I'm trying to hack a PSOne LCD to take RGB from an arcade board so I can use it as a test bench.
Most of the info has been straight forward...the R, G and B pins on the connector are obvious. And the grounds need to be looped together, as each color has it's own ground (or so I've read) (and yes, I know a ground is a ground is a ground).
The confusing thing is the sync signal. I know it's expecting CSYNC, will this work straight from an arcade board (std res, of course) or do I need to rig something up?