Ummon
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« on: November 05, 2009, 04:49:11 PM » |
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I know I wrote a thread on this in the last year or so, but can't find it. Anyways, I admit this is sort of a rant, and am willing to entertain information to the contrary of my experience with this game:
Pole Position II
They really screwed the pooch. I mean, great graphics, cool counds, seemingly a killer update to the original, right? NA-H.
First off, they made the shift-stroke of the engine way too long. AND, it's affected way too much by cornering....or just anything that slows you down. It'd be one thing if the car had at least three gears - or even four - but with two?? Second, the puddles/slicks. It's like you hit molasses or something. If anything, you'd hydro-plane right over 'em, if they were any deep. Elsewise, they'd be nothing unless you hit one in a turn. Next. Oh, cornering. Some of those corners are almost impossible to keep speed through. I not only downshift, but I let off the damn gas, and still sometimes I run over the line. I tried arguing with myself that perhaps it's just really tricky and requires a certain skill in shifting, pedaling, and turning. I wasn't buying it. They did add some new tracks, and they're so difficult the above features aren't that obvious, at least at first. But the Fuji track they just ---fouled up beyond all recognition--- over because of them. The test track...mmmmm....it's easy enough that it mostly balances out. Well, except for the slicks. Those just demand a serious jackslap to the side of the programmers' noggins.
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Yo. Chocolate.
"Theoretical physics has been the most successful and cost-effective in all of science."
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Turnarcades
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« Reply #1 on: November 05, 2009, 08:12:58 PM » |
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Unfortunately so common in video game history. Some companies were so desperate to release a sequel they forgot the need to surpass the original, and just threw in random features cos they sounded good, regardless of if they actually worked well in the game.
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TOK
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The Game Always Wins
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« Reply #2 on: November 05, 2009, 08:22:30 PM » |
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Tron
Greatest looking Golden Age cab in my opinion. Gameplay is tedious to me, at best.
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DillonFoulds
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« Reply #3 on: November 05, 2009, 10:21:16 PM » |
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Rygar.
Really loses it's appeal when you've got endless continues.
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acidblue0
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« Reply #4 on: November 06, 2009, 03:11:33 AM » |
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Star Wars 1982 I love Star Wars but can't get into game. Star Wars Trilogy is Pimp but don't work yet How about crappy games we love??? I have a ton of those
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Franco B
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Dum-dum-dum-dum...
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« Reply #5 on: November 06, 2009, 03:41:53 AM » |
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Any type of fighter. I wish I liked them more but they really aren't my cup of tea. I can just about cope with SF2/MK using hard kicks and punches. Flying kick, sweep, rinse, repeat 
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Projects>Time
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HarumaN
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... think about it ...
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« Reply #6 on: November 06, 2009, 08:16:50 AM » |
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Any type of fighter. I wish I liked them more but they really aren't my cup of tea. I can just about cope with SF2/MK using hard kicks and punches. Flying kick, sweep, rinse, repeat  Play me in SFIV then. I need to get my win count up. 
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Franco B
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Dum-dum-dum-dum...
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« Reply #7 on: November 06, 2009, 08:21:22 AM » |
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Buy me a copy and I will 
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Projects>Time
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Turnarcades
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« Reply #8 on: November 06, 2009, 09:04:31 AM » |
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Rygar.
Really loses it's appeal when you've got endless continues.
I think this applies to many games now we're not limited on credits. An unfortunate side-effect that makes you take a game for granted and not try as hard.
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Malenko
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My MAME cab is way better then Chads
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« Reply #9 on: November 06, 2009, 09:26:53 AM » |
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galaxian, but I blame Galaga for being sooooo much better :p
I dont like Donkey Kong either, but thats because I suck at it.
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TxGlenn
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« Reply #10 on: November 06, 2009, 10:30:41 AM » |
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I think this applies to many games now we're not limited on credits. An unfortunate side-effect that makes you take a game for granted and not try as hard.
Yea...Gauntlet comes to mind...isn't the same with unlimited health...shooting and/or grabbing the food actually meant something back in the day.
