Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Jumping in with both feet! The Cozmo-Cade* begins  (Read 1902 times)

0 Members and 1 Guest are viewing this topic.

Cozmo

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 5
  • Last login:November 20, 2013, 09:45:28 pm
Jumping in with both feet! The Cozmo-Cade* begins
« on: February 07, 2010, 08:06:28 pm »
* name yet to be determined  ;)

So...been following this site and some others for a while...Decided today, it's time to get this ball rolling.

and so, it begins....

*this space to be updated with the most recent pics/info*

First purchase, made today.... NEC XM29 Plus...I'd been looking for one of these for a while, as most know it'll go all the way down to 15kHz, but after reading the online manual I was surprised to find out it'll go all the way up to 1280X1024 (I'd thought 1024X768 was the max).  This will be a 2P, multi emu/older pc game machine, so a monitor with such wide flexibility will be great, and I've heard nothing but good things about these.  Will post pics when she gets here.

next up (purchase wise) is some light-guns (to be modified with AimTrak's)
 
and some interim control panel hardware.  Going to buy some cheapo buttons and joys, for the sole purpose of panel mock ups...I've printed out about 100 sheets of different mock ups, to get an idea of what I like, so I've narrowed it down, but I think it needs to built in real life to make sure.  Pressing fake buttons, and grasping fake joystick handles, on  paper layouts can only take you so far with the ergonomics.


Cozmo

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 5
  • Last login:November 20, 2013, 09:45:28 pm
Re: Jumping in with both feet! The Cozmo-Cade* begins
« Reply #1 on: February 07, 2010, 08:07:05 pm »
Originally I was going to pickup a Gauntlet cab and modify it

 

 but opted against that, instead preferring to have my own, semi custom design

Still torn/working on a cab design...right off the bat, I loved the look of the UA II cabs, but I recently found another design, that I'm liking the "angular" look of.

VS

a fair bit more work will have to be put to that yet, to finalize a design

Artist (my very talented cousin) has been commissioned to do up all the art needed (lots), no art to show you yet, but the theme will be primarily vector art / geometric abstracts/ Fractal / Space ish.  His idea is to incorporate some of the cosmic and abstract elements into a scene with some generic illustration, like a Space Viking or Space Wench Pirate.  I have no tie or great love to any one system or game, so generic it will need to be.  One element that will be recurring, though not always a prominent feature, will be my game group's logo  
« Last Edit: February 08, 2010, 11:04:56 am by Cozmo »