim Fandango's score of 94?  Haze, exactly which games do you have in mind that are receiving poor scores due to their developers/publisher's refusal to pay for a good review? 

Control Interfaces

Speaking of Grim Fandango, how did the interface work in that game.  Wait . . . what?  You mean the way you knew whether you could interact with an object is that the game told you so?  When you got near an item Manny's head would turn and his eyes would track it as you walk by.  Well, at least the buttons must have had a set function so you would always know what you're doing.  None of this context sensitive nonsense, right?  No.  There was a "use" button to accomplish the vast majority of actions in the game and it was 100% context sensitive.

Well . . . at least your beloved Day of the Tentacle didn't suffer from these problems.  Oh . . . wait.  It did.  Day of the Tentacle was a point-and-click adventure.  A more clunky control scheme could hardly be imagined for moving characters about and interacting with an environment.  You had to click over and over again in front of your character to make him/her walk around the environment.  Then to use an item you had to move the mouse pointer off the graphical part to the actions list and select "use".  Then you had to move the mouse over to your inventory list to select an item.  Then you had to move the cursor back to the graphical part to show where or with what you wanted to use the item.  It was incredibly clunky.  But it didn't matter because it worked.  I can sum it up with a line I just now pulled from a review of Sam and Max Hit the Road (another classic Lucas Arts game):   "Since point-and-click games are all about the story and characters, a compelling narrative is necessary in order for the game to work." 

You can't just jump or slash your way through an adventure game.  You need context-sensitive buttons because you can't have a diaper-changing button and a wash your car button and a take a shower button and a start your car button and a knock on the door button and a climb button, etc..   
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versapak

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Re: Heavy Rain (PS3)
« Reply #18 on: February 28, 2010, 10:46:59 am »
blah blah blah



Have you ever even played the game?

Again, I only played the demo, but it played great. The controls are not that of an action game, but they do feel very well thought out. Yes, you are told to hit X or O, but it isn't that simple.

If you don't understand it, then go play the demo. It is available for all to try. It still may not be something you can enjoy, but better to have an informed opinion than an ignorant one.


No one is paying for it to get good scores. It is getting good scores, because it is a good gaming experience.



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Re: Heavy Rain (PS3)
« Reply #19 on: February 28, 2010, 04:01:51 pm »
I think Haze is just upset that Ubisoft didn't have the money to pay the reviewers for his namesake game, which only has a 55 on metacritic: http://www.metacritic.com/games/platforms/ps3/haze?q=haze

shmokes

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Re: Heavy Rain (PS3)
« Reply #20 on: February 28, 2010, 04:23:58 pm »
That's not possible.  See discussion re: Far Cry above.
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