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MaximRecoil
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« Reply #11 on: November 06, 2009, 11:34:33 AM » |
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The Pole Position games would be better if the cars weren't all loaded with high explosives wired to hair-trigger pressure sensitive switches. Pole Position is the real "Death Race".
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(+_+)
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« Reply #12 on: November 06, 2009, 01:36:16 PM » |
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Those side scrolling games like ghost n goblins are exactly that. I have tried time an time again to like and get good at... but no can do.
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This plan is so perfect, it's retarded. -- Peter Family Guy
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FrizzleFried
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Wiki Master
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« Reply #13 on: November 06, 2009, 01:41:57 PM » |
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Can I disagree here? PPII is so much better than PP... I have both PCB's and PPII resides in the cab 90% of the time... I do wish they stuck with PP engine sounds though.
As for which game I wish I liked but really didn't... hmmm... Major Havoc?
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HarumaN
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... think about it ...
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« Reply #14 on: November 06, 2009, 01:44:17 PM » |
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Send me your PP board then... I'll just scratch build the damn thing since I can't seem to find one locally... 
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kagaden
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« Reply #15 on: November 06, 2009, 07:20:57 PM » |
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Tetris.
So popular, and supposedly so addicting? I can't stand it for more than 5 minutes. I feel like falling asleep.
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Turnarcades
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« Reply #16 on: November 06, 2009, 07:59:37 PM » |
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Tetris.
So popular, and supposedly so addicting? I can't stand it for more than 5 minutes. I feel like falling asleep.
My God, man! (in a Dr.McCoy kind of way!), the Gameboy version was as addictive as hell - still is!
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kagaden
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« Reply #17 on: November 07, 2009, 12:06:21 AM » |
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Tetris.
So popular, and supposedly so addicting? I can't stand it for more than 5 minutes. I feel like falling asleep.
My God, man! (in a Dr.McCoy kind of way!), the Gameboy version was as addictive as hell - still is! I used to play tetris by borrowing other kids old fatty gameboys on the bus to elementary school. Even as a kid I hated that game and preferred mario land or something else.  Every time a new version came out, I tried it... and hated it. All the way up to the Nintendo DS version. The only thing remotely close that I enjoyed (quite a bit actually) was competitive Tetris Attack. That wins my award for best puzzle game ever. 
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crashwg
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All I wanna do is zooma-zoom-zoom and a boom-boom.
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« Reply #18 on: November 07, 2009, 03:12:06 AM » |
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I'm not sure it counts as not liking them but I just cannot play FPS games anymore. They almost instantly make me nauseous and give me a headache. I keep trying ever couple months or so, matter of fact, I was just reminiscing about some good times I had with a buddy of mine a few years back and decided to put Time Splitters back on my PS2 yesterday. I played through the first area twice before I had to put it down.
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We are all atheists about most of the gods that humanity has ever believed in. Some of us just go one god further.
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Ummon
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« Reply #19 on: November 07, 2009, 05:45:25 PM » |
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galaxian, but I blame Galaga for being sooooo much better :p
I dont like Donkey Kong either, but thats because I suck at it.
Hehn-hehn-hehn-hehn-hehn. Spilt milk. I never liked Rygar to begin with. The graphics looked two years out of date, and red seemed the predominant color. Tetris, yeah. I guess I would've failed the Gate puzzle/shape testing. Frizz: maybe it's easier on real controls....I'm game to find out. The slicks still would suck ass, though. Tron
Greatest looking Golden Age cab in my opinion. Gameplay is tedious to me, at best.
I used to feel this way, too. Now I don't care much. Star Wars 1982 I love Star Wars but can't get into game. Star Wars Trilogy is Pimp but don't work yet  Blasphemy! Actually, when Star Wars came out, I sorta felt similar at first glance because, aside from Tempest, I wasn't hot on vector graphics. But the game play was killer. Trilogy...yes, it is what I envisioned in my imagination games as a kid when the original Star Wars came out...but it isn't a video game. It's a glorified FPS.
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Yo. Chocolate.
"Theoretical physics has been the most successful and cost-effective in all of science."
Stephen Hawking
People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.
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